Member of Church of Razmir

Jeckyl Shadowbringer's page

32 posts. Alias of baldwin the merciful.

Full Name

Jeckyl Shadowbringer


H, Init +0; Per +5, AC 16, T 11, FF 16, Hp 27/27, F6, R3, W11


4th cleric




6'1, 190lbs







Strength 10
Dexterity 10
Constitution 13
Intelligence 10
Wisdom 21
Charisma 15

About Jeckyl Shadowbringer

Attached is a human 4th level cleric. Diety is Zon-kuthon
Domains: Night (Darkness) and Death
Extra social feat: Voices of Sibyl (+1 bluff, diplo, perf oratory)
Extra social trait: Canter (+5 bluff secret message, +5 SM to detect message)
Extra skill: stealth

I have some gold left over that I will use for scribing buffling scrolls or limited situation scrolls.

I need to go through the skills Herolab has listed sometimes the prgram doesn't catch the bonus class skills.

He gets the spiked chain through his deity but I envision him simply using masterwork club as his melee weapon of choice.

Jeckyl Shadowbringer
Male Human Cleric 4
LE Medium Humanoid (human)
Init +0; Senses Perception +5


AC 16, touch 11, flat-footed 16 (+5 armor, +1 deflection)
hp 27 (4d8+4)
Fort +6, Ref +3, Will +11


Speed 20 ft.

Melee: Cestus +3 (1d4/19-20/x2) and
Dagger: +3 (1d4/19-20/x2) and
Masterwork Club: +4 (1d6/x2) and
Masterwork Spiked chain: +4 (2d4/x2) and
Unarmed strike: +3 (1d3/x2)
Ranged Light crossbow: +3 (1d8/19-20/x2)

Special Attacks bleeding touch 2 rounds (8/day)
Spell-Like Abilities Bleeding Touch 2 rounds (8/day)

Cleric Spells Prepared (CL 4):

2 (3/day) Spiritual Weapon, Sound Burst (DC 17), Hold Person (DC 17), Blindness/Deafness (DC 17)

1 (5/day) Divine Favor, Murderous Command (DC 16), Bane (DC 16), Shield of Faith, Bless, Sleep (DC 16)

0 (at will) Purify Food and Drink (DC 15), Detect Magic, Guidance, Light


Str 10, Dex 10, Con 13, Int 10, Wis 21, Cha 15

Base Atk +3; CMB +3; CMD 14

Feats: Blind-Fight (deity), Channel Smite, Scribe Scroll (human), Selective Channeling, Voice of the Sibyl (bonus)

Traits: Canter (bonus), Deft Dodger, Indomitable Faith

Skills: fav class

Acro +0
Appraise +4, 1R+3CS
Bluff +5/10, 2R, +2 Abil, +1 feat, +5 canter secret message
Climb 0
Diplomacy +8, 2R, +3CS, +2 Abil, +1 Feat
Escape Artist 0
Fly 0
Heal +9, 1R,+3CS, +5 Abil
Knowledge (nobility) +4, 1R +3CS
Knowledge (planes) +4, 1R +3CS
Knowledge (religion) +4, 1R +3CS
Linguistics +5, 2R +3CS
Ride 0
Sense Motive +10/15, 2R, +3CS, +5abil, +5 canter secret message
Spellcraft +5, 2R +3 CS
Stealth 4, 1R +3CS(bonus trait)
Swim 0

Languages Common, Elven, Infernal

SQ aura, cleric channel negative energy 2d6 (5/day) (dc 14), domains (death, night), night hunter (2 rounds) (8/day), spontaneous casting

Combat Gear: Wand of cure light wounds; Other Gear +1 Chain shirt, Cestus, Dagger, Light crossbow, Masterwork Club, Masterwork Spiked chain, Cloak of resistance +1, Headband of inspired wisdom +2, Ring of protection +1, 208 GP


Bleeding Touch 2 rounds (8/day) (Sp) - 0/8
Cleric Channel Negative Energy 2d6 (5/day) (DC 14) (Su) - 0/5
Dagger - 0/1
Masterwork Club - 0/1
Night Hunter (2 rounds) (8/day) (Su) - 0/8
Wand of cure light wounds - 0/50

Special Abilities:

Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.

Bleeding Touch 2 rounds (8/day) (Sp) Melee touch attack deals 1d6 bleeding damage.

Blind-Fight Re-roll misses because of concealment, other benefits.

Canter If someone uses Bluff to give you a secret message, they get +5, if you attempt to intercept a secret message with Sense Motive, you get +5.

Channel Smite Channel energy can be delivered through a Smite attack.

Cleric Channel Negative Energy 2d6 (5/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.

Cleric Domain (Night) Associated Domain: Darkness

Night Hunter (2 rounds) (8/day) (Su) Become invisible to all but darkvision in dim light or darkness.

Selective Channeling Exclude targets from the area of your Channel Energy.

Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.

Voice of the Sibyl Gain bonus to Bluff, Diplomacy, and Perform (oratory) checks

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