Griffon

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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Grand Lodge

Archaeologist (Bard): I love these guys. Unlike base bards, which tend to emphasize buffing the rest of the party (and perhaps knowledge checks) over anything else, the archaeologist is a true 'do-anything' class. Because the scaling luck bonus applies to so many things and because of the versatility of rogue talents, archaeologists can be front-line fighters, ranged damage-dealers, investigators, and trap-finders, all at once. I think it's also important to note that they aren't particularly amazing without the "Fate's Favoured" trait (+1 luck bonus for limited rounds/day isn't great... +2 is amazing).

Warrior of the Holy Light (Paladin): I don't think that spells are totally necessary for the Paladin concept. Although they're fun, especially for more experienced players, the buffs and extra healing that the WHL gets seem just as "Paladin-y." I'll throw in the Ranger archtype(s) that swap out spellcasting here, too. I've had players who don't want to track spells on their martial characters, but have good concepts for particular classes.

Tinkerer (Alchemist): I love the gadgets more than I like elixers and potions. I know it's pretty easy to just flavour the basic alchemist this way, but it's nice when the mechanics of the class actually reflect your concept for the character.

Holy Gun (Paladin): Oh boy, this archtype is all kinds of bad. You're way better off just taking a level of gunslinger and then going into Paladin. But man, is the concept badass. The Black Powder Inquisition option for Inquisitors gives a similar frontier-justice feel. This might be cheating a little, since secretly I just want guns in the PF2 core. I know it's unlikely, but man do I love flintlock fantasy.

Skirmisher (Fighter): I think having the option for a "Ranger-y" character without the direct bond to the natural world is important. This is actually a pretty interesting archtype, since it seems to have a list of "class feats" (Conditionings) attached to it! As it's a newer archtype, I'm curious if 2nd Ed's development influenced it at all!

Grand Lodge

Hrm... I tend to house rule a lot of stuff, but usually only on a case-to-case basis, and it tends to be more the creation of new abilities rather than the modification of rules.

I do usually waive Combat Expertise and Precise Shot when people complain about them. And if someone had a really good RP concept for an 'alignment restricted' character, then I certainly wouldn't have an issue with that.

Oh, other than that, the shield rules, where shields are treated both as weapons and not-weapons and can be enchanted in two separate ways... those really irritate me, but I've yet to actually come up with a better house rule.

Grand Lodge

Thanks very much!

Grand Lodge

Heya!

Trying to place a pdf order seems to just toss me back to my main shopping cart screen, right after the bit where it asks me for my card security number.

Not sure if it's a glitch or if I'm doing something wrong, but I'd appreciate any help you can give!