Gelatinous Cube

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(sorry four words!)


un-prime number, 54,


Koldoon wrote:
Yes, I know, it doesn't always make sense. I justify it by using experts in trapmaking in the tribes that use them. If you make a kobold expert 3, this provides a +6 bonus (class skill, 6 ranks at third level) and a +2 racial bonus. With the non-elite array of ability scores, placing one of the better scores in Int also provides an ability score bonus of +1. This is a +9 bonus total. When you...

There are many skills used as flavor to the game. (I always have 10 ranks in Craft{sculpting}, no matter what class I am just because.)

Koldoon wrote:

Crafting even the very simple Swinging Block Trap (DMG p71) would cost 234 gp and take about 10 weeks to complete.

CR 3 and higher traps can cost thousands of gold and take a year or more to make.

Do you how hard it is to make a trap vs. weapons. You got complex arrow-firing, blade-swinging, death-dealing action in a trap. A weapon is a glorfied hunk of metal or wood (or other substance). That is why almost all lethal(?) traps are magic or poisonous in nature. Not that a good hole in the ground doesn't work in a pinch.

But, yes as the rules say, it is very hard, and you need to be trained well to make something that will work well and correctly.


The game I run goes for about 6 hours on whichever weekend (Sat. or Sun.) that works for everyone. Although, I'm running the first AP series, and am only halfway through the 4th adventure. (Issue from Nov '03!) So I have WAY too much BS'ing going on, but we have fun.