Seltyiel

Jokulmorder Zheng's page

92 posts. Alias of orionbasher.


Full Name

Jokulmorder Zheng

Race

Human

Classes/Levels

FIghter 1 HP 12/13 Stamina 3/3 Fort+4,Ref+2,Will+1 Init+2 Perception +1 AC 17 , touch 12, flat-footed 15

About Jokulmorder Zheng

Zheng Background:

Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.

1. Zheng was born to a Tianese Father and an Ulfen Mother. Zheng's father was a skilled wandering Blacksmith and Zheng's maternal grandfather really needed a male heir.
2. Zheng's father was an adventurer of decent reknown, trained by the samurai who were there before the fall. Zheng was never taught that code though. Not much use for dogma in a world where survival is key.
3. Zheng's background in smithing compromises mainly of ulfen and common weaponary
4. Zheng's first name, Jokulmorder, harkens to the sea monsters of legend, and relates to his mix blooded background (Grandpa Stormsteel was trying to come up with a name that was fearsome and something that the child would be proud of.Jian Zheng very reluctantly agreed to this.) Naturally that means he's not too keen being involved in the affairs of others, because he was excluded as a child.
5. Zheng is fiercely trusting of his friends, despite what rumors may be said of them
6. Zheng's in Varisia trying to make his way in the world , and sell his wares
7.Living in Ulfen teaches you to be sturdy, not fast. Zheng isn't that good with his feet.
8.His current weapon is a mace with a mishapen hunk of metal for a head, It's Zheng first creation and he intends to reforge it.
9.Most of his gear are his inheritance from his father.

Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game.

1. Character: getting a weapon of his to reknowned status
2. Player: Creating or finding a mythical weapon that grows with my pc throughout the course of the game.

Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet.

What Jokulmorder knows: He has a weird tattoo running down his chest he isn't supposed to show to away (In Mother's words) has squinty eyes (anyone of tian decent)
What Jokulmorder doesn't know: That tattoo details a technique of folding steel that strengthens the construction of most weapons, and might be the blueprint to an ancient weapon.

Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile.

1. Ashalyla : (pronouced Ah-sha-lie-la) a Snowcaster elf Jokulmorder knows only through the nickname "long ears" they met once and he has a crush on her.
2. Auntie "Zheng" Xiao Long : A former scorned lover of his father, who sees Zheng as the bastard child of her destined mate.She has kept her looks well over the years.
3. (I might be cheating here a little) Jian Zheng and Lyra Stormsteel, Pa and Ma Zheng respectively. Family is far away in Varista, but Zheng loves them dearly.

Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1)"A quick drawn sword proves neither brawn nor bravery" Those songs his parents used to sing while working the forge sure were catchy.
2)The heat and flame of an open forge. It used to be unbearable, but the warmth was comforting now.
3)"She was pretty, that long-eared girl. She said she was heading down to Varista. Maybe I'll see her there?"


Zheng Crunch:

Male Human Fighter 1
NG Humanoid
Init +2; Perception +1
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Defense
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AC 17, touch 12, flat-footed 15
hp 13 (1d10+3)
Fort +4, Ref +2, Will +1;
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Offense Heavy Mace +5
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Speed 30 ft.
Spells
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Statistics
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Str 19, Dex 14, Con 14, Int 14, Wis 13, Cha 9
Base Atk +1; CMB +5; CMD 17
Feats:
Fast Learner (When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank)
Power attack (–1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon)
Stamina Pool (stamina pool= BAB+ Con Mod. You can spend stamina points from this pool to perform a combat trick. not an action, but can't be used if unconscious, fatigued, or exhausted. You can use as many combat tricks on the same action or attack as you like, but you can't use the same combat trick twice within its scope. For instance, if you have a combat trick that affects a single attack, you can't use that combat trick more than once on the same attack.)
Traits:
Artisan (+2 to a single craft skill)
Eye for quality (+1 trait bonus on Appraise checks, you don't suffer the effects of failing such checks by 5 or more, and Appraise is a class skill for you.)

Skills
Perception +1,Appraise +7, Craft (arms) +6, Knowledge (engineering) +6, Survival +5, Profession (blacksmith) +5 , Knowledge (history) +3 (appraise and Craft as background skills)
Languages Common, tien, ulfen
Gear
masterwork artisan tools (55g),fighter's kit (9g),Mace (Heavy) (12g),Lamellar(Horn) (100g) TBD

[dice=Power attack(Heavy Mace)]1d20+4-1[/dice]
[dice=damage]1d8+4+2[/dice]