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Ah, blast it. I was meant to cast 'Raise Dead', but clearly I miscast. What in all the Hells have I cast instead....

'Raise Thread?! What the blazes is that?'


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I'm also tweaking the Okeno section but i a different direction. I saw someone had used a colour out of space and decided to give it a go.

There are 88 creatures in Blossoming Thorn, and a total of 778 Charisma available. The Colour's Aura of Lassitude prevents prey from leaving and only Biting Lash has a decent Will save. Assuming some occasional great rolls cause a sentient creature to wise up and flee, there's plenty of food for the colour to grow 5-7 HD. 6 HD makes it a CR 14 encounter, on par with the Keeper.

My timeline is >
Lowls enters the Soul of the Mysterium.

Under Weirelai's (I bumped up her role so she was the captain of the Bloodwind and is guiding Lowls. HIs first attempt at contact an entity got him Weirelai) suggestion, Lowls studies the Necronomicon while the Denizen of Leng makes for Okeno. The Keeper gets corrupted by Xhamen Dor while keeping tabs on Lowls' thoughts.

Lowls mastered the index and then mastered the teleportation section (Again Weirelai advised him on what to do). The Corrupted Keeper let's Lowls escape, THEN triggers the now corrupted wards itself to trap any who would follow.

Lowls, now in Okeno, meets with Weirelai and they talk to Biting Lash to get their expedition together. Weirelai pays Biting Lash in a pile of Leng rubies and a halfling sized ruby that that shimmers with inner light. The denizen explains that the extra large stone is payment for their silence. Actually, it's a meteorite containing a Colour. They set off the next day.

A week later, the PCs enter the Mysterium and mind shattering hilarity ensues for a couple of days. They slay the Corrupted Keeper and it reincarnates as a Lantern Archon for it's failure. The shamed archon tells the PCs what has occurred, and also tells them something it gleaned from Lowls' mind - the passphrase to safely open the Necronomicon. "Geir et necriles hyades" (the creator, the tongue, and the origin).

In Okeno, right around the time that Lowls and crew set off on their expedition, the Colour-ful ruby cracks open. Over the course of the next week it feeds and drains on the gnolls, then the animals and beasts, then the slaves.

Kisetz and Hakoor are bruisers only with no prior connection to the PCs. They slip away immediately to tip off Biting Lash for a reward, and are either killed or fed on by the Colour.

I will be running the Blossoming Thorn section with players seeing the aftermath and desperation of gnolls trying to flee the Colour or simply lying down to die (most colonies in the Aliens franchise, zombie apocalypse movies, Planet Miranda, etc). A majority of the living things in the fortress are either colour-blighted or reduced to yet another pile of drifting powdery ash.
Kaklatath's high Will saves are keeping her safe, but she's trapped in her cell.


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So I would suggest swapping out the kuru for something else less obviously non-human.

After arriving in Thrushmoor, my group thought there was something fishy about the disguised kuru guards (who have red eyes, filed pointy teeth and tribal tattoos on their faces) and decided to force their way into Iris Hill. They killed the "steward" (cultist) and the two "men-at-arms"(kuru) and made it into the manor. Though the fight began with non-lethal damage, the cultist and kuru dealt lethal damage, so the PC's switched in the name of "ah-HA! something IS up!"

The paladin of Iomedae immediately felt a wrenching sadness and disappointment in his heart as he fell from grace (as far as HE knows he and his comrades were murdering a civil servant and his guards based on a hunch. Iomedae wouldn't accept gambling with potentially innocent lives like that). The rest of the party nearly got wiped out by a Hound of Tindalos.

Now I've got a 4th level party led by an ex-paladin traipsing about in the final area of the module. They checked in with Fort Hailcourse and got rebuffed, talked to the Sleepless Agency and decided to check the manor before dealing with the reports from a bar about strange lights. They've barely even seen a star stela, and will miss much of the scripted events (assuming they survive).