
Jonathan Barrett |
I was skeptical about the university stuff. I was worried the stuff with the journalists would grind the game to a bit of a halt... so I had some angry formian terrorists break into the uni wanting to get reprisal for the xenophobic rant Ailabeins made. It eased the scene a bit, got a police officer in the building, gave the journalists some reason to interact with the players, and introduced a new sub-plot I can bring in later. When they ended up talking to Nuhali, I still made her uneager to interact with the players (I played her as an overworked, jaded woman with more important things on her mind, like the terrorist attack in her foyer), but she happily agrees to give the players access to Solstarni's office. Whilst she was looking for the keycard.... the players went to Ailabein's to talk to him about what he had said anyways. Ailabein's attitude is much harder to defend when there has already been consequences to his actions. Everything in the book ultimately played out, just there was an added combat (the players were really happy about the roleplay/combat balance in that session, which also included the smugglers, who recognised the players from news reports of the terrorist incident and were alerted very early that they were being investigated).
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I had a question about the Yaruk encounter at the start of Act 2: do other GMS run it as purely narrative, or do you treat it as a mini-game and set out the actions for players before hand? I feel the encounter is necessary (the players are massively excited about Ukulem, to the point of singing the Jurassic Park theme at the mere mention of creatures like the Yaruks), but I've never had great luck with running encounters like this where it is expected that the players do actions from a particular list, whilst randomly receiving damage. I wonder what approach everyone else takes?
Also, is Oatian culture described in more detail anywhere but here? After this adventure we'll be doing more homebrew stuff, so I was thinking of making the 'piece of...
So... you rewrote the extended encounter? I like your solution and creative thinking, but this pokes at a major problem in the whole AP...lack of options, at least lack of prepared optional outcomes.