Private-meloriel

Jessica Catalan's page

Organized Play Line Developer. RPG Superstar 8 Season Marathon Voter, 9 Season Marathon Voter. Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber. * Pathfinder Society GM. 886 posts (18,875 including aliases). 51 reviews. No lists. No wishlists. 33 Organized Play characters. 57 aliases.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Far too close to the assassin for her liking, Del recalls her many (many, many, many) mishaps into ice cream creation. Sure, the churning was rough, but working with liquid nitrogen was just not for her.... Suddenly, the red assassin is surrounded by a mess of poorly made ice cream—strawberry chocolate chip—and spilt liquid nitrogen.

Marked the area of her witch warping on the map (crammed into the corner so it only hurts the assassin. The area is difficult terrain for land speeds and...
Cold Damage to Red: 3d4 ⇒ (1, 3, 1) = 5
DC 17 Fortitude for half damage.

Anytime a creature enters this area or begins their turn in the area, they take 3d4 cold damage (DC 17 Fort for half); they take this damage no more than once per round. (Note that this damage will go down each round starting on my next turn, but for now it's 3d4). Lasts 8 rounds.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Deciding to try for a new tactic, Del flicks out her hands, throwing a glob of the spiciest hot sauce she's ever tasted—was that ever a bad day!—right at the red assassin's eyes.

Casting caustic conversion.
Ranged Attack vs. EAC: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Acid Damage: 4d4 ⇒ (1, 1, 1, 3) = 6
It also takes 5 additional acid damage at the end of its turn each round, for 3 rounds.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del shrugs. "Eline does have horrible taste in partners. I suppose that happens when all you're concerned with is how big their credstick is—and what they can do for you. Can you do your computer..." she waves her hands and wiggles her fingers in what you're pretty sure is a pathetic imitation of hacking "...thing to make sure she matches with someone not horrible? You'll have to use the kalistocratic match-matching site. She won't mingle with anyone outside the faith." Del pauses, then chuckles and shakes her head. "Actually, that's probably the problem right there. Someone... less... I don't know! I trust you to figure it out!"

When Melissa gets her lead on Zlanai, Del tries to think of anything she recalls about her. Had they met..?
Culture: 1d20 + 12 ⇒ (13) + 12 = 25
Culture (Alternate Outcome Reroll: 1d20 + 12 ⇒ (8) + 12 = 20

...Nope, isn't ringing a bell!


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Levelled up and updated to the enhanced witchwarper as discussed a while ago. Biggest change is that her infinite worlds no longer drains her spell slots. Instead, she's got a duplicate pool of all the spell slots she has, which are solely used to power her infinite worlds. Her other new abilities are detailed in her profile, but they're unlikely to come into play.
Her new spell for this level is dispel magic.
And her new paradigm shift is flash teleport.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del (thankfully) avoids gagging at the thought of heating her tea over dried dung. She tries not to let it distract her, and instead focuses on making the best pot of tea she can.

Profession (chef) in case you'll let me substitute it in instead!: 1d20 + 15 ⇒ (11) + 15 = 26
If she can't substitute her profession, this instead has to be a Dexterity check, which makes the result 15.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Hello and Happy New Year! I took a long and unexpected break from the internet for the holidays but am back and online again. Working on catching up now.

Awesome! I'm glad ShieldBug found some time to pick up the game again. He was great to play alongside. One of the best GMs I've had, honestly.


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Happy New Year!


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

I'm sick and won't be online this week. Bot me as needed! Thanks.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

As the topic once again turns to utterly screwing over her sister, Del promptly chokes on her beverage, making a horrible scene.


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Well, that sure was a ride! Thanks to everyone for the great game, and thanks to Kevin for sticking it out through some tough final years. It's been a joy.

Yes, I also have mostly stepped back from the boards, but I'll happily step back in to another campaign with this group if we run one.

Happy to see everyone's follow up posts and epilogues.

Look at Drazh, bringing a tear to my eye with his "greatest treasure" and making antisocial Ferocia a home.

Much love, everyone! It's been fun.


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia shed her feathers like a tree sheds its autumn leaves and stood over Karzoug's personal treasures, a dwarf once more. She had little interest in his baubles, but at Drazh's words she paused, eventually picking up two rings and slipping them onto her fingers. (Ring of protection +5 [to replace her +3] and ring of freedom of movement)

Days pass, and as the others worry over gold and gems and ancient magic, Ferocia watches the people from the skies and from the shadows. They were leaving the ancient city of Xin-Shalast without a ruler, and that meant it was filled with both chaos and promise. It could become anything, under the leadership of anyone, and she wanted to make sure that whoever claimed it wouldn't march another army down the mountain. And so she stalked the city streets and mountain peaks in one of her many animal guises, or else wrapped in the fur of her yeti cloak, yearning for peace and quiet but begrudgingly doing what needed to be done.

In time, she returned to Sandpoint with her companions, stopping only long enough to drop a bag of gold off at her parent's house. It was enough to buy them a fine house, as well as each of her siblings. To buy a business or retire. To live however they pleased. And still they complained, jealous over the wealth that her companions displayed and assuming she was hoarding more from them. She wasn't, but she didn't bother to explain. She was done with them, and was moving on.

She helped the others for a time, Drazh with his tower, Azalia with her shop, Marten with his... well, she wan't much good to Marten at all, really, but she soared by from time to time to listen to him lecture. And she visited Anneka for her tasty treats.

But as the years rolled on she withdrew, slipping away into the woods for longer and longer. Years and on into decades.

She returned to the Shimmerglens where she had been raised in Myriana's court. She stayed for a time, coming to remember all those familiar faces she had forgotten. She explored the wilds and the woods, and even found her way into the riotous First World. But life among the fey proved too bright, too vibrant, too loud.

She longed for peace and quiet, and she did not find it there.

And so Ferocia returned to the home of her friends, in Grung Varn. She was surprised to find that Drazh was old by then—her time in the First World had changed her, and she wasn't entirely mortal anymore. She never stayed long, but stay she did, finally occupying the home Drazh had built for her at the top of his tower—she became the monster that haunted the upper reaches of Grung Varn and the stranger that came by to eat pastries with Azalia in her magic shop.

When Drazh passed on she stayed around the town longer, sure to keep a distant eye on his daughter. Drazh would never forgive her if something happened to Brunhild and when she one day met him in the afterlife, she wanted him to know she had tried.

Eventually the day came when Ferocia too passed on from this world, and the tower of Grung Varn was no longer haunted by her monstrous shadow, and Azalia's shop no longer smelt of bear claws and sweets. She returned to the earth, and finally found quiet. And she was at peace.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Melissa's token is ADORABLE!!

And congratulations on your move, Ewok! Best of luck!


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| HP: 154/154 (199) | AC 26 (T18, FF 24) (+4 dodge vs. giants) | CMB: +21* CMD: 36 | F:+14 R:+12* W:+13 (+2 vs. evil)| Init +3 | Perc +20*, SM +3, Intimidate +0 | Speed 30 ft., Fly 60 ft. | Minor Aspect: 18/21, Wild Shape: 15/18 hours | Active Conditions: Wild Shape, Aspects

With Karzoug suddenly mist and Ferocia relatively certain her talons don't hurt clouds, she turns her focus to the crystal. She flies over to it at attacks with her talons.

Attack: 1d20 + 22 + 2 + 2 + 2 - 4 ⇒ (2) + 22 + 2 + 2 + 2 - 4 = 26
Damage: 1d10 + 5 + 2 + 8 ⇒ (1) + 5 + 2 + 8 = 16

...Cracking out more awesome rolls for the campaign's finale!


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

"Well, shoot! I need to keep this outfit pristine!" Del grumbles. She casts out her hands and reaches out across realities, pulling a big, black snow plow onto the battlefield from another time and space. With a flick of her hand, the plow drives forward at high speed, ramming into the orange robot.

Casting tenacious plow, and using a move action to ram it into orange. The plow sticks around for 7 rounds.
Bludgeoning Damage: 6d10 + 2 ⇒ (8, 4, 6, 1, 7, 3) + 2 = 31
DC 18 Reflex save negates the damage.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del flicks back to her disguise as a Kalistocrat stone giant and smoothly works her way to the wheel. Putting on her best imperious voice, she remarks, "Rovu will handle the mundane questions. I expect this starship to reach its destination on time, and will aid in navigation immediately." She begins to ramble about the pain of navigating from their current location, time wasted, how to optimize their route... and of course how she's stooping SO low to even deign to touch the controls.

Diplomacy: 1d20 + 12 ⇒ (15) + 12 = 27 (To aid Guess? or convince them to let me at the helm, whichever is more appropriate)
Piloting: 1d20 + 18 ⇒ (11) + 18 = 29


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Haha!

Yes, I will definitely be rebuilding to the enhanced Witchwarper, after release, if allowed.

Yes, I wrote a ton for Starfinder Enhanced, and the whole Starfinder team helped concept all the enhanced classes, but I didn't personally write the enhanced witchwarper. I don't actually recall who on the Starfinder team wrote that one. It was definitely done internally (as in, not written by a freelancer). Regardless, I'm excited to actually do some reality warping! I've used infinite worlds like... once so far? Maybe twice?


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Hi! I'll be offline until next Wednesday, as I'm going on a trip to SkalCon! Bot me as needed!


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Unable to properly get into the fight, Lilika hides around the corner, chants a few strange words, and vanishes—her own form transformed instantly into that of a tiny black and brown bat. She flies up to the ceiling and flutters around the corner and toward the battle, trying to be as quiet as possible. (Note that she's currently up near the ceiling above the nearest bad guy. I don't recall how high the ceiling is, but I'm assuming it's at least 10 feet)

Lilika casts her focus spell wild shape (pest form) to transform into a tiny bat with a fly speed (2A), then Sneaks around the corner and toward the fight by flying (1A). Because she was around the corner and completely out of sight, and now doesn't even look remotely the same, she shouldn't need to attempt a Hide check first, but if you want her to, the roll is the same, just change it's purpose.

Stealth:
Stealth Check to Sneak: 1d20 + 10 + 10 ⇒ (10) + 10 + 10 = 30 (Note that the second +10 is her bonus from Pest Form, and the first +10 is her own modifier for Stealth)


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del suddenly realizes that despite buying a holoskin, she forgot to activate it! She tests out a few disguises, being sure to stick to something close to her size.
Trox! ...Far too wide.
Dragonkin! ...The wings and tail might be a problem.

In the end, she looks like a slender stone giant, dressed in the (genuine) clothes of a minor Kalistocrat. Her ID indicates her career is "Investment banker."

---

Del does her best to find a suitable sleeping space, hidden from the others. And, preferably, clean. And comfortable. But nothing suits her tastes.
Survival: 1d20 ⇒ 2

Begrudgingly, she hunkers down in the best spot someone else has found, folding herself up like a contortionist with little difficulty thanks to her thin, wiry frame. Unfortunately, just because she can cram herself into a relatively small space (for someone her height), doesn't mean she's good at hiding in it.
Stealth: 1d20 + 4 ⇒ (19) + 4 = 23

At the mention of Fortune's Heart, Del wracks her brain trying to recall anything she learned about it back home.
Culture: 1d20 + 11 ⇒ (13) + 11 = 24 If Fortune's Heart counts as a starship or vehicle for the purposes of her Ace Pilot theme, the DC is reduced by 5.

In her downtime on the trip, she attempts to Secure the sleeping Area.

I don't think I did a check to Recall Knowledge about the Horse Eye Orbital Plate, so rolling one now.
Culture: 1d20 + 11 ⇒ (10) + 11 = 21 If the Orbital Plate counts as a starship or vehicle for the purposes of her Ace Pilot theme, the DC is reduced by 5.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del spends the entire conversation gaping—mouth opening and closing with little more than a whimper coming out.

"Up until now, we've mostly tried to stick to safe cargo hauling, and we've run into trouble every time. Literally everything has spiralled out of control. Now, we're planning something super illegal, and absurdly challenging, and we're expecting we'll actually get out of it okay? ...Seriously?! I... What... I..." She sighs. "And why the heck are we always robbing people related to me? First my sister's ship, and now we're stealing a horde of treasure from the religion I was raised into? What the heck? Why can't we rob everyone else's families and churches? Why always mine?"

As the conversation moves on without her, she sighs. "It is EX family and EX religion, I suppose. But still. You guys are killing me." Another sigh.

"Melissa's right. We're not killing people. And—I can't believe I'm about to say this—Guess? is right, we need disguises. And if we need to infiltrate the ship, you're all going to need a crash course in the ways of the Kalistocracy. Whether you're posing as a nobody labourer or a wealthy Kalistocrat, you'll need to know what's taboo and what's normal to them. They're real big into purity, and..." She trails off and eyes her companions. "Oh goodness, we're all going to die on this job. I can't believe I'm even thinking about going along with you."


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

After Del's finished loading up the wave cutters, she wanders back over to chat with the crew of the Wintermourn. Seeing Dizzy and Niva already engaged, she sidles up to Jinx and asks after the Wintermourn--the ship, not the crew.


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| HP: 154/154 (199) | AC 26 (T18, FF 24) (+4 dodge vs. giants) | CMB: +21* CMD: 36 | F:+14 R:+12* W:+13 (+2 vs. evil)| Init +3 | Perc +20*, SM +3, Intimidate +0 | Speed 30 ft., Fly 60 ft. | Minor Aspect: 18/21, Wild Shape: 15/18 hours | Active Conditions: Wild Shape, Aspects

...a Large feathered owl. She flies through the air, right at Karzoug, urged forward at high speeds thanks to Anneka's magic. She rakes at Karzoug's face...

Talon (power attack): 1d20 + 24 + 3 + 2 + 4 ⇒ (2) + 24 + 3 + 2 + 4 = 35 Well, that's a lovely attack roll...
Damage: 1d10 + 5 + 2 + 8 + 2d6 ⇒ (8) + 5 + 2 + 8 + (2, 6) = 31

If she hits Karzoug, Ferocia can also immediately attempt to grapple him, thanks to her snatch feat, which she now has in owl form.
Grapple: 1d20 + 24 ⇒ (10) + 24 = 34

Her AC is 2 lower for 1 round. Also, note that her stat line and stat block in this owl form is off and not quite the right level. Use as is, but FYI that I'll be updating it when I have a chance, so my stats might suddenly improve slightly halfway through this fight.


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Yeah, my last post meant: yes, I acknowledge and understand my error, nice spot Nyc, she's cast it on herself then and is super fast.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Unsure how she could help calm the aglians, she decides to try to break them up instead. Del casts out her hands and casts a spell, making four pretty little flashlights shaped like fish appear. The lights dancing merrily in the water, twirling around as they approach some of the fish, and then bobbing off in an effort to lure some away from the swarm.

Dancing Lights. No idea what skill check you want to lure off fish with magic lights, but I'm rolling a check and adding some modifiers below.
Check: 1d20 ⇒ 14
If it's Mysticism (cause magic): +10 = 24
If it's Piloting (cause she's "driving" the lights): +16 = 30
If it's Diplomacy (cause tempting): +10 = 24
And if it's Life Science (I hope not, cause I suck at it)] +2 = 16


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

Lilika also hustles off down the hallway.

Stride x3. If she would enter a cloud of gas, she'll instead stop early (place me as appropriate) and attempt to recall knowledge on the gas/cloud. Roll below if needed.
Crafting (Trained): 1d20 + 10 ⇒ (18) + 10 = 28
Nature (Master): 1d20 + 17 ⇒ (18) + 17 = 35
...What a waste of those 18's! >_<


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Female Half-elf Druid 7 | HP: 85/85 | AC 25 (Shield: +2 AC; hardness 3; HP 12) | F:+12 R:+14 W:+15 | Perc +15 | Acrobatics +12, Athletics +10, Cave Lore +10, Crafting +10, Nature +17, Stealth +10, Survival +13 | Speed 30 ft. | Spells: 4th: 0/2, 3rd: 3/3, 2nd: 3/3, 1st: 2/3 | Heal Wand: 1/1, Healer's Gloves: 1/1, Staff 3/3, LSt. Wand: 0/1 | Focus Points: 2/2 | Hero Points: 0/3 | Active Conditions: longstrider (+10 ft., 8 hours)

As Nycholas disappears, Del shakes her head and sighs dramatically. "And.... I'm travelling with fools."

Confident that she, at least, would survive whatever deathtrap was awaiting them, she touches the statuette to bail them all out of trouble.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del's jaw drops and she makes a face at Melissa that can politely be described as "offended."


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

"Shan, we've got to drop some of these folks off on shore. But after that? Of course we'll help you drive to creepy waters chasing smart fish. It's far from the dumbest thing we've done. But frankly?" She gestures at the clearly overloaded sub that's going to move at a snail's pace." "We're a little overburdened to tackle that right now."


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del shakes her head at Kaia as Melissa reopens the door. She presses on to the moon pool, and starts to help the others into the sub—being sure not to let Kaia in until they're all ready to go, lest she drive off and abandon everyone else in the name of "safety."

Double move on the round I missed, and this round she's starting to help others into the sub when she can. (Starting with Dev, if possible).


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Sorry, got lost in the Drift.

Del looks wide eyed at the struts.

Does she think she could pull one of the levers by piloting her sub if she hooked it up with a tow cable or something?? Assuming no...

"Well, this is horrible! We've got to get these repair bots activated!" She approaches one of the emergency panels, expecting to look super confused. "Oooh! Instructions! And they mostly make sense! Thank you NautiKEA!"

Del will spend the three rounds to activate the repair bots on this strut, leaving Strek to handle the other repair bots.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del looks devastated at the messages, but then cocks her head at the android. "Wow, you're.... really deluded. Like... can't take no for an answer. Stalker-ish." She takes the comm unit and sends a quick message to her sister.

"Hey, Reisora, it's Del. So, this android who claims he's your boyfriend just tried to murder me (and failed, obviously, thank goodness) and judging by this he's not. So... thought you should know! He's giving off stalker vibes and you should probably get a restraining order. Be safe! And watch your wine a little closer next time, yeah? Much love, Del. P.S. Don't worry, Oliphaunt is doing great. Will send you test specs again soon."

Message sent, Del tries her best to erase her sister's contact information from the comm—who remembered people's comm-signal-numbers, anyway, right? She sure didn't...

At Melissa's suggestion, Del crosses her arms. "My advice is that he stays away from my sister if he values his appendages."

With the conversation over, Del climbs aboard her speedy little wave cutter, absolutely thrilled to be driving it.

"Wait, what was that sound...?" She looks at Strek. "Fish stories? What kind of fish stories? The 'eat-people' kind?" Del revs the wavecutter's engine, suddenly worried that the submarine is moving so slow.

"Yuuuuup, we should go."


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

At the words "Reisora'd, Dell replies over the comms, "No, Guess?! NO! That's NOT a thing we did! Don't make it a thing!"

Eying the blue android just floating in the water nearby, she sighs. "Oh, this isn't even fair, really. Oh, well. Maybe they'll learn better for next time..."

Del runs over the blue android.
Run Over: Bludgeoning Damage: 6d4 ⇒ (4, 2, 3, 2, 1, 1) = 13


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| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

"Well, if I die in here, I'll be sure to come back as a ghost so we can have a chat. Can't guarantee I'll be nice about it though. I'm a fan of food, and I suspect there's very little of that when you're a ghost..."


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| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

"Who is I?" Emri shouts back as the voice recedes. "No, wait, I mean, who are YOU?"

She leans over to Quisillo. "Dead guys want you to know that, right? Or is it... they don't want you to know...?" She shrugs. "I haven't talked to a dead person before. Well, actually, I have. A lot. But none that talked back!"


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None
Guess? wrote:

Guess?'s eyes sparkle as he says, "Y'all know how we kinda, sorta stole the Last Chance out from under Reisora?"

Guess? purposefully avoids eye contact with Del. "Well, I think it's an easy matter to 'Reisora' one of them tour boats!

Del does something she hasn't done in recent memory: she gives Guess? a pointed GLARE. "Nope, that's not gonna be a thing. That phrase? Definitely not a thing we're gonna say. I mean it!"

----

Del nods at the proposed split, happy that she doesn't have to fold herself up like a contortionist to fit into a single vehicle. Instead, her knees are up by her face, but there's enough room that she can wiggle her toes and show off some jazz hands.

She nods along with Akh and Strek, telling the shirren. "Oh, yes, safety is very important to us. We just love.... not dying!" She decides to stop there, knowing she's likely to mess everything up when she's inevitably forced to lie.


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia follows the others, 99% confident this would end in bloodshed—that was the goal, of course, so it seemed like a pretty solid plan.


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| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

Emri does her best impersonation of a bone-snake-thing! She dances forward, pummels the green boned one twice with her fists, and dances back, placing herself out of reach.

Flurry of Blows 1: 1d20 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Magic Bludgeoning Damage: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Flurry of Blows 1: 1d20 + 9 + 1 - 4 ⇒ (4) + 9 + 1 - 4 = 10
Magic Bludgeoning Damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Unfortunately, her aim's thrown off by her attempt to use awesome dance moves to mask how uncomfortable these bone-snakes make her...

1A: Stride, 1A: Flurry of Blows, 1A: Stride


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

"Aww, thanks for the gift! That's so sweet of... Wait, what?" Del holds the fusion out and pinched in her fingers like it's someone else's stinky sock. "Kill some good guys with it?! You're... joking, right?" She pales, pretty sure Nemelith isn't joking. "Uh, yes. Thank you... for the gift! Let's not fight each other. Kay, thanks, BYE!" Del waves and hurries off, her gift clutched in her fingers.

Once the crew of the Wintermourn is gone, she holds it out to her friends. "Does anyone want this... lovely.... gift? It's the thought that counts, of course.... but I'd like to see it get some use. I've shot a gun, like, five times ever."

Fifth level unholy fusion seal, anybody?


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del raises an eyebrow. "...I don't think they're trying to help, Strek."

Still, she files the advice away for the future. Strek did have more experience with water, after all. Maybe he was onto something...


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Sorry for delay, kids were sick this week. And thanks for the bot!

Del peeks out from around the corner and fires her gun, this time at the blue robot.

Vs. EAC: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Fire Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8

Del looks at the gun accusingly as her shot goes off course.


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| HP: 139/148 (193) | AC 27 (T19, FF 24) (+4 dodge vs giants) | CMB: +24 CMD: 39 | F:+15 R:+12 W:+13 (+2 vs. poison, spells, spell-like, evil)| Init +3 | Perc +20*, SM +3, Bluff/Diplo. -1, Intim. +2 | Speed 20 ft. | Minor Aspect: 20/22, Wild Shape: 19/19 hours | Active Conditions: Aspects

Ferocia shoves a hand in her pocket and starts pulling out her healing potions, drinking them down one after the other to heal her wounds, without any apparent concern.

"Any idea what's missing?" she asks aloud, meaning the question for Azalia but knowing Marten was likely to answer first. And longest. In fact, maybe she shouldn't have asked.

Healing Herself: 1d8 + 1 ⇒ (3) + 1 = 4
Healing Herself: 1d8 + 1 ⇒ (4) + 1 = 5
Healing Herself: 2d8 + 3 ⇒ (4, 7) + 3 = 14
Healing Herself: 2d8 + 3 ⇒ (6, 8) + 3 = 17
Healing Herself: 2d8 + 3 ⇒ (3, 5) + 3 = 11
She's up to 139/148 HP.


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| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

Emri eyes the blobby thing suspiciously for a long while, then shrugs. "Weird. I wonder what else is in here."

She returns to the centre of the room and looks up, curious if she can see a balcony landing, or second floor hallway at the top of the stairs.
Perception (what's up?): 1d20 + 6 ⇒ (14) + 6 = 20 +2 vs. undetected/hidden

When she's done gawking, she explores the main room they're in, peeking in drawers, looking behind furniture, and testing loose boards for hidden compartments.
Perception (looting the room): 1d20 + 6 ⇒ (4) + 6 = 10 +2 vs. undetected/hidden

When everyone's ready, she asks, "Which way first? I'm feeling the doors on the right, myself. Just feels right, you know?"


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

At Melissa's many complaints, which she only half understands (as usual), Del decides to leave the ysoki to do her thing and hurry down the hall.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Mysticism (in case she knows more than Melissa did): 1d20 + 10 ⇒ (2) + 10 = 12

Del takes a guarded step back and recalls the last time she cooked electrovore steaks, sending a barrage of fire at the blue electrovore.

Casting overheat, only hitting the blue electrovore. DC 16 save for half damage.
Fire Damage: 2d8 ⇒ (1, 1) = 2
...Well that's impressive, I suppose.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

After watching Deminda die from her own secret spice blend, Del sighs heavily, plops down in a nearby chair and sits for a moment. Slowly, she opens her noodle box and eats, while the others rest and loot the dead.

"Noodles are still hot," she remarks to no one in particular. "Tastes good."

She doesn't want any of the loot.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Despite the flames, gunfire, blood, screams, and no doubt quickly cooling noodles, Del can't help but look at her friends and smile. What a bunch of glorious weirdos. Without meaning to, she hums along with Jaraduk's oddly familiar song as she takes a step back and casts out her arms. She batters her way into her foe's mind and casts their thoughts forward through time, forcing a day's worth of pains and thoughts upon them at once. "...and me."

Guarded step then casting day's weariness. If blue is down before her turn, she'll move instead of take her guarded step, placing her ten feet closer to pink, and target the pink one with her spell.
Untyped Damage: 4d8 ⇒ (1, 6, 4, 6) = 17
And fatigued for 5 rounds. DC 17 Will save. On a success, they take half damage and aren't fatigued.

"You should write us a theme song!" she calls out over her shoulder to Jaraduk. "That's catchy."


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

"Woooo!" Del shrieks in glee as she easily outruns the Gideron ships, leaving them in her space dust as she flies off into the Drift.

When they arrive in Absalom station, Del happily gathers everyone to pose in from of their starship. But when it comes time to leave, she grows nervous and decides to stay with the ship. She didn't trust that one of their enemies wouldn't be able to mess with her baby.

Instead, makes herself a cup of tea, then double triple checks that everything's locked up tight and the systems are all operating as they should. Then she prepares to help the others unload.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

Del spends her free time finally shopping for some new clothes. Her old armor was getting threadbare and stained from years of cooking and a few months of non-stop chaos where her life always seemed to be in danger. Most of the blood stains weren't even hers! Though, on second thought, that probably didn't reflect well on her life choices of late....

By the time she rejoins the others they're talking about having Jaraduk stuffed. Or was it a Jaraduk stuffed animal? That must be it. Huh... She hadn't realized Mel and Jaraduk were so close. With a shrug, she casts her vote for its name. "How about Jarad? OOH! Or Mini-J!"


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| HP: 42/42, Temp HP: 0/5| AC 21 | F:+9 R:+11 W:+9 | Class DC: 19 | Hero Points: 0/3 | | Focus Points: 0/1 | Speed 35 ft. | Perc +6 (+2 vs. hidden, undetected)| Deception +0, Diplomacy +0, Intimidation +5 | Acrobatics +11, Arcana +5, Athletics +6, Stealth +9 | Active Conditions: None

Emri quickly shakes the rest of the centipedes off of her, the snoops around the centipede nest and weird tree to see if there's anything notable laying around.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11 +2 higher vs. hidden/undetected.

With a shrug, she follows the others to the house.


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Female Sarcesian Witchwarper 8 | SP: 40/40, HP: 44/44, RP: 4/5 | EAC 26, KAC 26, CMD 31 | DR: -- Res: Elec 5, Fire 5 | F:+2 R:+10 W:+3 | Init +4 | Perc +0, Diplomacy +13, Social +4, Sense Motive +0 | Acrobatics +15, Culture +12, Life Science +5, Mysticism +14, Physical Science +5, Piloting +19, Profession (chef) +16 | Speed 30 ft., Fly 60 ft. (vacuum) | Spells: 3rd: 3/3, 2nd: 3/5, 1st: 5/5 | InfWrld: 3rd: 2/3, 2nd: 5/5, 1st: 5/5 | Alt. Outcome 0/1, OverloadR 1/1, SeekBr 3/3 | Active Conditions: None

I didn't realize Akh was so low on HP! If Akh takes HP damage this turn, Del will activate her prevent wounds as a reaction to reduce the damage by 2d4!

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