air bubble - 0/1
alarm - 0/1
ant haul - 0/1
cause fear- 0/1
charm person 0/1
chill touch 0/1
comprehend languages 0/1
endure elements 0/1
enlarge person 0/2
mage armor 0/2
magic missile 0/1
reduce person 0/2
infernal healing 0/2
scorching ray 0/1,
shadow anchor 0/1
Acid Cloud (1d6+1, 8/day, DC 16) (Su) 5'r cloud deals 1d6+1 Acid damage and sickens for 1r. Fort halves/negates.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earth Supremacy +2 (Su) +2 CMD vs. bull rush, drag, reposition, trip, and overrun while touching the ground. +1 insight bonus to melee attack/damage while you and your opponent are touching the ground.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Scroll of air bubble, alarm, cause fear, charm person, chill touch, command, comprehend languages, e Add this item to create a scroll with spells on it.
Shadow Spells (Su) At 1st level, a shadowcaster uses his shadow to prepare additional spells. He must spend his entire period of spell preparation in dim illumination to use this ability. He may prepare a number of additional spell levels of spells equal to the level o
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Wood Five-Element opposition school for: Earth
You must spend 2 slots to cast spells from the Wood school.
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