William Ronald wrote:
Welcome aboard, Jay! Any thoughts about swords in RPGs based on your own expertise?
That's a big can of worms. I'll suppress the urge to go on a know-it-all nerdissertation on one of my favorite topics. :-)
I'll just make two points:
First, weight is the most anachronistically silly thing perpetuated in RPGs. Swords--and, indeed, all functional weapons--are lighter than we popularly believed. As an example, I have a replica of one of the largest swords that was ever actually used for combat, a Germanic greatsword, that weighs only a bit over four pounds. Even at that weight, the inertia you have to work with is pretty intense.
Second, and I don't want to stir up a storm of controversy here, I am always slightly amused by the way that we roleplayers want to designated fine-grained differences in the damage capacity between weapons. So much more important is how the weapon was designed to be used and how skillful the wielder is. That's one of the reasons why I generally really like the combat maneuver system in Pathfinder. It makes a workable system to account for some of the more important distinctions between weapons via the special qualities.