Hi there, I’m looking for optimization advice for my Oracle of Battle.
Our weekly RPG Group has just finished the “Crimson Throne” AP and we will start “Kingmaker” in the next week. Please don’t spoil the story too much.
First the Fluff… (The short Version)
He is going to be the bastard son of a Brevoy noble Family. His Father was some Kind of Half-Devil that persuaded his mother to concive a child. It was her greatest wish to get a child and she willingly agreed to this deal in exchange for her soul, which the Half-Devil would claim in ten Years after the childs birth.
His Heritage was a Secret but as a Bastard he was banished from his Family Castle and raised in an Iomedea Temple. He was thrown out of the Temple soon after his first miraculous spell casting, without the need of Prayer to the Gods (Oracle Aspect) and his blasphemic speech (Tongues Curse (Infernal))
After that he was accepted as a squire from a low knight and trained in the Art of War. He is now in his mid Twenties and was knighted by a distant Member of his Family, who wants to use him as an agent in the upcoming expedition to the Greenbelt.
I want to play him like an old fashioned Knight with Sword, Shield and Lance while beeing mounted. Torn apart by his LE Heritage and his LG Iomedean Education.
Now the Crunsh:
To my Knowledge our Groups will consist of:
Human Bard (utility fighter, caster)
Human Summoner (Arcane Caster) his Eidolon (Tank)
Half Orc Inquisitor (Striker)
My Human Oracle of Battle (probably main Healer)
We use 20 Point Buy and only Pathfinder Rules are allowed. (Core Rules, APG and all additional Sourcebooks from Paizo) In Addition we can choose three Traits. One campaign Trait and two standard Traits.
For the first few Levels my Favorit Class Bonus will be the extra Hit Point. After Level 4 I will take the Human Alternate Ability (APG) to choose an extra Spell known.
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LN Oracle of Battle 1 (Tongues Curse)
Str: 18 (+2 Human)
Dex: 12
Con: 14
Wis: 8
Int: 10
Cha: 14
Revelations: Skill at Arms, War Sight
Feat: Mounted Combat ?, Extra Revelation (War Sight)
Skills: Diplomacy, Ride, Perception, Intimidate, Heal
Traits: Sword Scion (+1 Trait Bonus to attack with Longsword), Rich Parents (900 GP), Focused Mind (+2 Concentration checks)
Eqipment: Heavy War Horse, Lance, Heavy Steel Shild, MW Longword, Banded Mail, etc.
1st Level Spells: Divine Favor, Shield of Faith, Cure Light Wound
Feats and Revelations after Level 1:
3: Revelation: Weapon Mastery; Feat: Power Attack, Weapon Focus Longsword (Weapon Mastery)
5: Feat: Ride by Attack ?
7: Revelation: Maneuver Mastery, Surprising Charge; Feat: Extra Revelation (Surprising Charge), Imp. Trip (Maneuver Mastery)
8: Feat: Imp. Critical Longsword (Weapon Mastery)
9: Feat: Spirited Charge ?
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A Few Questions:
Is it possible to use the Revelation "Surprising Charge" with a Mount?
Should I focus on Mounted combat without the ability to gain a proper/durable Mount?
Are the Feats choosen optimized?
Would you choose other Spells as first Level Oracle Spells? (Divine Favor and Shield of Faith)