Full Name |
Johhann Coppice |
Race |
Halfling |
Classes/Levels |
Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0 |
About Johhann Coppice
Johhann Coppice
Novice Male Halfling
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d6, Common Knowledge d6, Fighting d8, Notice d6, Persuasion d4, Riding d4, Shooting d8+1, Stealth d4, Survival d8+2
Pace: 5; Running Die: d4; Parry: 7; Toughness: 7 (2)
Hindrances: Habit (minor, Smoking Pipeweed), Loyal, Phobia (minor, Fear of Large Bodies of Water), Poverty
Edges: Luck, Ranger, Trademark Weapon (Bow, Short), Woodsman
Armour: Leather Cap (Armor 2), Leather Jacket (Armor 2), Leather Leggings (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), Axe, Hand (Range 3/6/12, Damage Str+d6, ROF 1), Bow, Short (Range 12/24/48, Damage 2d6, ROF 1, +1 to Hit, +1 Parry)
Gear: Backpack (Contains: Bedroll, Lantern, bullseye (10" cone), Waterskin (filled), 4x Oil (1 pint)), Pouch, belt (Contains: Flint and Steel, Whetstone)
Languages: Common, Halfling, Goblin
Current Wealth: 46.48gp
Special Abilities
Size -1: Halflings reduce their Size and Toughness by 1.
Favoured Enemy: Humanoids
Favoured Terrain: Hills/Mountains
Wilderness Stride: Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for Difficult Ground (see page 124).
Languages Known: Common, Halfling, Goblin
Starting Bennies: 4
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Advances
Novice Advances
Raise Attribute: Vigor
Treasure: Tiny cold iron dagger (useable only by Size -2 creatures or smaller) Tiara (50 GP), She wears a piece of obsidian as a necklace with a symbol on it.