Torgra Stigardsdam

Jorfa Blazeforge's page

33 posts. Alias of jens1101.


About Jorfa Blazeforge

Jorfa Blazeforge
Female Dwarf fighter 2 / expert 3
LN Medium humanoid (dwarf)
Init +0, Senses darkvision (60 ft.); Perception +8
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DEFENSE
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AC 20, touch 10, flat-footed 20 (+10 armor, )
hp 43 ((2d10)+(3d8)+10)
Fort +6, Ref +1, Will +5, +1 Will vs. fear, +2 vs. poison, spells, and spell-like abilities
Resistances fire 2,
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OFFENSE
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Speed 20 ft.
Melee earth breaker (fire-forged steel) +7 (2d6+4/x3)
Melee gauntlet +7 (1d3+3)

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TACTICS
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STATISTICS
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Str 16, Dex 10, Con 14, Int 12, Wis 14, Cha 8,
Base Atk +4; CMB +7; CMD 17 (21 vs bullrush) (21 vs trip)
Feats Armor Proficiency, Light, Breadth of Experience, Furious Focus, Power Attack, Simple Weapon Proficiency, Step Up, Stone-Faced
Skills Acrobatics -2, Acrobatics (Jump) -6, Appraise +2, Appraise (Precious metals and gemstones) +4, Artistry +2, Bluff +3, Climb +1, Craft (Armor) +6, Craft (Blacksmithing) +7, Craft (Stonemasonry) +5, Craft (Weapons) +6, Diplomacy +3, Disable Device -2, Heal +6, Intimidate +4, Knowledge (Dungeoneering) +7, Knowledge (Engineering) +8, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Local) +7, Perception +8, Perception (Notice unusual stonework) +10, Stealth -2, Survival +6, Swim +1,
Traits Axe to Grind, Seeker,
Languages Common, Dwarven, Orc
SQ bonus feats, bravery, darkvision, defensive training, greed, hardy, hatred, power attack, stability, steady, step up, stonecunning, weapon familiarity,
Combat Gear potion of cure moderate wounds (5),
Other Gear earth breaker (fire-forged steel), full plate +1 (fire-forged steel), outfit (artisan's), rope (hemp/50 ft.), gauntlet, 150.0 gp
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SPECIAL ABILITIES
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Axe to Grind There is a fire in your heart that can't be quenched. You gain a +1 trait bonus on damage against foes who are threatened by only you.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.

Bravery (Ex) You gain a +1 bonus to Will saves against fear effects.

Darkvision (Ex) Range 60 ft.; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.

Defensive Training (Ex) Dwarves get a +4 dodge bonus to AC against humanoid creatures of the giant subtype.

Greed (Ex) Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals and gemstones.

Hardy (Ex) Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Hatred (Ex) Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Language Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Power Attack When using this feat, you can spend 2 stamina points to gain the benefits and the hindrances of that feat until the end of your turn, instead of until your next turn.

Resistance to Fire (Ex) You may ignore 2 points of Fire damage each time you take fire damage.

Seeker You are always on the lookout for reward and danger. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Stability (Ex) Dwarves receive a +4 bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Steady (Ex) Dwarves never have their speed reduced by armor or encumbrance.

Step Up As long as you have at least 1 stamina point in your stamina pool, on the turn after you use this feat, you can still take a 5-foot step, and you don't reduce your speed if you take an action to move due to this feat.

Stonecunning (Ex) Dwarves receive a +2 bonus on Perception skill checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, regardless of whether or not they are actively looking.

Weapon Familiarity (Ex) Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word "dwarven" in its name as a martial weapon.