Giant Hunter

Annabelle Emberspark's page

96 posts. Alias of Edward Sobel.


About Annabelle Emberspark

Annie pic

Annabelle emberspark
Female lava gnome sorcerer 1/summoner 3 (Pathfinder RPG Advanced Player's Guide 54)
NE Small humanoid (gnome)
Init +4; Senses darkvision 60 ft.; Perception +1
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Defense
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AC 16, touch 15, flat-footed 12 (+1 armor, +4 Dex, +1 size)
hp 42 (4 HD; 1d6+3d8+12)
Fort +4, Ref +5, Will +6
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee mwk dagger +3 (1d3-1/19-20) or
. . unarmed strike +2 (1d2-1 nonlethal)
Special Attacks hatred
Spell-Like Abilities (CL 4th; concentration +9)
. . 1/day—dancing lights, flare (DC 15), prestidigitation, produce flame
Bloodline Spell-Like Abilities (CL 1st; concentration +6)
. . 8/day—elemental ray (1d6+1 fire)
Summoner Spell-Like Abilities (CL 3rd; concentration +8)
. . 8/day—summon monster II
Sorcerer Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—magic missile, shocking grasp
. . 0 (at will)—flare (DC 15), jolt[UM], ray of frost, read magic
. . Bloodline Elemental
Summoner Spells Known (CL 3rd; concentration +8)
. . 1st (5/day)—enlarge person (DC 16), mage armor, lesser rejuvenate eidolon[APG], shield
. . 0 (at will)—acid splash, detect magic, mage hand, message, open/close (DC 15), resistance
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Statistics
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Str 9, Dex 18, Con 16, Int 12, Wis 12, Cha 20
Base Atk +2; CMB +0; CMD 14
Feats Elemental Focus[APG], Eschew Materials, Extra Evolution[UM]
Skills Acrobatics +4 (+0 to jump), Bluff +10, Craft (alchemy) +7, Disguise +5 (+15 to appear as a plainly dressed Small human child, adult halfling, or adult gnome), Intimidate +9, Knowledge (arcana) +7, Linguistics +5, Spellcraft +8; Racial Modifiers +2 Craft (alchemy)
Languages Common, Elven, Gnome, Infernal, Sylvan
SQ bloodline arcana (change energy damage spells to match bloodline energy), bond senses (3 rounds/day), eidolon (named Tibbers), life link
Combat Gear wand of summon eidolon (15 charges), alchemist's fire (5); Other Gear mwk haramaki, mwk dagger, cap of human guise, bedroll, belt pouch, masterwork backpack, spell component pouch, wooden unholy symbol of Asmodeous, 387 gp, 9 sp
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Tracked Resources
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Alchemist's fire - 0/5
Bond Senses (3 rounds/day) (Su) - 0/3
Dancing Lights (1/day) - 0/1
Elemental Ray (1d6+1 fire, 8/day) (Sp) - 0/8
Flare (1/day) - 0/1
Masterwork dagger - 0/1
Prestidigitation (1/day) - 0/1
Produce Flame (1/day) - 0/1
Summon Monster II (8/day) (Sp) - 0/8
Wand of summon eidolon (15 charges) - 0/15
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Special Abilities
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Bloodline Arcana: Elemental (Ex) You may change any energy spell to use Fire energy.
Bond Senses (3 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Cap of human guise You can appear as a human child, adult halfling, or adult gnome.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Elemental Focus (Fire) +1 DC to spells that deal damage of the chosen energy.
Elemental Ray (1d6+1 fire, 8/day) (Sp) As a standard action, ranged touch attack deals damage to foe.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Summon Monster II (8/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.

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Tibbers
Biped
NE Medium outsider
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 39 (+9)
Fort +4, Ref +2, Will +3
Defensive Abilities evasion; Resist fire 5
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Offense
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Speed 30 ft.
Melee
. . bite +7 (1d6+6), 2 claws +7 (1d6+4)
. . (PA) bite +6 (1d6+8), 2 claws +6 (1d6+6)
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Statistics
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Str 19, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +7; CMD 18 (can't be tripped)
Feats Power Attack, Toughness
Skills Acrobatics +4, Bluff +5, Intimidate +3, Perception +6, Stealth +5
Languages Common
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Tracked Resources
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. . -none-
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) No damage on successful reflex save.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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Evolutions:
(4 points – summoner level 2, +1 point Extra evolution feat)

2 points: ability increase – Strength
1 point Bite attack
1 point Improved damage – claws
1 point fire resistance 5
1 point improved bite

Annie's servant:

Ignace
Female ifrit expert 2 (Pathfinder RPG Advanced Race Guide 126)
LE Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 15 (2d8+2)
Fort +1, Ref +2, Will +3
Immune dazzled; Resist fire 5
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Offense
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Speed 30 ft.
Melee unarmed strike +2 (1d3+1 nonlethal)
Spell-Like Abilities (CL 2nd; concentration +4)
. . 1/day—burning hands (DC 13)
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Statistics
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Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 14
Base Atk +1; CMB +2; CMD 14
Feats Firesight[ARG]
Traits snap ignition, volatile conduit
Skills Appraise +5, Craft (alchemy) +6, Disable Device +5, Knowledge (arcana) +5, Knowledge (planes) +5, Linguistics +2, Perception +5, Sense Motive +4, Spellcraft +2, Stealth +7, Use Magic Device +7
Languages Common, Gnome, Ignan, Infernal
SQ fire in the blood
Other Gear 150 gp
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Tracked Resources
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Burning Hands (1/day) - 0/1
Volatile Conduit (1/day) - 0/1
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fire in the Blood Gain fast healing 2 for one round whenever you take fire damage.
Firesight You can see through fire and smoke without penalty, ignoring cover or concealment.
Immunity to Dazzled You are immune to the dazzled condition.
Snap Ignition Fullrnd action to produce small flame on finger. As candle if std action each rnd to concentrate.
Volatile Conduit (1/day) Elemental spell deals an additional 1d4 damage.