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Our group just encountered a sea hag. We have a dwarf and goblin in the party. They lost their save and our GM decided to elaborate on everything they saw and smelled. Needless to say, hilarity ensued and when we landed at a port... We landed at a fish market. XD Btw, I played the dwarf. It was all very funny!
It's going to be my first time GMing a game that my husband and his friends are playing in. The problem is my style differs a lot from my husband's style. This is where we come to the problem... I told the players up front that I was going to run the Legacy of Fire campaign. Printed off and gave them the player's guide. They all know it's set in mostly desert-like conditions. I'm fine with players playing races that are rare in the environment, so long as they have a plausible back story to go along with that character. The players have come up with ideas and we tend to bounce them off one another. Just to work out some kinks and bugs that might pop up for later in the campaign. (I play with this group too, but it's my first time being in charge) I make it a point to let the players know what my style is for GMing. I did GM for a while during deployment, so I have a feel for how I like to play. I also let the players know what my house rules are for when I play. They all agreed that it was okay with them about the style and house rules (not so much different than my husband's). The problem came when one of the players asked about being a weredolphin. I didn't think such a thing was possible, but he insists that it is. I told him I wasn't comfortable with that kind of character in the campaign, hell the rest of his character was awesome! The story he gave me was this: 'Lurdis was bitten while on a trip to the sea for a mercenary mission. He didn't realize what was going on until after the first full moon, and luckily he was by a body of water.' That's all I've gotten on the history of the weredolphin... The other players are all for it despite the fact that I mentioned this was a desert campaign in the beginning. It's definitely set in some environments that would be unfriendly for water-based creatures... I asked him if he meant it as a joke, but he is totally serious about playing this character. My husband warned me that he was thinking of doing a character like this, I just wish I'd listened!!!! I definitely need some help in figuring out what I'm going to do. The bottom line is: the guy has an awesome character for the campaign except for the whole weredolphin part... I liked playing with him before I left for deployment, but I just don't know how to smooth this over!
I'm looking to get the Improved Critical feat for the Paladin I play, but I'm not sure what exactly it does. I read about it on the feats section, but that doesn't tell me much other than it doubles the threat range of the weapon. Can anyone give me some insight as to what the feat actually does? And if it would be a good idea for my Paladin? He's a half-orc Paladin of Iomedae and I'm building him to be a powerhouse against enemies.
Our GM is giving us a medieval campaign in which the governing lords are complete jerks (that's putting it mildly) and the royalty is oblivious to what is going on. Upon hearing the idea I immediately thought of doing a character loosely based on Robin Hood. (cheesy I know) My concept was a human Ranger who has brushed alongside the wrong side of the law (as the governor sees it). He basically thumbs his nose at the local law and takes from the fat old 'pigs' as he sees them. I have him willing to give the things he takes to the church in secrecy to prevent any of the constables and the sheriff from seeing him. I have a list of questions for this character. This is a 7th level campaign. Is CG a well-suited alignment for him? He only keeps enough money to sustain him barely. He gives 90% to the church to give to the people. He also tries not to kill the people he steals from, he doesn't believe that killing them will help the commoners any at all. The feats I have for him are: Far Shot, Point Blank Shot, Precise Shot, Rapid Shot, Improved Precise Shot, Stealthy, and Skill Focus (Stealth). Are these good feats for him? I'm trying to go for a sneaky archer type. Would he have conflicts with a paladin? There is going to be a Paladin in the group, and I was wondering would this type of guy rub the Paladin the wrong way. Those are it right now. I'm still gaining his background, but he is the son of a nobleman who fought against the corrupt officials and his father was executed. That gives him motive but he has also seen the havoc the jerks have done to the common people. I'm still ironing out the details.
There's a player in our group who plays a tiefling barbarian. He's one of our few melee guys, but he always bricks his attack rolls. Even with his bonus being as high as it is he still misses. He's getting very discouraged and we've all tried ways of cheering him up. He gets so upset when a wizard does more damage with her longbow than the tiefling barbarian. Any advice on how to cheer this guy up? Some of the things we have tried were to let him use different dice, the GM let him reroll his attacks (3 times) in one session for EVERY battle, and we've even been given lower level monsters to fight. The barbarian bricks his rolls 95% of the time, and it's really upsetting the guy. But he also refuses to make another character. Our GM is as stuck as the rest of us.
My husband runs our group and has this one player who likes to push his limits. The same guy used to play a fighter who had an eye for anything with boobs, and wanted to get into their pants. Well, this game he decided to play a gnome named Dave who thought evil acts were cool. Not murder or anything serious, but thievery was cool to him. Up until he attempted to steal my LG half-orc paladin's short sword. Arsk had been itching for a chance to smack the little gnome, but held himself back. Not this time. Arsk simply reached around and smacked our little gnome friend with the back of his hand. Dave took a little nap after that (Arsk dealt non-lethal damage). The player was angry that Arsk dared hit his gnome. The player is saying that I was allowed to get away with it because my husband runs the game. Despite the fact that my husband has never showed any kind of bias to me before. I have tried to understand where I went wrong, but I'm unable to see where it happened. Now my question is, was I in the wrong to smack the gnome? I was under the impression that Lawful Good consituted not letting any wrong doing go on, especially when it came to their own selves. Or should I have just let it go? |