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Joliryn - Aspis's page

33 posts. Alias of Jon A.


Classes/Levels

Eldritch pool: 2/7; Spells: 1st: 2/5; 2nd: 1/4; 3rd: 0/2

Gender

Magus (eldritch scion) 7; HP 59/59 38/73; AC 20 24 (T 15 19, FF 16 20); Init +4; Per +1; Fort +10 +12, Ref +9, Will +7; +2 vs fear

About Joliryn - Aspis

Female halfling magus (eldritch scion) 7 (Pathfinder RPG Advanced Class Guide 104, Pathfinder RPG Ultimate Magic 9)

NE Small humanoid (halfling)
Init +4; Senses Perception +1

DEFENSE
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 size)
hp 59 (7d8+21)
Fort +10, Ref +9, Will +7; +2 vs. fear

OFFENSE
Speed 20 ft.
Melee +1 flaming scimitar +12 (1d4+5/18–20 plus 1d6 fire)
Ranged dart +10 (1d3)
Special Attacks spell combat (–2 attack), spellstrike
Magus Spells Prepared (CL 7th; concentration +11)
3rd (2/day)—force punchUM (DC 17), keen edge
2nd (4/day)—bear’s endurance, frigid touchUM, glitterdust (DC 16), invisibility, scorching ray
1st (5/day)—grease (DC 15), magic missile, shield, shocking grasp, vanishAPG
0 (at will)—acid splash, dancing lights, detect magic, mage hand, prestidigitation (DC 14), ray of frost
Bloodline: arcane

STATISTICS
Str 11, Dex 18, Con 14, Int 12, Wis 8, Cha 18
Base Atk +5; CMB +4; CMD 18
Feats DisruptiveB, Extra Magus Arcana, Slashing Grace, Step Up, Weapon Finesse, Weapon Focus (scimitar)
Skills Acrobatics +5, Climb +1, Fly +9, Intimidate +14, Knowledge (arcana) +5, Knowledge (planes) +5, Perception +1, Spellcraft +11, Stealth +8, Use Magic Device +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling, Infernal
SQ eldritch pool (7 points, +2), magus arcana (arcane accuracy, disruptiveUC, empowered magic), medium armor proficiency
Combat Gear potion of cure serious wounds; Other Gear +1 chain shirt, +1 flaming scimitar, darts (4), cloak of resistance +2, headband of alluring charisma +2, spellguard bracersUE, 182 gp, staff of caustic fury

SPECIAL ABILITIES
Arcane Accuracy (Su) Joliryn can spend 1 point from her eldritch pool as a swift action to grant herself a +4 insight bonus on all attack rolls until the end of her next turn.
Bloodline The effects of Joliryn’s arcane bloodline are already included in her stat block and in the descriptions of the abilities below.
Disruptive (Ex) While an enemy is within Joliryn’s threatened area, as long as Joliryn is aware of that enemy and capable of taking an attack of opportunity, the DC of the enemy’s concentration checks to cast spells defensively increase by 4 (or by 6, if Joliryn is in a state of mystic focus; see eldritch pool below).
Eldritch Pool (Su) Joliryn can spend 1 point from her eldritch pool as a swift action to enter a state of mystic focus for 2 rounds. While she is in a state of mystic focus, she can choose one of the following spells and apply its effects to herself: blur, protection from arrows, resist energy (chose one energy type), or spider climb. She can spend 1 point from her eldritch pool as a swift action to grant her scimitar a +2 enhancement bonus for one minute. She can grant her scimitar any of the frost, keen, or shock weapon properties in place of 1 point of enhancement bonus each. Alternatively, she can grant her scimitar the icy burst or shocking burst property in place of both points of enhancement bonus.
Empowered Magic (Su) Joliryn can cast one spell per day as if it were modified by the Empower Spell feat. This does not increase the casting time or level of the spell.
Spell Combat (Ex) Whenever Joliryn is in a state of mystic focus (see eldritch pool above), she can cast spells and wield her scimitar at the same time. As a full-round action, she can make all of her weapon attacks and can also cast any spell she knows. If she does so, she takes a –2 penalty on all attack rolls during her turn. If she casts the spell defensively, she can choose to take an additional penalty of up to –2 on her attack rolls to add the same amount as a circumstance bonus on her concentration check.
Spellguard Bracers These bracers grant Joliryn a +2 bonus on concentration checks made to cast defensively. Three times per day, she can choose to roll a concentration check to cast defensively twice and take the better result.
Spells Unlike a standard magus, an eldritch scion like Joliryn cast spells spontaneously.
Spellstrike (Su) Whenever Joliryn casts a spell with a range of touch, she can deliver the spell through her scimitar as a part of a melee attack. Instead of the free melee touch attack normally allowed to deliver a spell, she can make a free melee attack with her scimitar at her full attack bonus as a part of casting the spell. If successful, this melee attack does its normal damage as well as the effects of the spell. The spell uses the scimitar’s critical range (18–20).
Force Punch As a standard action with a range of touch, Joliryn can deal 7d4 force damage and push her target 15 feet away from her, –5 feet for every size category of the target above Medium, minimum 0. A successful DC 17 Fortitude save negates the movement but not the damage.
Frigid Touch As a standard action with a range of touch, Joliryn can deal 4d6 cold damage and stagger her target for 1 round (no save). If the attack is a critical hit, the target is staggered for one minute instead.
Vanish As a standard action, Joliryn can make herself invisible, as the spell invisibility, for 5 rounds.