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![]() I may be posing a strange question, but currently I have the pathfinder base set, all available expansions, the player mats, and a few hero miniatures to use in place of the token cards. My question is, is there anything else I can possibly buy to further add to the game? I'm just a bit addicted :P I was thinking about getting a large 'landscape' mat, but I'd have no idea where to even start looking for something like that... ![]()
![]() 1: If you're fighting a monster whose check to defeat doesn't contain 'combat' (so a wisdom, disable, dexterity, strength, etc check) then it's NOT a combat check and you can't play weapons or any cards that specifically must be played during a combat check, right? For example, Siren's check to defeat is Wisdom 8, so against a Siren you can't use weapons or offensive spells, correct? 2: If a bane requires 2 checks to defeat (ie: Strength 10 then Strength 10) if you fail the first check do you have to attempt the second check, or should you roll the second check as well and hope it doesn't deal even more damage to you? ![]()
![]() http://i.imgur.com/FJcSKAl.jpg I just bought both of the official character mat sets (the 7 pack and the 4 pack) and the cover of the character mats reads "Each character using their character mat receives a special bonus: Once per game, at the start of your turn, you may discard a card to draw a card." Seriously? Is this like... an official rule in the game? ![]()
![]() Like many others, my group has found the game to be way too easy, so we've been looking around for house rules that increase the challenge, and here's a few that we really liked. (You don't have to use all of them, I'm just listing them here so you and your group and cherry pick and decide which one's you'd like to try) (If I didn't give credit where it's due complain at me and I'll fix it asap) Also feel free to post other house rules for others to try out here, even if they're not specifically designed to increase the difficulty. I just think it would be really nice to have a dedicated thread for custom rules to spice up the game! Party and Travel (Thanks to Sehyo)
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Blessing of the Frauds Quote:
Limited Assistance Quote:
Lose More Than Your Dignity (Thanks to H4appy) Quote:
Rest Quote:
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![]() I'm not talking about another character add-on deck, since that's designed to both increase the character count and increase max players from 4 to 6. But rather, an add-on deck designed to add more characters and nothing else (bare essentials for new characters - A new character only really needs the character token card, the character card, and the role card, right?). When you die and decide to start with a new character it would be awesome to be able to choose from a wider selection. I certainly know I'd buy this in a heartbeat ![]()
![]() AFAIK the rules state that cards may be played when the card allows it. So I just have a quick question regarding this rule, since it seems super open (probably intentional) When you start your turn, after discarding a card from the blessings deck, you can play cards at any time, as long as they may be played, right? So the turn overview, when you add in when the player may play cards that don't explain when they can be played (such as Detect Magic), would read something like this? Advance the Blessings deck.
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