DESMOND KAEA CR 5
Male Cyclops Humanoid 10
LN, Large humanoid(giant)
Init -1; Senses Low-light, Perception +20,
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DEFENSE
AC 19, touch 8, flat-footed 19 (-1 size, -1 Dex, +7 natural, +4 *Masterwork Chain Shirt (Large), )
hp 82 (10d8)+40
Fort +11, Ref +2, Will +2
Defensive Abilities Ferocity,
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OFFENSE
Speed 40 ft.
Melee masterwork greatsword (large) (two handed) +14/+9 ((two handed) 3d6+10/19-20)
Space 10 ft.; Reach 10 ft.
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STATISTICS
Str 25(+7); Dex 9(-1); Con 19(+4); Int 14(+2); Wis 8(-1); Cha 12(+1)
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Base Atk: +7; CMB: +15; CMD: 24
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Feats: Blind-Fight, Furious Focus, Improved Blind-Fight, Power Attack, Run
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Skills: Acrobatics -2, Acrobatics (Jump) +2, Appraise +2, Bluff +1, Climb +15, Craft (Untrained) +2, Diplomacy +1, Disguise +1, Escape Artist -2, Fly -4, Heal +6, Intimidate +13, Perception +20, Perform (Untrained) +1, Ride -2, Sense Motive -1, Stealth -1, Survival +8, Swim +6,
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Languages: Common, Cyclops, Giant
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Special Qualities: Flash of Insight,
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Possessions: masterwork chain shirt (large); masterwork greatsword (large);
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SPECIAL ABILITIES
Ferocity (Ex): You remain conscious and can continue fighting even if your hit point total is below 0. You are still staggered and loose 1 hit point each round. You still die when your hit point total reach -19.
Flash of Insight (Su): Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.