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![]() I have definitely had a game where we teleported to Absalom and hired thirty wizards to simultaneously scry someone's kid, just to be almost totally sure. We wanted to make sure they didn't seek defenses once the will saves started coming. Fails on a one still is pretty good odds of failure if you're rolling more than 20 dice.
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![]() The polymorphic pouch gives you an easy place to store small items like wands for later grabbing.
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![]() I mean a group of 10 or wraiths getting organized is an extinction level threat, honestly... just go exclusively after undefended peasants, and spread out once you have sufficient spawn to ensure you can kill your target and be gone with only one round of combat.
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![]() Using animate object on small boats, or even buildings and then permanencying the effect gets you a reasonably fast moving flying transport scheme.
If you're looking for subtlety, cast invisibility sphere and possibly silence on your method of conveyance. Standard invisibility would also work, but would leave the troops themselves visible. Good luck! ![]()
![]() My version of the beast used to get healed by being told to hang out on tower roofs in thunderstorms (The phrase "go hug a lightning rod" was probably uttered once or twice in frustration). His father actually explained the principle well enough to him at one point that now he does the same thing with tall trees and abandoned towers for any natural healing he may need. So it may take a long time, and some luck, but eventually he can heal. It also provides cool excuses for stories about the beast menacing people since he actually DOES perch on the ruins of tall towers as lightning flashes behind him. ![]()
![]() Actually meeting him makes him subject to a lot of divination magic I'm not sure I'm comfortable with being used considering most of the plot of book 5 seems to be asking around for where they W.W is hanging out. Not to mention the trash talking Sendings he could potentially be getting every time the PCs have a spare spell slot available ;) |