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Jequine's page

195 posts. Organized Play character for Deevor.


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The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Thanks for the game it was fun whilst it lasted....least we got one artifact..

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Much as I would like to continue and finish this, its been very slow going forward and like walking through treacle. So I'm easy either way.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Like Sheridan, at least I can get to 21 with a roll of 20...so here goes...

Sense Motive 1d20 + 1 ⇒ (13) + 1 = 14...

Jequine watches the merchant as he talks with Sheridan, but her thoughts are with the handsome man in the party. She blinks her eyes and gets back to the job in hand, making sure the traps are not reset.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

As they retrace their steps, Jequine checks for any traps that might have been reset.

Perception (Find traps) 10 + 13 = 23 taking a 10 each time.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine, nonplussed by the merchant's reply, never the less says, "Tis one soul we've saved from the darkness down here, maybe he will repay us by more than gold in the future, he may not kown what he is capable of." Loudly she says, "OK merchant, be careful, we are not returning straight to the surface, there maybe many trails ahead, there maybe death, if you choose to come with us, it is on your own head. We will escort you, but may not be able to protect you, we will do the best we can."

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

"To be fair merchant, 500gp seems cheap for your life and freedom, but for now it will do. I say he joins us, for now."

Xaldinaar:

Jequine will discuss with the merchant his willingness to become a fence for any goods the group decide to sell, such that he will pay 85% the real value of the object, rather than the normal 50%.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

A female whisper comes out of the shadows, "Do you really think we can trust him? Can he answer that?"

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine quietly backs into the shadows.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine watching Valenos, "I thought you were going to open it? What are you doing?"

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine retreats from the box, "I found no traps magical or otherwise from my study of that box, but it may still be dangerous, keep on your guard. Even my skills can be fooled sometimes."

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequinne comes forward, but doesn't get very close to the box, not touching the box, she tries to determine if there are any traps.

Perception (find traps) 1d20 + 13 ⇒ (19) + 13 = 32

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine keeps quiety in the background as all this goes on, "The weapon is obviously worth a lot, but is it more trouble than it's worth. Hmmm, let these warriors find out for me!"

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine watches quietly as the others discuss the magic.

Sense Motive 1d20 + 1 ⇒ (12) + 1 = 13

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Appearing out from the shadows, Jequine smiles at the man and asks, "And so unlucky at cards, unlucky in escape." she lets go a little laugh as she teases the man, playfully. "So what can we do to restore you to your rightful position? and be indebted to us. What would you pay for your freedom? Do you know the ransom? it had best not be a treacherous ransom? So speak up, tell us more about yourself, you interest me!" As she uses her charms to know more of the man and his condition.

Diplomacy 1d20 + 2 ⇒ (20) + 2 = 22

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine not trusting that anyone down here is worth trusting, other han her companions, tries to get into the room unnoticed, following in one of the other characters shadow as they enter then, looking to find more shadows in which to hide.

Stealth 1d20 + 14 ⇒ (14) + 14 = 28

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jeqine waits for the others to enter the room.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

DM dice roll request 1d20 ⇒ 6
Disable Device to unlock door 1d20 + 21 ⇒ (9) + 21 = 30

Jequine hears the tumblers in the lock click and the door become unlocked, "OK, The door can be opened now, that's my contribution, now it's up to you." Jequine moves away from the door, allowing someone else to open it and enter the room beyond

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

"After you then Gerant, you go through, there don't seem to be any traps here. I'll follow after Valanos and Sheridan."

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

OK, so you're not waiting on perception checks, but did Jequine find any traps or not?....or if you want Perception to find traps 1d20 + 13 ⇒ (13) + 13 = 26....
If there are no traps found, she asks if the others want her to continue on using the mist to provide some cover, or do they want to continue on in front?

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine thanks the handsome Sheridan for rescuing her from the danger posed by the manticore as it landed next to her, ready to attack as it had her cornered. She sits in the sand, pondering their position and looking around the area for further exits or areas of interest.

Perception 1d20 + 11 ⇒ (7) + 11 = 18

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine takes on a defensive posture, dropping her bow and pulling out her Rapier and dagger.

Move action: Draws weapons. Standard Action: Total Defense

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

If Jequine is cornered, she will fight defensively against the Manticore, she will drop her bow and arm herself with her rapier.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine will retreat from the manticore as soon as she can, if there are any shadows in the vicinity she uses her ability to hide in plain sight.
She moves back to the shadows and hides
Stealth 1d20 + 14 ⇒ (8) + 14 = 22
If there are no shadows within a movement, she will withdraw towards and behind Valanos or Sheridan.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5
Jequine wrote:

Shortbow attack 1d20+5

Damage 1d6
Large Scorpion Poison Fort Save DC17, Frequency 1/round for 6 rounds Effect 1d2 Str damage; Cure 1 save

Jequine takes aim and fires an arrow dripping with poison at the treacherous Manticore.

Whoops, the shortbow should be +8 not +5, so the total to hit should be 21 not 18....got the wrong character..apologies again.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Shortbow attack 1d20 + 5 ⇒ (13) + 5 = 18
Damage 1d6 ⇒ 6
Large Scorpion Poison Fort Save DC17, Frequency 1/round for 6 rounds Effect 1d2 Str damage; Cure 1 save

Jequine takes aim and fires an arrow dripping with poison at the treacherous Manticore.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5
Xaldinaar the Ancient wrote:
Jequine wrote:

Jequine runs forward until the Manticore is in range of her bow, she stops and dropping the bow on the floor, takes a small flask from her backpack and an arrow from her quiver.

Soon as you drop from the tube, you're in range, do you want to get to short range then fire?

If in range...Jequine dips the arrow head in the scorpion poison in the small flask, to use against the manticore.

Poison Use, on a one Jequine is poisoned. 1d20 ⇒ 7 ready to fire next round. Jequine is visiting family from Tuesday pm to Friday inclusive and will not have internet access. Please BOT as required.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine runs forward until the Manticore is in range of her bow, she stops and dropping the bow on the floor, takes a small flask from her backpack and an arrow from her quiver.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

I guess this is really round 2
Jequine...slides and lands ready for action as she surveys the scene of the Manticore and Sheridan in combat, and Gerant running towards the combatants.

Initiative 1d20 + 10 ⇒ (8) + 10 = 18
Acrobatics 1d20 + 14 ⇒ (13) + 14 = 27

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine follows Gerant, Come Valenos, something seems to have spooked Gerant, we'd best stay together.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Perception 1d20 + 11 ⇒ (11) + 11 = 22

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

I would say if Sheridan's around, he's always had the charisma to impress Jequine.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Charisma and Gifts might be nice for a change.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

"OK guys, over to you, if that things not coming after me, you can be sure its waiting for the next one to go down. Do you think you would be OK going down to take it on, we can lower you with a rope to make sure you don't fall. Or I can let you us my ring, it will let you fall without injury, but I will need it back." She stems the flow of blood from the stipes of raw flesh as it escaped the wounds on her face, she looks away from the party as she does this, not wanting them to see the disfigurement. She feels the wounds and continues, "Probably a really big thing down there, no idea how many there might be!"

@Geraint - 12 HP down, will wait for you channel later to recover, hopefully.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine scrambles back up the chute as fast as she can, "Some nasty bug, flying thing just clawed me, get ready I'm coming up, it'll probably follow me!!!"

Climb 1d20 + 10 ⇒ (8) + 10 = 18 to go up the chute

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

For DM only:

Initiative 1d20 + 10 ⇒ (20) + 10 = 30
Acrobatics 1d20 + 14 ⇒ (11) + 14 = 25

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine goes down the chute, and heads towards the next shute, she checks for traps as she tries her best to keep out of sight.

Perception 1d20 + 13 ⇒ (1) + 13 = 14
Stealth 1d20 + 14 ⇒ (7) + 14 = 21

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5
Sheridan Barlow wrote:

"Sounds like a plan to me."

If there are no last-minute objections, Summon Monster 4 for a Medium Water Elemental.

Sounds a like a plan to me, jequine isn't too hot in water either.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

"Or we lower the bait and let them come to us, meet them on dry land. My preference definitely, let them climb up the shute to us."

Still here, but not tooo active as jequine's skills don't seem so useful at the moment.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

"Yes, either that brave Gerant or we lower someone down on a rope to take a look, either is good. I guess it depends what Sheridan has in mind too?"

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine takes some toime to study the shoot, looking for any sign of a trap.

Perception(traps) 1d20 + 13 ⇒ (8) + 13 = 21

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

[ooc]Poisons starting page 557 of PRPG Core Rulebook. pg 558, Exposing oneself to poison gives a 5% chance of being poisoned oneself.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5
Xaldinaar the Ancient wrote:
Jequine wrote:

Jequine, collects more scorpion poison from each of the creatures.

scorpion 1 collection exposure to poison 1d20
scorpion 2 collection exposure to poison 1d20
scorpion 3 collection exposure to poison 1d20

Poison collected and stored from each scorpion, how many doses?

Where are the rules for that Jequine? Thankee in advance.

I'll look for them in the morning

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine, collects more scorpion poison from each of the creatures.

scorpion 1 collection exposure to poison 1d20 ⇒ 16
scorpion 2 collection exposure to poison 1d20 ⇒ 18
scorpion 3 collection exposure to poison 1d20 ⇒ 14

Poison collected and stored from each scorpion, how many doses?

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Back in Portsmouth now, so the holidays are almost over, hope everyone had a great Christmas and New Year. Normal service should be resuming, especially when I get back to work on the 5th.

Jequine, seeing the fighters look to have things under control goes to the dying vermin and ensures their death with her rapier in her hand, before moving to the poison sacs, to extract the deadly liquid and save it in some vials.

Coup de Grace on the least injured looking scorpion, (out of range of the remaining scorpion) 1d6 + 2 + 3d6 ⇒ (3) + 2 + (5, 3, 2) = 15 + crit 2 1d6 + 2 ⇒ (4) + 2 = 6 for a total = 21 damage

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine, stealthily changes places with Delwyn, allowing him space to cast, she draws her melee weapons and fights defensively it detected.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine lets off an arrow, before hiding in a shadow close by.

Short Bow attack 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1d6 ⇒ 1
Stealth 1d20 + 14 ⇒ (11) + 14 = 25

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine would probably end up at A2, behind a sheild of the powerful warriors, her bow ready.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Initiative: 1d20 + 10 ⇒ (15) + 10 = 25

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine will hide behind the fighters in the shadows, as previously stated. Tho behind the fighters is on the new side.

The Exchange

Female Human (Keleshite) Rogue 1
Spoiler:
HPs:10/10 AC:17,14,13 F:+2,R+5,W+1 Init+3,Perc+5

Jequine seeks out a shadow to hide in.

Stealth 1d20 + 14 ⇒ (3) + 14 = 17

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