Arlindil

Jezzera The Wolf, of Clan Frost's page

164 posts. Organized Play character for Max Newland.




"That's Showbiz For Ya!"

Legends tell of a trio of heroes, swashbuckling
rogues whose bravery is matched noly by their perfect
pitch. They are a weapon against evil, a finely-tuned
orchestra of vengeance for the downtrodden, and every
Thursday, Friday and Saturday (Twice on Sundays), they
right wrongs with gusto and flourish at the Oppara Arena
in Taldor.

These three performers draw an incredible crowd,
and word of their deeds has spread far and wide. They
are asked for even in far-off lands, and they always
perform for the right price.

Finding themselves without a job for the first
time, the troup grows desperate, when a letter arrives from
the far-off land of Numeria. "Your services urgently
requested to entertain an unwelcome guest. Money is no
object - come quick! We can't wait another day!"

Who could resist?

"Those Who Fight Monsters" is an adventure for
THREE Players - with a special requirement that they be
built around PERFORMANCE, and/or PERFORMANCE COMBAT.
They can be BARDS, or ARCHETYPES of other classes
built around the existing PERFORMANCE COMBAT rules.
Characters must be built to CL 4, and all races/classes
are unlocked from the beginning, except custom races.


Welcome, one and all, dudes, dudettes, and creatures of indeterminate and/or mixed gender, to the Intergalactic Battle of the Bands! In this tournament, winners are determined not by their combat skill, but by their ability to rock most prodigiously and serve up the tastiest possible licks.

First things first - When onstage, musical combat will unfold according to the following rules:

*Each band is allowed three songs per bout with which to gain audience favor.
*Because of the nature and complexity of actions taken while rocking the f!+~ out, the length of a standard combat round has been increased. Each song will consist of three full rounds during which each member of the band will act in accordance with their initiative.
*When it's your turn you get to pick: You can cast spells, make skill checks, or roll "attacks" (shred most righteously) as you normally would in combat. The difference is that you can choose to target the audience to gain favor, or the opposing band, to hamstring them on their turn.
*The victor is determined by audience favor at the end of three songs.
*Bands gain audience favor by either succeeding a DC 30 skill check with an applicable skill (perform, acrobatics, intimidate, use magic device, etc - there is room for lobbying) or hitting the audience's "AC" of 25 with an "attack" roll. Each of these results in the audience's attitude swinging in your direction. Two failed checks in a row, however, results in the deduction of a point.
*When you gain a point of Favor, your opponent loses one point, and vice versa.
*Obviously certain conditions would make it impossible to continue playing, ergo effects such as sleep, full paralysis, and petrification are strictly forbidden, as is killing an opponent outright.
*Damage incurred via spells or "attacks" is treated as nonlethal. For each 25% of the character's HP suffered as nonlethal damage, they accrue a -2 penalty to all checks made as part of the performance of the song. A player that suffers enough Nonlethal damage to be knocked out is unable to perform for one round. (ie - one third of their band's next song)

That's your crash course! I realize this is p complex, and it's very, VERY experimental. At this stage I am willing to adjust and adapt it as necessary to smooth out gameplay. I welcome questions and comments, so please ask away.


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Campaign Rules

Have fun and keep the game flowing

No player vs player kills

All Paizo Pathfinder books are allowed. Advanced Race Guide must be approved. Gunslinger class is locked at creation, but levels will be allowed later if you pursue it. The only feat not allowed at the moment is Clustered Shots. Anything WotC or third party is discouraged and will need persuasive lobbying.

Have fun

There is no such thing as “winning” or “losing” when it comes to RP. If you are RP’ing, and enjoying time with friends, you are already winning. We are creating a story together.

All players are required to have a DETAILED backstory, (that makes sense w skills and traits selected…) or they will not be cleared to play. All players are required to have backstory and character sheet posted online at all times.

Keep combat (and decisions) as fluid as possible. Bonuses and the occasional hero point will be rewarded for fluid action and decision making.

I will be rewarding XP for responsive posts in combat. I do not want combat to span months and months of the PBP, so the faster we get out of combat in real time, the more XP you get for getting out of the situation.

As with my tabletop games, players may add a +1 to any attack roll in which they vividly describe the action.

I will hold you to your character’s “flaws.” What an absolutely flat game we would have if everyone was 18 and above at everything. Your character “weakness” is just as important as your “strength.” I will reward good RP of your flaws.