CHARACTER INFORMATION Jortek Omek, CN Medium Male Vesk Drift Crashed (Battlemaster) Soldier 1 (0 XP)
Age 20
Deity ---
Home Planet Veskarium
Languages Common, Vesk
DEFENSE SP 8/8, HP 13/13, RP 5/5
EAC 13, KAC 16, Fort +3, Ref +2, Will +2
Init +2, Perc(0) +0, Senses Low-light Vision
Immunities ---, Resistances ---
Armor Reinforced EVA Suit, I Bulk 2, EAC Bonus 1, KAC Bonus 4, Dex Cap 1, Check Penalty -3, Speed Penalty -5, Upgrade Slots 1
Upgrades ---
Powered Armor ---
Upgrades ---
Shield ---
Upgrade ---
OFFENSE Speed 25 ft.
BAB +1
Melee Tactical Doshko +5 (Analog, Unwieldy) Damage 1d12+4 P
Ranged Azimuth Artillery Laser +3 (Penetrating) Damage 1d10 F Critical burn 1d6 Category Laser
Space5 ft, Reach 5 ft
SPELLS Base Spell DC ---
Level 0--- Level 1---
FEATS & SPECIALS Level 1 Class Soldier Primary Fighting Style Battlemaster
Class Feat Bolster Resilience (Ex), As a move action, you can grant yourself DR 1/— for a number of rounds equal to your Strength or Constitution modifier (whichever is higher; minimum 1 round). Once you have used this ability, you can use it again only after you take a 10-minute rest to regain Stamina Points. This DR increases to DR 2/— at 5th level, DR 3/— at 9th level, DR 4/— at 13th level, and DR 5/— at 17th level. If you have DR from any other sources, the DR you gain from this ability increases by 1. Each time you are attacked while this ability is active, you can use either this DR or the DR gained from another source. Feat Diehard, You are especially hard to kill. Your wounds quickly stabilize when you’re grievously wounded. Benefit: When you are dying, you can spend the required Resolve Points to stabilize and 1 Resolve Point to stay in the fight (regaining 1 Hit Point) in the same round. Normal: You must use Resolve Points to stabilize and to stay in the fight in separate rounds. Theme Feat Theme Knowledge (1st Level), You’re accustomed to strenuous work, whether you’ve always been exceptionally active or if the Drift Crash inspired a sudden change from your previous lifestyle. This has been refined by your time in and out of the Drift, where changes in environment and gravity helped honed your endurance. Reduce the DC to identify or recall knowledge about variations in gravity and environments across different planes by 5. Athletics is a class skill for you. If it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation. Racial Feats Natural Weapons, Armor Savant, Fearless, Low-light Vision
STATS & SKILLS(X) – Ranks, * - Class Skill STR 18 (+4), DEX 15 (+2), CON 12 (+1), INT 8 (-1), WIS 10 (+0), CHA 10 (+0)
Acrobatics*(1) +4, Athletics*(1) +7, Bluff(0) +0, Computers(0) -1, Culture(0) -1, Diplomacy(0) +0, Disguise(0) +0, Engineering*(0) -1, Intimidate*(0) +0, Life Science(0) -1, Medicine*(0) -1, Mysticism(0) +0, Perception(0) +0, Physical Science(0) -1, Piloting*(1) +6, Sense Motive(0) +0, Sleight of Hand(0) +0, Stealth(0) +0, Survival*(0) +0,
GEAR Worn Personal Comm Unit, Environmental Clothing, Industrial Backpack
Stowed Good Meal (1)
Current Bulk 6.3 Encumbered 10, Maximum 20