Corsair

Joakim Jorkus's page

No posts. Organized Play character for Draco Bahamut.


Full Name

Joakim "JoJo" Jorkus

Race

Half Orc

Classes/Levels

Spiritualist 1

Gender

Male

Size

Medium 6´10´´

Age

15

Alignment

LN

Deity

Irori

Location

Absalom

Languages

Common, Orc

Occupation

Student

Strength 16
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 11
Charisma 16

About Joakim Jorkus

Joakim Jorkus
Male half-orc spiritualist (fractured mind) 1 (Pathfinder RPG Occult Adventures 72, 109)
LN Medium humanoid (human, orc)
Init +1; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +2; +4 bonus vs. mind-affecting, +2 trait bonus vs. fear
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee unarmed strike +3 (1d3+3)
Spiritualist (Fractured Mind) Spells Known (CL 1st; concentration +4)
1st (2/day)—cause fear (DC 14), mage armor
0 (at will)—mage hand, mending, message, telekinetic projectile[OA]
--------------------
Statistics
--------------------
Str 16, Dex 12, Con 12, Int 10, Wis 11, Cha 16
Base Atk +0; CMB +3; CMD 14
Feats Improved Unarmed Strike, Skill Focus (Intimidate), Skill Focus (Survival)
Traits courageous, master of pentacles
Skills Bluff +7, Intimidate +12, Sense Motive +4, Survival +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ emotional spellcasting, etheric tether, orc blood, phantom (Obsidian, anger), shared consciousness
Other Gear studded leather, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, 116 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Emotional Spellcasting Use Charisma as casting stat instead of Wisdom.
Etheric Tether (Su) Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Phantom (Shared Consciousness) Phantom can manifest as a separate creature or provide bonuses while sharing your mind.
Shared Consciousness (1/day) (Su) Gain skill focuses and +4 vs. mind-affecting when not manifesting a phantom.

Obsidian
Phantom (Pathfinder RPG Occult Adventures)
LN Medium outsider (phantom)
Init +1; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
hp 10 (1d10+5)
Fort +3, Ref +1, Will +2
DR 5/slashing
--------------------
Offense
--------------------
Speed 30 ft.
Melee 2 slams +3 (1d8+2)
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 13, Int 7, Wis 10, Cha 13
Base Atk +1; CMB +3; CMD 14
Feats Power Attack, Toughness
Skills Escape Artist +5, Intimidate +5, Survival +4
Languages Common
SQ ectoplasmic phase lurch
--------------------
Special Abilities
--------------------
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.