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Climber's Gloves reads: "After you shuffle a location deck, reveal this card to examine its top card."
Gauntlet of Ruin: "If you would defeat Eustoyriax, but the Chasm of Shadows is not permanently closed, Eustoyriax is undefeated instead". I have just encountered Eustoyriax at the Chasm of Shadows. So far as I can see, I can never defeat him, since I can only close the location after I have defeated him. Is this really the designer's intent? If so, it seems harsh.
Suppose I have Mist horn in my hand ("Display this card next to a location. Reduce damage dealt by monsters at that location by 3") and I encounter a Mongrel Wizard ("Before you act, Mongrel Wizard deals 1 Acid damage to you. After you act, Mongrel Wizard deals 1 Poison damage to you"). When am I allowed to play the Mist Horn and what damage can I prevent?
It's Ezren's turn. He plays a Detect Magic spell. I believe three effects need to be resolved: 1) Choose whether to recharge the Detect Magic, and make a check to see if the recharge is successful
Can Ezren choose the order for resolving these or do they have to be done in a specific order (and, if so, which order)? I've gone through the revised rulebook and FAQ but I just can't see this spelled out anywhere...
Snakeskin Tunic has the following text: "Reveal this card to add 1 to your Dexterity check.
Now, from the FAQ: "Remember that players may not play more than one of each card type during a check, so if you previously played a spell to affect the check, you may not play a spell to reduce damage." So, if you use the Snakeskin Tunic to add 1 to your Dexterity-based combat check, you then can't use it (or any other armour) to reduce damage if your combat check fails? Ouch! And, by the same logic, if I use a wand of force missile in a combat check, I then can't use an amulet of life to prevent damage? |