CG Medium humanoid (human) (movement 40 from Travel Domain and 30 armored)
Init +6; Senses Perception +3
DEFENSE
AC 17 Touch 12 FF 15 (+5 armor, +2 Dex)
hp 11 (1d8+2+1) (favored class bonus +1 hp)
Fort +4 Ref +2 Will +5
OFFENSE
Melee longspear (2h) +4 (1d8+6/x3) reach P
Melee morningstar (1h) +4 (1d8+4/x2) B/P
Melee Shield bash +0 1d4+4
Current cleric spells known
1st - enlarge (strength domain), bless, comprehend languages
0 (at will) - light, create water, stabalize
STATISTICS
Str 18, Dex 14, Con 14, Int 9, Wis 14, Cha 7
Base Atk +0; CMB +4; CMD 16 (14 FL)
Feats Combat reflexes (3 AOO per round) / Improved initiative
Skills Acrobatics +3, Perception +3
Languages Common
Specials
Agile Feet 5/day
Channel Positive Engergy 1/day
Strength Surge 5/day
Dirty Fighter trait (+1 damage on flanked opponents)
Indomidable faith trait (+1 will save)
Gear (** equipped)
longspear **
scale mail **
morningstar
heavy wooden shield
backpack
belt pouch
sack
blanket
rope (tied to piton over pit)
bedroll
trail rations x4
waterskin
chalk x5
candle x5
bottle
flint and steel
hammer
holy symbol (Silver Mug of Cayden)
piton x3 (2 pitons used over pit)
ink
ink pen
parchment x5
clerics vestments outfit
money: 27gp + change