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Tangent101 wrote:
Talk to them out-of-game that the game isn't below ground and that they're better off going up above to the exit. And then mention that the chief's son is beyond that cave-in and thus they'd not be able to follow in any event.

Thanks, Lann already told them, that a small search party went after him a few days ago and they didn't find any clues. At their first meeting with him he even descriped the way he went and that it led through the cave-in.

James Jacobs wrote:
If the players are so obsessed with the chief's son... give them a clue in the form of a ransom note or the like from the evil mongrelfolk demanding payment from Neathholm for the return of the chief's son, then put him into the mongrelfolk dungeon in Part 2 as someone the PCs can rescue.

Thanks, this is actually a great idea. I hope this will refocus them in helping the NPC's again.


Read the whole Topic and got a lot of advice from it.

Here is how it started:

My Group started the Campaign last week and i started with Armasse in Kanabres. When Hulrun came to stage and the crowd silenced the PC`s who stood together (not knowing each other) at the side of the Plaza heared shouts from a side alley.

They investigated and found a beggar beeing in an argument with a noble (Horgus). A crowd of around 50 people had gathered and watch as it unfold. The beggar (a disguised cultist) screamed that they will all die soon and tried to get in a brawl with Horgus. Two guards showed up and after a short moment they killed the beggar in front of the crowd. Everyone was in disbelief and the two guards continued to attack and kill of the peasants. They too were disguised cultist who wanted to stop their crazy comrad in telling too much.

The PC`s intervend and a fight between everyone present began. The citizens tried to escape. Than i began to descripe that they sensed tremours around them and heared shouts from the main plaza.

An archer (Anevia) standing on a small veranda and a Wizard (Aravashnial) helped the PC in fighting the Cultist. In the middle of the struggle some peasants (more cultist) started to attack the PC`s as well and they heard a loud explosion coming from the kite.

The tremours grew in strenght and after a few rounds the cultist were down. In a moment of silence and dazzled looks to each other an Ulkreth smached the facade of a building next to them. Then i descriped (out of Initiative) that Tendrelev crashed into it and stopped it from trampeling the heroes. The Dragon was followed by Khorammzadeh and he killed Tenrelev while the rift opened beneath ther
ir feet.

My PC's are now in Neathholm and they refuse to bring the NPC above ground. They say it is too dangerous and they should all sit tight while the PC want to look for the chiefs son.

Anevias first move was to get her stuff and the other two and walk towards the exit. Then they choose to go with them.

I was shocked that even the two Paladins of Iomedea didn't want to go with them at first. They told them, if it is too dangerous when they get out. Everybody goes back to Neathholm.

What would you do?


Daviot wrote:


2. Up to you. There is a third-party feat that allows one to take animal companion only in the form of a rideable animal in the book Adventuring Classes: A Fistful of Denarii. A more Pathfinder-core option would be a single level dip into druid or cavalier(for the animal companion as your horse; druid would give extra low-level heals, cavalier gets your mount combat-trained free), and then later take the Boon Companion feat from Seekers of Secrets, which lets you stack up to four other character levels with whatever class granted an animal companion/familiar, (up to the limit of your total...

Thanks for the Reply, just about 5 minutes after posting the thread "Boon Companion" came into my mind, too. Maybe a level dip into cavalier at 5th level? To my Memory Druids may not wear metal armor, that would be a serious cutback for a knight. I´m just not sure if one caster level is worth an animal companion of max. 5th level.

I´ll take a look at "Fistful of Denarii", unfortunatly 3rd Party material is not allowed. Maybe i can talk to my DM. :)

calagnar wrote:

Maneuver Mastery: Trip You have to have a weapon with the trip property. If you don't you can not make a trip attack.

You do not need a "Trip" Weapon to trip someone/somthing. The Trip property comes to affect, if you trip and fail the check by more than 10. Than you cannot be tripped in return, becouse you can drop the weapon. As clarified by James Jacobs at the bottom of page seven in the following Link: Clarification found here

So i think i will stay with the iconic Longsword. Dirty Trick, etc. wouldn´t fit the character concept. As i wanted to play him as some kind of honourable knight.


Hi there, I’m looking for optimization advice for my Oracle of Battle.

Our weekly RPG Group has just finished the “Crimson Throne” AP and we will start “Kingmaker” in the next week. Please don’t spoil the story too much.

First the Fluff… (The short Version)
He is going to be the bastard son of a Brevoy noble Family. His Father was some Kind of Half-Devil that persuaded his mother to concive a child. It was her greatest wish to get a child and she willingly agreed to this deal in exchange for her soul, which the Half-Devil would claim in ten Years after the childs birth.

His Heritage was a Secret but as a Bastard he was banished from his Family Castle and raised in an Iomedea Temple. He was thrown out of the Temple soon after his first miraculous spell casting, without the need of Prayer to the Gods (Oracle Aspect) and his blasphemic speech (Tongues Curse (Infernal))

After that he was accepted as a squire from a low knight and trained in the Art of War. He is now in his mid Twenties and was knighted by a distant Member of his Family, who wants to use him as an agent in the upcoming expedition to the Greenbelt.

I want to play him like an old fashioned Knight with Sword, Shield and Lance while beeing mounted. Torn apart by his LE Heritage and his LG Iomedean Education.

Now the Crunsh:
To my Knowledge our Groups will consist of:

Human Bard (utility fighter, caster)
Human Summoner (Arcane Caster) his Eidolon (Tank)
Half Orc Inquisitor (Striker)
My Human Oracle of Battle (probably main Healer)

We use 20 Point Buy and only Pathfinder Rules are allowed. (Core Rules, APG and all additional Sourcebooks from Paizo) In Addition we can choose three Traits. One campaign Trait and two standard Traits.

For the first few Levels my Favorit Class Bonus will be the extra Hit Point. After Level 4 I will take the Human Alternate Ability (APG) to choose an extra Spell known.

------------------
LN Oracle of Battle 1 (Tongues Curse)

Str: 18 (+2 Human)
Dex: 12
Con: 14
Wis: 8
Int: 10
Cha: 14

Revelations: Skill at Arms, War Sight
Feat: Mounted Combat ?, Extra Revelation (War Sight)
Skills: Diplomacy, Ride, Perception, Intimidate, Heal
Traits: Sword Scion (+1 Trait Bonus to attack with Longsword), Rich Parents (900 GP), Focused Mind (+2 Concentration checks)

Eqipment: Heavy War Horse, Lance, Heavy Steel Shild, MW Longword, Banded Mail, etc.

1st Level Spells: Divine Favor, Shield of Faith, Cure Light Wound

Feats and Revelations after Level 1:

3: Revelation: Weapon Mastery; Feat: Power Attack, Weapon Focus Longsword (Weapon Mastery)
5: Feat: Ride by Attack ?
7: Revelation: Maneuver Mastery, Surprising Charge; Feat: Extra Revelation (Surprising Charge), Imp. Trip (Maneuver Mastery)
8: Feat: Imp. Critical Longsword (Weapon Mastery)
9: Feat: Spirited Charge ?
--------------------

A Few Questions:
Is it possible to use the Revelation "Surprising Charge" with a Mount?
Should I focus on Mounted combat without the ability to gain a proper/durable Mount?
Are the Feats choosen optimized?
Would you choose other Spells as first Level Oracle Spells? (Divine Favor and Shield of Faith)


I´m not using Gestalt. Right now they are Rogue, Cleric, Ranger all level 1.

Ok, i´ll try it and see how they are doing. Thanks for the advice.


Hi there, i am about to start DMing ST tommorrow and i have a small problem.

My Party consist of

- Human Swachbuckler/Rogue
- Human Cleric/Warlock
- Darfellan Ranger/Barbarian

definatly missing an Arcane Spellcaster
i was thinking helping them out with a npc, but i don´t want to play a npc Arc. Spellcaster. He is going to steal the show. Any Ideads what to do?