![]() ![]()
![]() Presenting John Johanna, Insane Aasimar Inquisitor at your service.
![]()
![]() So after crunching the numbers, if he has time to cast two spells on himself, Bane is a swift, and Judgements are immediate actions, and he has an ally flanking his damage is pretty decent. Looking at his high odds of hitting and critting, I may make a v1.1 with TW fighting so his chance to hit isn't wasted against a 24AC opponent. If I've done the maths wrong let me know, also you can find his stats on this aliases profile, they're also up for review. His Attack routine with.
103.1875 +1 to hit (1.425)
math bomb:
26/26/21 32/32/27 to confirm crits 2d4/+20 +1d6 precision for every hit 2d6(Bane) 0.95(25+3.5)+0.25*1*0.95*25 = 27.075+5.9375 = 33.0125 (first)
(***********************************************************) His Attack routine without allies.
86.0625 +1 to hit (3.75)
math bomb:
22/22/17 28/28/23 to confirm crits 2d4/+20 2d6(Bane) 0.90(25)+0.25*1*0.95*25 = 22.5+5.9375 = 28.4375 (first)
(***********************************************************) His Attack routine without any buffs. 28 +1 to hit (3)
math bomb: 15/15/10 2d4/+11 0.55(16)+0.25*1*0.55*16 = 8.8+2.2 = 11 (first)
|