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I believe I remember seeing that it was ruled that RotRL Sajan can choose to add the fire trait/damage to his flaming fists power.

What about the second power on the Rod of the Viper? If displayed, and later during the same turn a monster is encountered that is poison immune, do you have the choice of dropping the poison trait from your combat checks?

Thanks.


I thought it'd be an easy thing to scrounge up a little information on this subject. Failing that, I hope that it hasn't already been addressed a thousand times over somewhere.

Blessing of Pulura allows for a recharge to ignore the Abyssal or Corrupted trait on a card until the end of your turn. The wording, however, makes me believe that only the character playing the blessing gets to treat the targeted card as if it did not possess the Abyssal or Corrupted trait. Yet I recently heard a convincing argument that has instilled some doubt--and perhaps just a tiny amount of insanity (see below).

Who gets to do the ignoring in a party? And for that matter, what're legally targetable cards? Cards in others' hands? Cards removed from the game? Or even in other peoples' box sets? What about cards that haven't yet been released? (For personal reasons, I'd prefer to leave alternate realities out of this.) But really, what is Pulura's deal?

Thanks,

Spiritually Confused


One play that came up in our sessions recently made us wonder if we were making a mistake. It’d give us some closure to know if this was indeed legal.

To begin, we’re operating under the assumption that handing off cohorts is okay (even if there is an owner trait), and that other players can activate that cohort’s powers if in hand. Researching this a bit, we didn’t discover anything barring this so far. Kosher?

I should note that our Adowyn is a pretty selfless player. Early on he was pretty happy to recharge most of his hand to examine for other peoples’ explores. But then this evolved into a whole different animal once he started lending Leryn out. The poor wolf turned sheepdog—we being the sheep:

So imagine that we have Imrijka, Adowyn, Enora, Seelah and Seoni at a single location, and the players are playing in that order. Adowyn displays Leryn, collects him and recharges a card to examine. Now Imrijka knows what she is getting into on her turn. She explores. Say Adowyn examines again, and so Imrijika explores again somehow. Imrijka is now done and draws up, and Adowyn could have up to three cards left in her hand. On Adowyn’s turn, she passes Leryn to Enora. Enora uses Leryn to examine for Adowyn’s explores, perhaps 1-3 times. Adowyn concludes her turn and draws up. Enora begins by passing Leryn to Seelah and Seelah wolf-examines for Enora’s single explore. E draws up and Seelah passes Leryn to Seoni. Seoni examines a little for Seelah. Seelah finishes, and Seoni passes Leryn to Imrijka…

Of course, in play this chain would be frequently broken, right? Still doesn’t stop it from proving astonishingly useful. Having to move away or disperse due to the presence of something bad certainly opens the door for either having to blind explore a little or waste valuable time. But having to restart Leryn’s adventurer-shepherding over and over still reduces blind explores considerably. True, bunching up does present an opportunity for a villain to flee into the unknown, or for some other bad thing to happen, but it’s a different case when you know what is going to be there.

Honestly, on paper perhaps this would seem an impractical ploy, granted. But, especially when favoring targets such as barrier heavy locations, we are surprised what effect the border collie maneuver actually yields in the field. –Thanks to our Adowyn being so generous and fine-tuning the technique for unexpected variables.

Again, though, as here was the play whose legality caused in us the most doubt, we remain curious to know…If it’s a thing.

Thanks


Some insightful observations and offerings have certainly been made about the challenge and the overall ‘random factor’ of the WotR introductory scenarios, sure. It would even appear that such has become a bit of a strain on some groups’ enjoyment of the game. However, to my experience, the design and balance thus far of WotR have brought out the best in our playgroup. For us, it has been a stellar experience, in fact; and I sure would like to share just a little of our appreciation with the resident Paizo peoples what dwell here—of both the player and dev variety. Thanks.

Ours is a group of five: the same five players who journeyed through RotRL and S&S. And, admittedly, following a quick preview of the orange and yellow base and character add-on cards to set the mood, we were afraid. Very afraid, really. The potential for some pretty terrible series of chance events to threaten our characters’ success, as well as their lives, began to half sink in early on. We built and then rebuilt our starting decks with very mixed feelings initially, true. But then, somewhere during this somber exercise, something delightful happened. So we rebuilt our decks again, but this time inspired. See, we found ourselves accidentally entertaining strategies that we had never considered before. In defense of our characters’ very souls we were reflexively reassessing the value of cards that we’d grown accustomed to outright dismissing in previous sets. And best of all, though I wish I could brag on what a clever lot we were being, we really weren’t. Rather, we were just being scared. And, to their credit, that was Mike, Vic, Tannis, and that whole bunch’s doing: forcing us to get far outside of the way we wanted to and expected to see things.

Adjust or die. Sounds awful. Is this even recreation? To us, it sure was. And we inadvertently realized that it came at just the right time, for I think that subconsciously our group was beginning to feel that we had extracted the gist of what PACG had to offer. Of course, I’ll also yield that at a different phase of our lives, it could be that we wouldn’t have appreciated paying money for that kind of pressure. I respect that sentiment. I do. But where we are now is here. So thanks, devs, for what you did with this set so far. I think that it’s just what we were after, maybe even without knowing it. So, too, will we be thrilled if Mummy’s Mask proves, as the beginning of WotR did, that it is folly ever to hope to master the PACG.

The party that we chose has been made up of Imrijka, Adowyn, Enora, Seoni and Seelah (a decision finalized more for a very silly reason than any tactical one). From there, though, we got serious. Unfortunately, having no experience with tiny teams and being that our approach relies on having a large number of players, I wouldn’t know what to offer a group of say, two, other than my sympathies. But for five, we’ve stumbled onto what feels to us are some effective and fun methods for coping with many of the typical problems that have been reported, such as avoiding/handling unfortunate concentrations of demonic hoards and arboreal blights, how to keep Enora alive, etc… And if it is true that so-called ‘randomness’ can be influenced as such, then it might not be so entirely random. This is just our experience, and if anyone is curious about any details, I’d certainly be too glad to share them as well. Much of our play involves playing very very dedicated roles, even if only certain characters tend to get all the battles and the glory. Maybe this simply wouldn’t be fun for some, but we tend to derive a lot of satisfaction taking co-op to a very extreme place. And WotR has been one of the only recent games that has allowed us to indulge in this little vice, really. I’d wager other customers must feel this way too.

Anyway, we like it.


Greetings.
Our group is just cracked open The Island of Empty Eyes this Saturday morning, and are very excited to have at it. Only, we are most certainly missing the card for scenario 2: The Ruins of Sumitha. We've been quite thorough in double and triple checking everything.

Unfortunately, several members of our group travel a long distance to participate in these sessions, and this is the first time that we did not have the opportunity to pre-examine the deck before game day. Is it possible that someone from Paizo--or perhaps just a kind fan--promptly provide us with a front and back pic of the card, or perhaps just the stats? We are anxious to make good use of our play date today, for they are dreadfully infrequent.

Thank you kindly.

-Desperate on Saturday