Joba Tett's page

Organized Play Member. 61 posts (902 including aliases). No reviews. No lists. No wishlists. 6 aliases.



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Male Tengu Rogue/2 V: 15/15 | WP: 15/16 | Th 8 | Def: 13 | CMD: 14 | Fort: -1 | Ref: +6 | Will: +3 | Init: +3 | Perc +10

She used to be an adventurer like us, and then she took an arrow to the elbow.


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"Aha! I routed the vaccum tubes and now I have access to all 2kb of data! Haxr 4 teh win."


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Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

I was going to say that there's still laborers on board, but actually, that just means free laborers, I guess. Onward, my impatient friend!

Tessara feels a jolt as the ship begins moving. Seeing that all her stuff is already on board, she smiles at Hal and Arioch and says quietly, "Hey, you know what time it is? Adventure time..."


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Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

For old age.


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Female Elf 5 Wizard (Conjurer) AC 15 (touch 14, FF 11); Hp: 18/30; Saves: Fort +3, Ref +5, Will +7; CMD 16; Perception +7; init +4

Those nice ability score modifiers, I tell you ;)


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As someone who can actually communicate their desire to play, and as such might be better suited to actually play in a game involving written words, I would be interested in playing. I haven't seen lots of MLP, so I am not sure what kind of character, but I have been looking for something out of the ordinary (and have seen some of MLP, even if this isn't exactly MLP) and wam very interested.


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I edited the above stat block to be a little easier to read.

Character Stat Block:
DESMOND KAEA CR 5
Male Cyclops Humanoid 10
LN, Large humanoid(giant)
Init -1; Senses Low-light, Perception +20,
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DEFENSE
AC 19, touch 8, flat-footed 19 (-1 size, -1 Dex, +7 natural, +4 *Masterwork Chain Shirt (Large), )
hp 82 (10d8)+40
Fort +11, Ref +2, Will +2
Defensive Abilities Ferocity,
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OFFENSE
Speed 40 ft.
Melee masterwork greatsword (large) (two handed) +14/+9 ((two handed) 3d6+10/19-20)
Space 10 ft.; Reach 10 ft.
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STATISTICS
Str 25(+7); Dex 9(-1); Con 19(+4); Int 14(+2); Wis 8(-1); Cha 12(+1)
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Base Atk: +7; CMB: +15; CMD: 24
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Feats: Blind-Fight, Furious Focus, Improved Blind-Fight, Power Attack, Run
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Skills: Acrobatics -2, Acrobatics (Jump) +2, Appraise +2, Bluff +1, Climb +15, Craft (Untrained) +2, Diplomacy +1, Disguise +1, Escape Artist -2, Fly -4, Heal +6, Intimidate +13, Perception +20, Perform (Untrained) +1, Ride -2, Sense Motive -1, Stealth -1, Survival +8, Swim +6,
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Languages: Common, Cyclops, Giant
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Special Qualities: Flash of Insight,
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Possessions: masterwork chain shirt (large); masterwork greatsword (large);
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SPECIAL ABILITIES

Ferocity (Ex): You remain conscious and can continue fighting even if your hit point total is below 0. You are still staggered and loose 1 hit point each round. You still die when your hit point total reach -19.

Flash of Insight (Su): Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.