Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Like Sheridan, at least I can get to 21 with a roll of 20...so here goes... Sense Motive 1d20 + 1 ⇒ (13) + 1 = 14... Jequine watches the merchant as he talks with Sheridan, but her thoughts are with the handsome man in the party. She blinks her eyes and gets back to the job in hand, making sure the traps are not reset.
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Jequine, nonplussed by the merchant's reply, never the less says, "Tis one soul we've saved from the darkness down here, maybe he will repay us by more than gold in the future, he may not kown what he is capable of." Loudly she says, "OK merchant, be careful, we are not returning straight to the surface, there maybe many trails ahead, there maybe death, if you choose to come with us, it is on your own head. We will escort you, but may not be able to protect you, we will do the best we can."
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 "To be fair merchant, 500gp seems cheap for your life and freedom, but for now it will do. I say he joins us, for now." Xaldinaar: Jequine will discuss with the merchant his willingness to become a fence for any goods the group decide to sell, such that he will pay 85% the real value of the object, rather than the normal 50%.
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Appearing out from the shadows, Jequine smiles at the man and asks, "And so unlucky at cards, unlucky in escape." she lets go a little laugh as she teases the man, playfully. "So what can we do to restore you to your rightful position? and be indebted to us. What would you pay for your freedom? Do you know the ransom? it had best not be a treacherous ransom? So speak up, tell us more about yourself, you interest me!" As she uses her charms to know more of the man and his condition. Diplomacy 1d20 + 2 ⇒ (20) + 2 = 22
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Jequine not trusting that anyone down here is worth trusting, other han her companions, tries to get into the room unnoticed, following in one of the other characters shadow as they enter then, looking to find more shadows in which to hide. Stealth 1d20 + 14 ⇒ (14) + 14 = 28
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 DM dice roll request 1d20 ⇒ 6
Jequine hears the tumblers in the lock click and the door become unlocked, "OK, The door can be opened now, that's my contribution, now it's up to you." Jequine moves away from the door, allowing someone else to open it and enter the room beyond
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 OK, so you're not waiting on perception checks, but did Jequine find any traps or not?....or if you want Perception to find traps 1d20 + 13 ⇒ (13) + 13 = 26....
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Jequine thanks the handsome Sheridan for rescuing her from the danger posed by the manticore as it landed next to her, ready to attack as it had her cornered. She sits in the sand, pondering their position and looking around the area for further exits or areas of interest. Perception 1d20 + 11 ⇒ (7) + 11 = 18
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Jequine will retreat from the manticore as soon as she can, if there are any shadows in the vicinity she uses her ability to hide in plain sight.
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Jequine wrote:
Whoops, the shortbow should be +8 not +5, so the total to hit should be 21 not 18....got the wrong character..apologies again.
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Shortbow attack 1d20 + 5 ⇒ (13) + 5 = 18
Jequine takes aim and fires an arrow dripping with poison at the treacherous Manticore.
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Xaldinaar the Ancient wrote:
If in range...Jequine dips the arrow head in the scorpion poison in the small flask, to use against the manticore. Poison Use, on a one Jequine is poisoned. 1d20 ⇒ 7 ready to fire next round. Jequine is visiting family from Tuesday pm to Friday inclusive and will not have internet access. Please BOT as required.
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 I guess this is really round 2
Initiative 1d20 + 10 ⇒ (8) + 10 = 18
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 "OK guys, over to you, if that things not coming after me, you can be sure its waiting for the next one to go down. Do you think you would be OK going down to take it on, we can lower you with a rope to make sure you don't fall. Or I can let you us my ring, it will let you fall without injury, but I will need it back." She stems the flow of blood from the stipes of raw flesh as it escaped the wounds on her face, she looks away from the party as she does this, not wanting them to see the disfigurement. She feels the wounds and continues, "Probably a really big thing down there, no idea how many there might be!" @Geraint - 12 HP down, will wait for you channel later to recover, hopefully.
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 "Or we lower the bait and let them come to us, meet them on dry land. My preference definitely, let them climb up the shute to us." Still here, but not tooo active as jequine's skills don't seem so useful at the moment.
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Xaldinaar the Ancient wrote:
I'll look for them in the morning
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Jequine, collects more scorpion poison from each of the creatures. scorpion 1 collection exposure to poison 1d20 ⇒ 16
Poison collected and stored from each scorpion, how many doses?
Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5 Back in Portsmouth now, so the holidays are almost over, hope everyone had a great Christmas and New Year. Normal service should be resuming, especially when I get back to work on the 5th. Jequine, seeing the fighters look to have things under control goes to the dying vermin and ensures their death with her rapier in her hand, before moving to the poison sacs, to extract the deadly liquid and save it in some vials. Coup de Grace on the least injured looking scorpion, (out of range of the remaining scorpion) 1d6 + 2 + 3d6 ⇒ (3) + 2 + (5, 3, 2) = 15 + crit 2 1d6 + 2 ⇒ (4) + 2 = 6 for a total = 21 damage
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