Poisoner

Johhann Coppice's page

78 posts. Alias of Daniel Stewart.


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Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann moves towards the indicated shed and listens for the sounds Crastor indicated he had heard.

Notice: 1d6 ⇒ 1

Wild: 1d6 ⇒ 5

Ace (if needed): 1d5 ⇒ 2


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Again, Johhann examines the marks on the ground, trying to make sense of what they are seeing.

Notice: 1d6 ⇒ 2
Wild: 1d6 ⇒ 5


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann checks the floor of the area they are in right now in hope he might be able to discern any tracks which might lead them to more of the goblin defenders, or further into the fortress.

Notice: 1d6 ⇒ 2
Wild: 1d6 ⇒ 2


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

yup, I could open it...


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Same here...the map Jzero has attached to his character header


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

The goblin king is still tied up, right??


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Having his bow at the ready, Johhann fires at the creature that Crastor and Jzero have not engaged.

Attack: 1d8 + 1 ⇒ (3) + 1 = 4
Wild: 1d6 ⇒ 4

Damage: 2d6 ⇒ (4, 5) = 9
Raise: 1d6 ⇒ 5


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann follows with the others, keeping his bow at the ready while the others search the various rooms. After seeing the "larder" the halfling looks to the goblin 'King" with nothing but anger and loathing.

"Maybe we should just get rid of this creature now...hang it up in the larder..."


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

"We should just do away with the little beast. It will cause more harm than good...especially if we find ourselves in combat once again!"

Johhann also walks over to the intended door...he now has his bow back out and is covering Crastor as he checks it out.


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann moves to strike the last remaining goblin with his axe.

Fighting: 1d8 ⇒ 5
Wild: 1d6 ⇒ 2
Damage: 2d6 ⇒ (6, 2) = 8
Raise: 1d6 ⇒ 5


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

It is good for me as well!!


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Being of a smaller stature, Johhann decides to stop trying to hit the mounted goblin, and takes aim at the gecko mount instead.

Fighting: 1d8 + 2 ⇒ (2) + 2 = 4
Wild: 1d6 ⇒ 5
Damage: 2d6 ⇒ (5, 5) = 10
Raise: 1d6 ⇒ 6

It's what bennies are used for...right!! lol I too am going to reroll

Fighting: 1d8 + 2 ⇒ (6) + 2 = 8
Wild: 1d6 ⇒ 4

Also not sure if I need to re-roll my damage or not, but if possible I would like to keep what I rolled above!!


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Sorry..been sick all week. Time just seemed to fly by!

Seeing the Goblin King wounded, Johhann moves forward to attempt a strike on the creature.

Attack: 1d8 ⇒ 3
Wild: 1d6 ⇒ 1

Using bennie
Attack: 1d8 ⇒ 6

Damage: 2d6 ⇒ (3, 5) = 8
Raise( if needed): 1d6 ⇒ 2


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

spirit roll: 1d6 ⇒ 1
wild: 1d6 ⇒ 3


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Feeling some of his ability with the bow come back, Johhann still uses his axe to hack at the magical goblin.

Fighting: 1d8 ⇒ 1
Wild: 1d6 ⇒ 3

Damage: 2d6 ⇒ (3, 6) = 9
Wild: 1d6 ⇒ 4

Can I use a bennie to re-roll the attack??

Attack: 1d8 ⇒ 8
explode: 1d8 ⇒ 6

Wild: 1d6 ⇒ 6
explode: 1d6 ⇒ 6
explode again!:1d6 ⇒ 5

Damage: 2d6 ⇒ (6, 3) = 9
Wild: 1d6 ⇒ 2

1 damage explode;1d6 ⇒ 3


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Spirit to get bow useage back!: 1d6 ⇒ 5
Wild 1d6 ⇒ 5


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann attacks the goblin with his axe (going after goblin mage)

Attack: 1d8 ⇒ 2
Wild: 1d6 ⇒ 1

Damage: 2d6 ⇒ (4, 6) = 10
Wild: 1d6 ⇒ 3


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Taking aim once again, Johhann suddenly finds himself at a loss for how to properly aim this bow. He feels like this is the first time he has ever fired this weapon, and is completely overwhelmed by the sudden loss of knowledge.
Not wanting to let his teammates down, he switches to his hand axe and moves forward into the fray.

Not too sure if I can switch weapons, move and attack all in one action, so I will assume his confusion adds to this turns action


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann takes aim and fires at (goblin #7)

Attack: 1d8 + 3 ⇒ (2) + 3 = 5
Wild: 1d6 ⇒ 6
explode: 1d6 ⇒ 2

Damage: 2d6 ⇒ (2, 2) = 4

Is there a map for this battle?? The one I can find does not show any pieces


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann takes aim and fires at Ripnugget, hoping to cut the head from these goblins.

Attack: 1d8 + 1 ⇒ (6) + 1 = 7
Wild: 1d6 ⇒ 5

Damage: 2d6 ⇒ (2, 2) = 4


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann will bring up the rear of the group, keeping an eye out to make sure they are not being followed.


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann removes the pearl-handled dagger and shows it to the others.

"Seems strange that they would leave such and expensive item just stuck in the wall to hold up some wings...although these are goblins, so I don't put anything past them!'


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann will go over and look at the wings and daggers.


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Being the smallest and most likely the lightest, Johhann steps forward.

"Ok, looks like I need to get across and tie those ropes up so the rest of you can make it."

The halfling moves forward to the bridge and slowly works his way across.

SHould I roll something??


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

"Thank you both for the healing. I cannot believe that cat cut me up so badly!"

Johhann takes up a read position following the others, but also keep watch to make sure noting sneaks up behind them!


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

With everyone crowding around the goblin, Johhann holds back firing into the crowd.


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann holds firing at the goblin until it appears.


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Praising the gods that the cat was finally dead, Johhann switches from his hand ax to the bow and moves to get a better shot at the goblin harassing his companions.

Not too sure if I can take a shot this round with the moving and switching of weapons...let me know and I will do so!


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

I keep meaning to ask, as a halfling am I also at -2 for the tunnels? Sorry I had thought I was ok due to my size.

Thnaks


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Cursing his bad luck (or poor training?), Johhann grips the handle of his handaxe and again tries to hit the wildcat.

Attack: 1d12 + 1 + 1 - 2 ⇒ (12) + 1 + 1 - 2 = 12
(-2 (Wounds) + 1 (Gang-Up)
Wild:1d6 ⇒ 5

Explode: 1d12 ⇒ 4

Damage:2d6 ⇒ (6, 2) = 8

x-tra: 1d6 ⇒ 5


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann strikes out at the wounded cat hoping to kill it so he can help the others fight the goblin.

Attack: 1d12 + 1 ⇒ (4) + 1 = 5
Wild: 1d6 ⇒ 4
Damage: 2d6 ⇒ (5, 4) = 9
x-tra: 1d6 ⇒ 1


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann swings his hatchet at the wild cat again, hoping to get it off him before he is torn to shreds!

Attack: 1d8 + 1 ⇒ (4) + 1 = 5
Wild: 1d6 ⇒ 1

Damage: 2d6 ⇒ (5, 6) = 11
Wild: 1d6 ⇒ 3
extra: 1d6 ⇒ 2


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Well I think I will spend one of my bennies to soak that damage.

Vigor: 1d8 ⇒ 7
Wild: 1d6 ⇒ 1


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Dropping his bow and pulling his hatchet from it's belt loop, Johhann strikes back at the big cat.

Attack: 1d8 ⇒ 4
Wild: 1d6 ⇒ 1

Damage: 2d6 ⇒ (2, 4) = 6
Wild: 1d6 ⇒ 1
extra: 1d6 ⇒ 3


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Is it possible to drop my bow, draw and attack with my hatchet? Or is that going to be 2 actions?


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

With his bow primed and ready, Johhann fires at the cat as he dodges the beast's claws.

Attack: 1d8 + 1 ⇒ (4) + 1 = 5
Wild: 1d6 ⇒ 3

Damage: 2d6 ⇒ (2, 6) = 8
x-tra: 1d6 ⇒ 1

ace: 1d6 ⇒ 6
Ace 2: 1d6 ⇒ 1


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann still has an arrow at the ready and is keeping a watch on the others as they go and recover any re-usable arrows.


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann fires at the dog he just grazed last time, hoping to silence it forever.

Attack: 1d8 + 1 ⇒ (8) + 1 = 9
Ace: 1d8 ⇒ 6
Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 1

Damage: 2d6 ⇒ (1, 4) = 5
extra damage: 1d6 ⇒ 5


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Ahhh...ok, I was confused by the terms, but I get it now! Thanks!

Taking a deep great, Johhann aim at another of the filthy beasts and lets go of his shot.

Attack: 1d8 + 1 ⇒ (5) + 1 = 6
Wild: 1d6 ⇒ 5

Damage: 2d6 ⇒ (3, 2) = 5

Damage Raise: 1d6 ⇒ 5


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann aims at another goblin dog and fires as one of the beasts falls.

Attack: 1d8 + 1 ⇒ (6) + 1 = 7
Wild: 1d6 ⇒ 1

Damage: 2d6 ⇒ (6, 6) = 12

Damage Raise: 1d6 ⇒ 4


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Sorry...

Johhann again fires at the goblin dogs.

Attack: 1d8 + 1 ⇒ (7) + 1 = 8
Wild: 1d6 ⇒ 5

Damage: 2d6 ⇒ (6, 6) = 12

Damage Raise: 1d6 ⇒ 4
Damage Raise: 1d6 ⇒ 3


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann reluctantly raises his bow and fires at the goblin dogs.

Attack: 1d8 + 1 ⇒ (2) + 1 = 3
Wild: 1d6 ⇒ 4

Damage: 2d6 ⇒ (3, 6) = 9


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

West sounds good to me. Also canI check the path to see if one looks more used than the others?

Survival: 1d8 + 2 ⇒ (1) + 2 = 3
Wild" 1d6 ⇒ 6
explode: 1d6 ⇒ 2


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Sorry for the delay...

Agility: 1d8 ⇒ 2
Wild: 1d6 ⇒ 6
Ka-Boom! 1d6 ⇒ 6
ka-KA-BOOM: 1d6 ⇒ 3


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Just wondering if this would be something that would work here??

Wilderness Stride: Rangers pass through rough terrain such as dense forest, rocky hills, or desert sands with ease. They ignore movement penalties for Difficult Ground (see page 124).


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann uses his knowledge of the wilds to look for a path through the brambles for the rest of his companions.

Survival: 1d8 + 2 ⇒ (4) + 2 = 6
Wild: 1d6 ⇒ 3


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Common Knowledge: 1d6 ⇒ 4
Wild: 1d6 ⇒ 2

Johhann looks around this area, noting the wildlife, the flora and the weather at the moment. He tries to think if he has heard anything else about this location from other travellers of adventurers he has met.


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Drama: 1d4 ⇒ 2

Notice: 1d6 ⇒ 2
Wild: 1d6 ⇒ 5

The halfling keeps a watch as the others trim the tree to make a walking plank across the stream.


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Johhann goes to the injured Crastor then attempts to remember an old woodman's receipt for a poultice that might take some of the sting out of the injury.

Common Knowledge: 1d6 ⇒ 5
Wild: 1d6 ⇒ 2


Halfling Male Halfling Ranger Ranks 1, Card: TBD Bennies: 4, Convictions: 0, Pace: 5 (running die d4), Parry: 7, Toughness: 7(2), Wounds: 0, Fatigue: 0

Drama: 1d4 ⇒ 4

Checking the various tracks and wear on the paths, Johhann tries to discover the most travelled path.

Survival: 1d8 + 2 ⇒ (7) + 2 = 9
Wild: 1d6 ⇒ 6
explode: 1d6 ⇒ 5

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