Friendly Fighter

Jordi of Kenabres's page

154 posts. Alias of JuanAdriel.


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HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Mmmh, you right... -Says the warrior while scratching his head-
Perhaps I must add they like stoney things and beards?


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Dwarves, yes they are taller than Drakroo and Tincorva, but shorter than you and me, Kiroto. Usually. At least.

Says Jordi absently, while inspecting the surroundings.

Well, it is a place in ruins. Those places usually gives an odd feeling.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Uh? Breakfast?

Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Wow, the roller must be on fire.

So we rested, thats 1hp back, right?

Jordi does his morning rutines, and gets ready to go out of the hut and from those strange woods.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

I put my bet on the strange vine too, Kiroto.-Says Jordi-So, what is the plan now? To spend the night in the hut?


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

I'll watch at the door, just in case something more comes to get us.
Says Jordi while reassuring the furnitures they moved to close entrance.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

If it angers me just a bit more, I'll hammer the pot until I make a plate of it.

Says Jordi trying that his blade does not get stuck on some furniture while slashing the living pot.

Perception: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi tries to take advantage of the cauldon's move to hit with his blade, singing it in an up-down arc.

Oh men, of all things it had to be a damn cooking pot!!

Greatsword: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Initiative: 1d20 + 2 ⇒ (1) + 2 = 3


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

But, who did it? If that corpse is from her, of course.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi watches how the door is bursted and sighs deeply.

Well, lets put it in place again, and find something to hold it in case some more wolves are coming. A simple chair will do the trick, but is we find a heavier forniture, better for us.

Says the warrior while going inside with Kiroto and Tinco.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

After seeing Kiroto to take down one of the wolves, Jordi decides to engage the other and dispose of him as son as possible; the warrior charges the wild beast making an overchop swing with his blade.

Greatsword: 1d20 + 5 ⇒ (14) + 5 = 19 +2 if I can actually charge.
Damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10

I hope those two are the only ones. If an entire pack is coming, we are in a dire situation.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

hey guys, I really think this is not a good idea. If no one home we can wait, and if there is someone home and does not want visitors, well, that is.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

I love your positive way of thinking, Kiroto.

Jordi looks around, not needing to use his abilities to know there is something evil living here.

The problems one by one, let's focus on the plague menace.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Oh my god!! XD

Sure kobolds have pretty bad racial stat modifiers.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Hey, hey, all this belongs to those nice lumberjack folks.

Says Jordi with straight face.

Nah, seriously, lets see if we can get some healing in exchange of some of that stuff we found. That creature bite was nasty. -Says finally with a wide smile.

Still can stand, so I'll be good with some rest if we can't get someone that can take care of my wound properly, Kiroto. And even can carry whatever you don't take, no problem.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Yeah, instead of what I wrote (greatsword 1d20+4 and then Damage 2d6+4), both gone to the default perception 1d20+3, guess due to my crappy internet conection.

This, added to never cheking the post after hitting the "submit", makes those things happen. :(


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

I've noticed that the previous post got somehow unfinished.

That was supposed to be the attack and the damage from the greatsword. :p


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi, heavily wounded, struggles to scape the grapple from the strange armed snake.

CMB: 1d20 + 4 ⇒ (4) + 4 = 8


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Ouch! :D


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

Jordi moves the nearest possible towards the snake-like creature and readies his greatsword to slash it if the creature gets at range.

Darn, what kind of creature is that?

Perception: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 2 ⇒ (4) + 2 = 6Perception: 1d20 + 3 ⇒ (4) + 3 = 71d6 + 2 ⇒ (6) + 2 = 8


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Sorry, I have been away from home for a couple days, so sudden I had no time to warn about it.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

How near are we from our target? Asks Jordi, that is looking the scene with sadness. I'm worried that whatever that did this is going to take on us.

Jordi looks around the nearby area in search of any evil aura, just in case this is an ambush.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

No good at party formations, but must say Jordi is on the slow move side.

Jordi moves hardly through the bushes panting, trying to get with Ylia pace.

Guess asking for a nice cleared path was too much!

Says finally the warrior, more to cheer himself that to start a conversation.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Ready for the morning.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

If someone is cheap enough to not help their own people by free will, he does not deserve any reward, but I must agree you got results.

Although, if he is ever in trouble, I'll charge him first before moving a sigle finger to help. Grumbles Jordi.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Mmmmh, how much do you think it will cost me to attone if I engage in a rude-lumberjack-killing-spree rage?

Asks in a very low tone to his companions, speaking only using a side of his mouth.

I mean... they rude... me avenging... you know. All legit. Says finally, looking at them making a blink.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Me the face? We are doomed XD

Good evening! Says Jordi with a smile, so the lumbers notice them.
We are a bunch of errant warriors and sages that usually travel to get some profitable work, but this time we decided to lend a hand to Falcon's people with the blackscour plague that are suffering.

Then, the warrior makes a pause so the people can asimilate the information given, before asking for what they have come.

We are here to ask for the location of some of the herbs that are needed in the creation of a remedy.

The first is Elderwood moss, althought we have been told it grows in the oldest tree in the forest.

The second is ironbloom mushrooms, that dwarves like, and grows in metal thick zones.

The third is a root called rat's tail. No much info for this one I fear.

We will heartly thank any help you can offer.

Diplomacy: 1d20 + 8 ⇒ (12) + 8 = 20


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Sure thing, Kiroto. The more information we get, the less we will wander aimlessly.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

So now a witch enters the game uh?

Things are getting more and more interesting.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Hey hey hey, c'mon Tin, don't say that. You are going to jinx us

Says Jordi, trying to stay serious, but his eyebrowns delate him as just joking.

If something happens, first round of healing will come from your purse!


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

I'm agree to search for medicines, but we must not forgot that the root of all this is in the well, or at least that is what they think.

Says Jordi, in a low tone.

If we decide to help the town, we must discover what is behind it. They stoped using the well, so we don't have to rush into it, but after picking those strange herbs, perhaps we will have to talk with the Major about it.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi, normally cheerful and perma-smiling, looks somehow affected by the village lame situation. Looking for a beggar, he slips a silver to his/her hand, while politely asking if the affection they are suffering has name.

Diplomacy: 1d20 + 8 ⇒ (9) + 8 = 17
Heal, in case no one know what the plague is: 1d20 + 4 ⇒ (12) + 4 = 16


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Ah, well, luckily I was trying to rise it up :D


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Mmh, I missed that. Nice, it will make things easier then. :)

@Drakroo: Usually I don't revise other people characters, but being a small race rogue I have been curious about how high is your bonus on stealth, and I found that it is low for what I was specting.

Does not it should be 4(size) +4(Dex) +3(class skill) +1(rank)=12? or even more if I missed a bonus.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Do we already know each other?
It will make things easier, but meeting for first time can be interesting too.


Hey, I can be as stealthy as a Dutch ninja...

:D

*klip klop klip klop klip klop*


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

(s*)It happens :(

Wish you best luck next time. ;)


Doh' :(

Have fun you all :D


About time zones, I'm at GMT+1.

Already playing with USA people in other PBP, and this is not being an issue.


If you finally decide for rogue, I Guess you will choose the unchained, right?

Just to remind that the GM is allowing them.


I want to submit this character, that was in a game that ended unconcluded.

If you like it, you can see how he will be played by taking a look at his unconcluded adventure, just to say he will not be the stupid lawful guy.

In case of not having any cleric at the recruitment, he can morph into hospitaler instead of his actual archetype (oath of vengeance).

Character Death: I'm unconfotable with characters that have been dead. I mean, I can accept it, but the character will remain dead, and I'll roll a new one, no res for me. :)

Joining later: If not as far as beyond the start of the 2nd book (level 4) I'm Ok with it.

Maps and Combat: Never played with roll20, always with google docs.

Posting expectation: multiple times a day won't be a problem, once I resolve my actual net issues, that I hope will be soon.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Congrats!!!


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Perception: 1d20 + 1 + 5 ⇒ (8) + 1 + 5 = 14


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Just to show myself, as I'm have not a strong opinion on recruitments.
Sometimes I get along well with them, other times they are disruptive.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

So... we reached a stall point?


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Jordi slashes to the one that is at his side with his greatsword, making a great arch over his head to give a great impulse to the blade.

Greatsword: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10

Sorry to be late, I'm having some problems with the net, and having to use "alternative" ways to get in, like going to my sister home :D


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

My bad, I totally forgot to look at the map.

I'll move near the gnoll, at the goshly man side.

If it is posible, I'll ready the attack so if the gnoll moves or attacks any of my partners, I'll slash him.


HP: 4/11| AC: 15; T: 10; FF: 15; CMD 14 | Fort: +3; Ref: +0; Will: +2 | Perception: +1 | Init +2

Following Sarden words, Jordi charges across the room while drawing his greatsword from his back and swings it violently agains the other dog-faced creature.

Greatsword: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage: 2d6 + 4 ⇒ (3, 6) + 4 = 13

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