Hey peeps, not to resurrect an old thread, but my group will be undertaking this adventure in a month or so, so took the info presented here and made a single reference document. I have not yet edited it, but feel free to check it out, download it, or comment with ideas. I am setting it on the Island of Kortos outside of Absalom...the Red Hand pushing out or recruiting the centaurs and harpys into their army.
I am unable to attend PaizoCon this year (sad) and so in dedication to the amazing people I've had the pleasure to work with and to the supporters of Paizo's great products...I wanted to give a little bit of my time to make a quick map. Feel free to use it in a campaign or not. :)
I call it Emptyskull Mountain. It was created by the Leonardo Da Vinci of goblins and carved into a small mountain range...
Map Here: Emptyskull Mountain
Just threw this together for a quick reference.
Jeff - Ice-9 - CG android soldier 1
Hey Mythraine,Sorry I missed this on the product page.
1. Monster classes did not include any favored class bonuses, this will change in the update release that is soon to be released. Until then, yes, just use favored class bonus on any character classes taken.
2. In your example CL7 is correct. :)
Jared Thaler wrote:
Hey Jared,My initial thought was to have the platforms in descending elevation from left to right, so that A5a was around 230 ft. above cavern floor, A5b 220 ft., and then A5c 210 ft. This would leave A6 at 200 ft., allowing players which make it A5a to be able to jump down from one platform to the next and finally make the jump into A6.
Janet Kuhlmann wrote:
This might be a little too late, but if the players have trouble solving this challenge, the GM could hold up their own fingers or draw hands showing the numbers as a Visual Aid. Alternatively, the GM could allow something like a successful DC 18 Perform (musical instruments, including [keyboard, sing, string, and wind instruments]) or Knowledge (history) skill check to recall the melody of an ancient Jistkan nursery rhyme to be played. If they fail at this, they may possibly open the door by casting a spell with a sonic descriptor.