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Thanks everyone for your replies, especially from Kyrone and Garretmander. My players were having a difficult time understanding what the actual difference in play will be between the 4 schools of magic, and I think your descriptions of each tradition is exactly what they are looking for. This will help a lot in finalizing their class selections.


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Hello Everyone. I’m trying to introduce some new players to Pathfinder 2e, but something that is causing some confusion is the differences between the 4 magic traditions. Pathfinder 2e divides magic into 4 traditions (Arcane, Divine, Occult and Primal), but there doesn’t seem to be a good explanation of the practical differences for each tradition. Yes, the 2e SRD says that Arcane Magic is “built on logic and rationality” while Occult Magic “seeks to understand the unexplainable, categorize the bizarre, and otherwise access the ephemeral in a systematic way”, but from a gameplay perspective, that doesn’t really explain what types of spells Arcane magic would have that Occult would not.

The most obvious practical difference between the 4 magic traditions is that Arcane magic doesn’t have any healing spells, whereas all of the other schools do. The SRD also states that Arcane magic has the broadest spell list, but doesn’t elaborate on what types of spells that would include. I rather not tell my players to read the entire spell list for each tradition and figure it out for themselves. Can anyone provide a practical explanation as to what type of spells each magic tradition contains?


Hello Everyone,

I'm planning to start a new Pathfinder Campaign in Toronto, Ontario and I'm looking for a few players. I am planning to run the "Carrion Crown" Adventure Path, and I'm hoping to find 2-3 players to add to our group.

We will be playing weekly out of my home near Sheppard & Don Mills (near Don Mills Subway Station). We will probably be playing on a weeknight, but the exact day depends on everyone's schedules.

If anyone is interested in joining a new campaign, please send me an email at JeffreyTT@sympatico.ca

- Jeffrey


Still waiting to get a copy of the Gamemastery Guide. Although a lot of the stuff in the book sounds useful, I'm most curious about the new rule systems, especially for "Chases" and "Mysteries and Investigations". Just wondering if anyone with the book can share their opinion on this chapter of the Gamemastery Guide.

Thanks.

- Jeffrey