| John Constantius |
The OP's character concept sounds awesome for a computer RPG version of II or a one GM, one player campaign. As the other posts indicate, the problem arises in a multi-player tabletop or VTT game - the "special snowflake" character will dominate the screen time making for a frustrating experience for others.
I think if you were going to have a hobgoblin PC in a multi-player game of II, then the most workable approach would be that *every* PC is a hobgoblin. That way all the players get to experience the (probably fascinating) story of racism, prejudice and "being an outcast but still trying to do the right thing" that a "good hobgoblin" character concept would bring to II. It could actually be a very fun and intriguing game and no one is particularly set up to be a spotlight hog because everyone gets the spotlight.
And if the player who first suggested being a hobgoblin loses interest once everyone is planning to get in on the action, you know they were actually focused on being a "proud nail" rather than interested in "the role playing opportunities".