Cave Wizard

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** Pathfinder Society GM. 12 posts (16 including aliases). 1 review. No lists. No wishlists. 12 Organized Play characters. 3 aliases.


Scarab Sages

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I recently finished up with Wormwood Mutiny and I remember having a few things happen on the 'off' days, most of them were skill/RP since combat is scarce but RP XP is still XP:

1) Conchobar Shortstone has an Elixer of Love, a generally frowned upon magic item. One of my PCs had actually started a relationship with him, so one night he offered that they share it so that they could 'feel closer to each other, as if they had just fallen in love'. The PC accepted, but when Conchobar went to pour the Elixer he found that it was missing. The PCs remembered that Scourge had been making unwanted advances towards Sandara earlier in the journey and now had to protect her from getting drugged. My PCs succeeded in distracting Scourge and spilling Sandara's drink, but Scourge took it personally and slipped his dark reaver powder into the rum of the PC who foiled the plan. I think they were at 2 or 3 Con after the poison ran its course, it was a scary minute at the table though. This ate a couple of otherwise uneventful days.

2) We had a ghost story night on the ship which was one of my PCs ideas, but it was an excellent RP experience. They rechristened their ship The Blood Drowner because of it and I'm planning to have the ghost actually show up towards the end of book 2.

3) The voyage of the Wormwood takes you past the X for 'The Lost Messenger'. Mgange Cove is well known for juju zombies, so I had my players fend off a juju zombie attack to save Liat who rewarded them with some jewels. (I can probably post the stats for the zombies I built if you want). My players actually did this after Bonewrack Isle so I threw a ton of zombies at them to make it level appropriate but two or three stray ones could make a good challenge for a low-level party.

4) Blostin's Second Chance, Ginger Belle and The Pelican are some encounter seeds that appear at the top of the book's Bestiary. They can happen at any time, but 2 crystal oozes will TPK a level 2 party (maybe even a level 3 one) so I would avoid The Pelican. As for the other two either one can be 'Advanced Boarding School' where the PCs are to test their mettle against some easy prey not worth Harrigan putting on his pants. I also have alternate stats for the captains in either of these encounters if you'd like me to share. My PCs repelled an attack from Blostin's Second Chance once they were aboard the Man's Promise (I re-skinned them so that they were Andoran privateers). They met the Ginger Belle after their mutiny and bought some slaves from them to fill out their crew, turning them into indentured servants.

5) TBD - I'm still in the process of building a number of encounters for my players including personal quests and I'd be more than happy to share anything I come up with for you to use in your game.

Cheers,

-Excalibur

Grand Lodge

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Once Starfinder is released I would love to see a Time Travel AP just so we can fill in some of the Lore gaps in the intervening years. Great Wyrm Time Dragons can travel to any point in time 3 times in their life and take others with them and I wonder what would make them do it? Let's say the well-meaning PCs stop some villainous plot in the present but inadvertently set events in motion that distort the timeline or some such so a grumpy time dragon decides that it's their job to fix it. I think having an opportunity to play around in Golarion's past and future could be a lot of fun.

Also a Nex-based arcane mystery adventure please.


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I require enough of your 'votes' in this 'election ritual' in order to manifest an avatar on your planet and assimilate all life into a horrifying dreamscape of oblivion. #ReadyForCthulhu2016


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Whenever someone brings up the Charisma vs. Physical Beauty issue to me, I just remind them that I'm a horrible tentacle monster and I have 34 Charisma. Then they usually die in my Unspeakable Presence...

My Unspeakably Sexy Presence...

Grand Lodge

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In Memoriam

Name: Alston Luckyn Bilvyn Nirbfiln Flipwidget
Race: Gnome
Class: Alchemist (grenadier)
Alignment: NG
Origin: Joined the rebellion after house Thrune trampled on his right to drink and sell mint tea.
Adventure: In Hell's Bright Shadow
Location: Many Steps Monestary
Cause of Death: Bravery

Spoiler:
After a pitched battle against the Asmodean Redactors, the sivler ravens were smarting from many wounds and glad of a chance to recuperate. Two of the party (Elspeth DeVere P.I. and Alston Flipwidget) had been knocked out by The Lout and others had taken blows from the monks when Nox and her minions of hell appeared. "Rise my friend, the fight is not over yet." said Virgil Flynn, swashbuckler and paladin of Shelyn as he lay his healing hands upon Alston.

Indeed Alston rose and bravely fought against the diabolical forces of Thrune. Before his acidic bombs Nox's pet hell-hound quickly fell, while Virgil and the Lore Oracle Theodosius fought with Nox. Tangled in Virgil's cloak and surrounded by enemies, things looked grim for the captain of the guards. "Leave a path for me!" Alston cried, emboldened by his medium size and mutagenic strength, "I will finish this villain!"

Virgil sidestepped allowing Alston a path to charge. With a furious cry Alston flung himself at Nox, acid dripping from his blade. Alas, the villain swung her glaive at him before he could reach her. Alston fell, a gushing wound in his neck that no healing magic could repair. To add insult to injury Nox fled right before the party could finish her off. Now the silver ravens have a score to settle with her