
Joshuatree |
I've ran this adventure twice and I've done two Mythic Adventures of my own and I've never had to change anything. I want the players had fun because the first time they've ever been to truly do whatever they want. Other than one person that tried to cheat the system and max out knowledge checks there was not any metagaming or number crunching and everyone went in with just having fun. I just remember any changes that you do for the players you also have to do so if you change things all the sudden that mythic monster that does the same things the players do can't do that as effective as he normally would. There's plenty of things that were challenging and a few deaths in fact after the third book. They didn't kill any demon Lords and any of the books because they were just overpowered and don't forget even if you overpower them they still only have a limited use of Mythic power and you can always rule if anything you can't gain method power unless you sleep in somewhere in there that is peaceful or well-known so they're not just attacking forts resting after four hours of aventurine to get it but that's more to the point of not really letting players have fun I feel that's the point of Mythic tonight really overpower did players that let the players have as much fun as they think they want. I think the only thing that we changed was the way that credit cards worked because I was using those and made a point to tell everyone that they are probably not going to see many times that they're critz we're going to be five times or four times the damage unless the card says so.