Fighter

Jevalt Ardain's page

31 posts. Alias of LordHector.


Full Name

Jevalt Ardain

Race

Dhampir

Classes/Levels

Inquisitor 1

Gender

Male

Size

Medium

Age

24

Special Abilities

Detect Undead 3/day, Domain (Repose), Judgement 1/day, Light Sensitivity, Manipulative, Monster Lore, Negative Energy Affinity, Orisions, Resist Level Drain, Stern Gaze, Undead Resistances

Alignment

Neutral

Deity

Pharasma

Location

Caliphas

Languages

Common

Occupation

Temple Guard

Strength 14
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 14
Charisma 12

About Jevalt Ardain

“Quiet! You hear that? That’s the sound of the walking dead, clawing their way from the ground where we laid them to rest. That could have been me, yet by the grace of the Lady of Graves and the fate she poured upon the waters of my life. By her leave, we’ll give these souls a permanent rest and send them back to the Lady for judgment.”

—a pronouncement of doom from the undead slayer, Jevalt Ardain, a stilling hand in the darkest night.

Statistics:

JEVALT ARDAIN CR 1/2
Male dhampir inquisitor 1
N Medium humanoid
Init +5; Senses darkvision 60 ft., low-light vision; Perception +4
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DEFENSE
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AC 20, touch 13, flat-footed 17 (+5 armor, +3 Dex, +2 shield)
hp 13 (1d8+5)
Fort +3, Ref +3, Will +4; +2 vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity, resist energy drain
Weaknesses light sensitivity
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OFFENSE
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Speed 20 ft.
Melee morningstar +2 (1d8+2), dagger +2 (1d4/19–20),
wooden stake +2 (1d4)
Ranged light crossbow +3 (1d8/19–20), dagger +2 (1d4/19–20),
wooden stake +3 (1d4)
Special Attacks judgement 1/day
Spell-Like Abilities(CL 1st; concentration +3)
3/day—detect undead
Inquisitor Spells Known (CL 1st; concentration +3)
1st (2/day)—inflict light wounds (DC 13), wrath
0 (at will)—brand (DC 12), disrupt undead, guidance, stabilize
Domain Repose
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STATISTICS
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Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 12
Base Atk +0; CMB +2; CMD 15
Feats Toughness
Traits Chance Savior (Campaign), Armor Expert (Combat)
Skills Bluff +7, Intimidate +6, Knowledge (religion) +4 (+6 to
identify abilities and weaknesses of undead), Perception +4, Sense
Motive +7, Stealth +2, Survival +6; Racial Modifiers +2 Bluff,
+2 Perception
Languages Common
SQ monster lore +2, stern gaze
PP 0; GP 4; SP 0; CP 0
Gear scale mail (30 lbs.), heavy wooden shield (10 lbs.), morningstar (6 lbs.), dagger (1 lb.), light crossbow (4 lbs.), case of 8 bolts (1 lb.), wooden stake (1 lb.), backpack (2 lbs.), bedroll (5 lbs.), skane (1 lb.), 3 tindertwigs (- lbs.), 5 days trail rations (5 lbs.), traveler’s outfit (5 lbs.), waterskin (4 lbs.), whetstone (1 lb.), wooden holy symbol of Pharasma (- lbs.) Total Weight Carried 76 lbs.
Light Load 58 lbs. or less; Medium Load 59-116 lbs.; Heavy Load 117-175 lbs.
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SPECIAL ABILITIES
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Armor Expert (Ex) Jevalt wears armor almost as naturally as his own skin, moving with grace and purpose despite its weight. When he wears armor of any sort, he reduces that suit’s armor check penalty by 1 to a minimum of 0.
Chance Savior (Ex) In his nightly sojourns, Jevalt chanced upon an opportunity to save the Professor from certain death and did so. His ability to think quickly on his feet has stayed with him over the years and he almost always finds himself in the right place at the right time. As a result, he gains a +2 trait bonus on Initiative checks.
Detect Undead Jevalt can use detect undead three times per day as a spell-like ability. The caster level for this ability is equal to his class level.
Gentle Rest (Sp) Jevalt's touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If he touches a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to his Wisdom modifier. Jevalt can use this ability a number of times per day equal to 3 + his Wisdom modifier.
Judgement (Su) Starting at 1st level, Jevalt can pronounce judgment upon his foes as a swift action. Starting when the judgment is made, he receives a bonus or special ability based on the type of judgment made.

Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. Jevalt must participate in the combat to gain these bonuses. If he is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until he can participate in the combat again.

When Jevalt uses this ability, he must select one type of judgment to make. As a swift action, he can change this judgment to another type.
Light Sensitivity (Ex) Jevalt is dazzled in areas of bright sunlight or within the radius of a daylight spell.
Manipulative Jevalt receives +2 racial bonus on Bluff and Perception.
Monster Lore (Ex) Jevalt adds his Wisdom modifier on Knowledge skill checks in addition to his Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Negative Energy Affinity (Ex) Jevalt is alive, but reacts to positive and negative energy as if he were undead—positive energy harms him, negative energy heals him.
Resist Level Drain (Ex) Jevalt takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels Jevalt takes are removed without the need for an additional saving throw.
Stern Gaze (Ex) Jevalt is skilled at sensing deception and intimidating his foes. He receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 his inquisitor level (minimum +1).
Undead Resistances Jevalt gains a +2 racial bonus on saving throws against disease and mind-affecting effects.

Background:
Jevalt Ardain (juh-VAWLT AR-dayn) suffers under a cruel fate, trapped in a thankless life halfway between the living and the dead. While still in the womb, he shared the corrupting influence of a vampire’s bite inflicted on his pregnant mother as she walked the streets of the capital of the Immortal Principality. A priest of the Lady of Graves recognized the signs of her demise and acted swiftly to save Jevalt, delivering him into a twisted halfmockery of life. Now the sun burns his eyes, the divine essence of the gods wounds his flesh, and, as a dhampir, few truly accept him as an authorized agent of the Lady of Graves’ church.

Jevalt spent his first fifteen years as a temple orphan, raised by the same priest who saved him. Unable to share many of the normal rites of the Lady of Graves, he eventually shunned the idea of joining the clergy and turned instead to the way of the inquisitor. Trained in the arts of combat, he became a hunter of undead, proving so effective even the church elders had to recognize his skill and devotion. So they assigned him the task of safeguarding the temple while they slept at night, an assignment Jevalt voluntarily extended to the city streets.

In this role, he diligently kept watch for more vampire activity, secretly hoping to identify his mother’s killer and avenge her death as well as the curse inflicted upon him. One night he happened upon the Professor and helped the old man fight off a vampire spawn’s assault. The Professor’s gratitude proved effusive and the two have kept in contact ever since.

Physical Description:
Jevalt stands 6-feet tall and weighs 185 pounds with shoulder-length auburn hair and pallid skin. His eyes are the color of liquid ink in the day and glowing embers in the dark. He’s rarely without his suit of scale mail, purposefully blackened to dull its appearance while he hunts the night. His remaining garments are similarly dark, morbid, and non-descript.

Personality:
Jevalt lives a haunted existence. Rebuked by the sun because of his half-vampire heritage, he prefers the night where he can blend more easily into the dark. Conversely, he hates the morning, preferring to sleep late. He makes few friends, keeping a stoic distance to most of his relationships so he can focus on the greater task he believes his goddess defined for him. Jevalt greatly admires and respects those who share his hatred of undead and supports them whenever he can.