Lem

Jazz Brambleshanks's page

24 posts. Alias of Redline058.


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Male Halfling Bard 1

"And just when this was getting fun, too..." Jazz complains. "Now give me my bolt back."


Male Halfling Bard 1

Jazz cocks his crossbow with a florish and strikes a hunter's pose, aiming briefly at the guard's face before swinging it slightly away. "Co-operate with us, chump, or your fate gets fugly. That's the law of Jazz."


Male Halfling Bard 1

Jazz's last shot did 1d4 ⇒ 1 damage

Jazz looks down the pathway to the right to see if there's any sign of the escaping girls 1d20 + 1 ⇒ (7) + 1 = 8

Then he takes another shot at the farthest running target 1d20 + 5 ⇒ (20) + 5 = 251d4 ⇒ 3


Male Halfling Bard 1

Jazz yells at Grim
"They're getting away!" and then shoots one in the back with his crossbow
1d20 + 5 ⇒ (12) + 5 = 17 roll to hit


Male Halfling Bard 1

stealth check 1d20 + 6 ⇒ (10) + 6 = 16


Male Halfling Bard 1

Jazz follows Chi but does not leave the building and attempts to hide in shadows as he approaches the exit (please remind me how to do skill rolls in this system)


Male Halfling Bard 1

"What a dump!"


Male Halfling Bard 1

perception 1d20 + 5 ⇒ (12) + 5 = 17
looking all around at whatever is shiniest or colourful or attractive


Male Halfling Bard 1

Then Jazz smiles like a lost relative with beach front property to sell.


Male Halfling Bard 1

"Help us out and I'll write a song about ya! Make ya famous!" Jazz blurts confidently from behind Grim. "I perform all over the country!"

Bluff check (though Jazz might actually believe this himself)
1d20 + 7 ⇒ (1) + 7 = 8


Male Halfling Bard 1

"Grim? Fenster was just asking. You can say it's not for trade."


Male Halfling Bard 1

Jazz suppresses a laugh.


Male Halfling Bard 1

"yeah...like he could cough on us."


Male Halfling Bard 1

Jazz looks at Grim again and notes the cold hostility behind his eyes. "Yeah," he finally whispers back. "Horns bad."


Male Halfling Bard 1

Jazz considers Chi's advice.
Wisdom roll 1d20 - 1 ⇒ (13) - 1 = 12


Male Halfling Bard 1

Jazz watches for a moment longer to see if anything responds to the sign being knocked over. Then he joins the rest of the group. Coming from a farm upbringing, avoiding the droppings comes naturally. He points to them when he catches up and says "Grim. You shouldn't leave such big tracks!" and laughs.


Male Halfling Bard 1

Jazz remarks with snide derision "If Fenster made the sign, he's a definite idiot. Can't even spell good." Then Jazz decides he's going to see if he can hit the sign with a sling bullet from here...
To hit 1d20 + 4 ⇒ (18) + 4 = 22


Male Halfling Bard 1

"Yeah. I see 'em. Webs and stuff too. Maybe a basement we don't want to fall into." Then he turns to Grim with a snicker. "Hey, don't get all excited there, big guy. Just 'cause there's crabs doesn't mean the Tower Girls have been here already."


Male Halfling Bard 1

Jazz perception roll 1d20 + 5 ⇒ (18) + 5 = 23


Male Halfling Bard 1

Jazz takes a quick pondering glance back at Kasadei....woondering if she might be just a little "butch"?


Male Halfling Bard 1

Jazz just laughs. "That's funny, Grim! See..I knew you'd be good for my act." Then he turns to Fosco. "So, where we off to buddy?"


Male Halfling Bard 1

"The Tower Girls...hmmm... yeah...I can see it now...five nubile beauties as backup singers and dancers...Jazz and the Tower Girls...I'd pack 'em in!"
Bluff roll 1d20 + 3 = 17 (ooc=tried the brackets/code 1d20 + 3 ⇒ (5) + 3 = 8 and nothing happened)


Male Halfling Bard 1

Jazz steps up, a bit irate but with a smile. "We're kinda new here. Maybe if we had a list of criminals to go by... unless all old bums on the beach are wanted men? But if that was the case we'd have to turn in Chi here, right?" and he laughs.


Male Halfling Bard 1

"Hey, Fosco. Tell them about the girl and the old mage who wanted us to turn him in. "
Then Jazz turns to the guard and puts out a hand "Jazz Brambleshanks! Comedy and Song are my specialties. You guys know of a pub that needs an upgrade of merriment and laughter?"
diplomacy roll 15