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My son and I just played through Thassalonian Sins and were confused by what counts as a "defeat" in this adventure. Do the villains get put under the adventure card after their first defeat or do they run to the an open location deck like standard adventures? Or are they defeated immediately the first time? Seems a bit overly tedious to chase them all down to one location and have nothing but villains left. It takes away all the mystery out of it when 2 players are playing at 4 locations with 3 villains. It feels like a grind after the first couple of locations are closed.


What do you all think about the Weapon Master power: "When playing a weapon, you may recharge it (_ or shuffle it into your deck) instead of discarding it." Is shuffling the weapon in your deck significantly better than recharging it?


Yup, it was a Christmas gift, and I've already got a couple characters already through the Skinsaw Adventure. Love the game! Can't wait to share with more people.

Also, I loved the Jim Zub, Pathfinder comic book published by Dynamite Comics. Reading all those made this game even more fun for me. It really helps to bring the characters to life.


kysmartman wrote:
Hawkmoon269 wrote:

I find perils useful for three reasons.

1. The skill feat for completing it.
2. The cards you can acquire to make your deck stronger before starting rise of the runelords. Though this isn't guaranteed.
3. Testing out your character so you are comfortable with how he/she plays before the real challenge starts.

#2 is the biggest reason to do it. Look at how small the Item pile is and then remember that Holy Candle and both Masterwork Tools are in there. Plus every scenario is a great opportunity to get the really good weapons too. Oh, and most of the Barriers are beneficial ones too thus you get more weapons and items (spells, not so much for the Arcane people as they have to wait for AP1 though 2 Holy Lights make the Divine casters very happy).

My biggest reason for playing Perils every time I start a new character/group is quite simply because it's fun. I laugh and weep simultaneously at how many times I've lost and or died in Brigadoom! That scenario was a lot more challenging and more entertaining than most "starter" missions.