I'm looking for suggestions / advantages here.
I really would like to play with a spear but in %99 of the cases, 10 feet reach weapons (such as longspear or fauchard) seems completely worse than their normal counterparts. Whips can be OK but polearms seem completely useless.
Consider any melee character with a reach weapon. There are 3 cases:
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1) Attacking an average melee character, aka Sloppy Joe:
So we have 10 feet reach and he has 5. On each round, we take 5 feet steps away from him and make full attacks. He also full attacks by taking 5 feet steps towards us. In terms of AoO, when we are 10 feet away, we can make Attacks of Opportunity he can't. If he's near, we can't, he can. Completely evens out (unless we're against a wall or a cliff etc., then we're worse).
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2) Attacking a melee character with the "Step-Up" feat, aka Achilles
Now we really should just drop the polearm and use our fists. Combat goes like this:
Player: Takes a 5 foot step away, intends to full attack.
Enemy: Uses immediate action, makes Step-Up towards player (could also get an extra attack with a feat).
Player: Can't attack due to reach wep. Runs away by provoking AoO or just drops the weapon and uses unarmed strikes / gauntlets whatever.
So we can't even attack with our reach weapon, EVER. The only sensible option is to use a combat maneuver, which requires extra feats, stats and involves risks. Much worse when you are attacking creatures of a bigger size category / multiple legs for trip / high CMD etc.
IF you take the "Polearm Master" archetype, then you can attack with -4 attack penalty (which is huge) but the enemy doesn't have any penalties and proceeds to wrecks face (+ weapons like greatsword have much better damage output anyways). ALL other classes and archetypes in the game suffer much worse.
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3) Attacking any ranged character (spell casters or ranged wep users), aka Sloppy Tony
So you're against a spell caster. Combat goes like this:
Player: Attacks from 10 feet way.
Enemy: Takes 5 foot step towards or away from us. Casts spells or makes ranged attacks and does the full damage. Casters that utilize touch spells have derpy faces right now.
Player: Dies or fights until he dies. But he eventually dies OK?
Feats like Distruptive doesn't work, enemies never provoke any Attacks of Opportunity. Step-Up doesn't work with reach weapons. We can at least full attack but they have been able to attack from range anyway (could be 2+ rounds). Spell casters could cast spells and take move actions to run away during initial rounds. That's at least two full attack advantage (1 missing from us, + the 1 they do).
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Reach weapons have worse damage outputs compared to normal weapons as well. The only advantages I can think of is as follows:
1) If you take Reach combat feat, only on the initial round (with initiative), you can attack at 15 feet with -2 AC. Melees will attack once on that round while you full attack and it'll be the same as above for the remaining rounds.
2) IF YOU HAVE LONGSPEAR: Brace effectively prevents charges. Although you better kill a fighter with that or you're screwed.
3) IF YOU HAVE A LANCE: Your charges with a mount hurt twice as much. And that's if you are on a mount. Useless on tunnels, tree tops etc.
These are very situational and minor benefits to what costs to use a reach weapon. Should we just house rule that spears are non-reach weapons to attain the flavor and NEVER play in PFS?
Am I missing something here?