David Hawkins 250's page

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So I can use the low obstacle rule w/ kneeling PCs and they provide no AC bonus since the bad guys are further away. That's kind of what I thought, but just making sure.
Thanks for answer.


Let's say PCs are setting up an ambush in a 10' wide corridor. The bad things are 40 feet away and the PCs are stacked up behind each other.

If a PC in the 2nd row makes a ranged attack, that is still +4 AC to the defender for cover? Are there any rules to cover that situation, or is it always just blanked +4 AC.

Also, what if the PCs in the front row kneel. Is there a rule to handle that, or as GM is it something you can houserule and make it only +2?


A druid only can cast 1 1st level spell per day and has to choose the spell. A sorcerer can cast 3, any from her list. Druids make up for this by having companions and doing other things.

Giving a sorcerer the powers of a sorcerer plus the biggest benefit to a druid makes for unbalanced characters.

That is why it seems way overpowered to me. If you want a giant tiger with 3 attacks at first level, be a druid.


According to the rules, the -3 class level says minimum of 1. So, at first level this feature is grossly overpowered. It allows a 2 HD killing machine companion to go along with a sorcerer. The sorcerer's pet is the best fighter in the group (3 attacks per round and 15+ HP). They need to change that so the pet is basically useless until the character reaches 4th level. Or make the class penalty -2 and make it useless until 3rd level.

I gave up on 4th ED because of all the ridiculous powers and status and how it played like a card game. But with pathfinder, all that seems to go into character creation.


Follow up question. The PCs in my campaign alerted ghouls above them by opening a trap door. They closed the door after hearing the ghouls. I know the beastary says ghouls have intelligence. Are they going to
1. immediately open the trap door and jump down
2. mull around a bit before opening the door
3. mull around indefinately never opening the trap door


I am running a game where the PCs are in a tunnel and 10 feet above them are undead. If the undead decided to drop down through a hole in the roof, how does that work?

Falling damage says by jumping instead of falling they take non-lethal damage. Undead says they take no non-lethal damage.

Does this mean undead can jump down 10 feet at will?