Jeff St. Pierre |
Strife2002 wrote:So this weekend I'll be GMing the first session of my first new campaign...We have three house rules that I think would help this situation:
1) Fun, means fun for everyone.
2) No Evil characters*
3) No evil players
*may be amended at group consensusWe just rid of the GF of one of my players that was allowed into the group. She, a 30-something woman, insisted on playing a CN Elf Princess Sorcerer (Fey bloodline of course) who blamed her alignment for nonsense decisions and idiocy. Oh yeah she insisted on speaking in character...a grating, nasally falsetto 'baby-girl' voice. I was so happy to kill that character, so happy, so, so happy!
While I don't go out of my way to kill a character off, I'll usually let them get away with it for a session or two, with no consequences. In my experience, if you fight them on it or show that it's getting under your skin, they'll just do it more. I had a character that exhibited this exact behavior, and after two sessions, I began to encourage the rest of the players (behind closed doors) to set this character straight or I would eventually have to take matters in my own hands, and then it would seem like I was picking on him, which no one wanted. The other players can help too!
If he/she is still doing it, then their idea of fun is clearly not in line with the rest of the party or yours, and it's probably best to ask them to no longer participate. I always use the tried and tested "The needs of the many outweigh the needs of the one."
Both these approaches have worked perfectly for me in the past, even soliciting an apology from the offending player.