Jeff Nichols 787's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Thanks didn't mean to post it 3 times. Was wondering how the charges would work. I'm seeing that it's treated as a WonderousItem so thought Maybe the effects acted as a belt of dex would.


I hope I didn't post this twice. Phone is going to die soon going to make this Short. I ask confused about costs and other things, to the point can I make a tattoo that gives me Mage Armor and how much would it cost? Making a lv 6 Witch thanks


Yes! The Demiplane sounds perfect. Outsiders that kidnap people from the Material Plane and throw them in their own. I want to have a vast amount of races, but equal. And possibly have as many environments as possible. might be a lot of work though. Make it basically like a prison, instead of a human dominated world, have them all almost equal and predominately against one another. But also have different factions within one another. got to iron things out. How do you quote others?


Some great ideas. I was kind of thinking of making a God who passed the Starstone test. But all he ever really wanted to do was have a small area to have people in basically a state of anarchy. They have total free will and can do whatever they want and have to govern one another.A True Neutral God. One of the ways I want to enforce them having to stay is the God's Paladins won't allow them to leave, but they don't interfere with anything else. I really like the idea about them figuring out what is happening to. Maybe starting out people wonder why they're there, but don't really push the matter. The idea of it being in another plane is awesome too. I'm getting some great ideas. This is my favorite part or playing a game this expansive, finding ways around rules.


Thanks, I really like the ideas of the storms and flying creatures. And I can have teleportation spells land them on Saturn like on Beteljuice. Damn Sandworms.


I want to create a campaign that has a huge area, and is sandboxy as possible, but have my players stay in that area. The goal is to get out of the area. I thought about running it low, or no magic, but when it comes to healing, and fun it kind of sucks.

The premise of my campaign is going to be that people are banished to what I call "The Marsh." It has armies, and natural barriers to keep people in, but my problem is someone casting fly and ruining my game. I want the players to kind of choose their own route. They can either be good and earn there way out, become crime lords and run the area, or do the unthinkable and bust out.

Is there like an curses or anything that I can do to have them stay in the area and keep magic in? Thanks.