Elf Archer

Jathal Mitheralia's page

151 posts. Alias of DBH.


Full Name

Jathal Mitheralia

Race

Elf

Classes/Levels

Slayer 1. Hp 11/12. AC15. F +3, R + 5. W + 1. Init + 4. Perception + 8. Portrait

Gender

Female

Size

Medium

Alignment

CG

Strength 14
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 12
Charisma 13

About Jathal Mitheralia

JATHAL

Female Elf slayer 1. CG medium humanoid (elf)

Init +4; Senses Low-Light Vision, Perception +8,

Languages Common, Draconic, Elven, Orc, Sylvan

AC 15, touch 13, flat-footed 12. hp 12 (1HD)

Fort +3, Ref +5, Will +1, +2 vs. enchantment spells and effects

Abilities Str 14, Dex 16, Con 12, Int 16, Wis 12, Cha 13
Base Atk +1; CMB +3; CMD 16

Ranged composite longbow str +0 +4 (1d8/x3), within 30 ft. +5 (1d8+1)
Melee elven curve blade (two handed) +3 ((two handed) 1d10+3/18-20)
Melee dagger (cold iron) +3 (1d4+2/19-20)
Ranged dagger (cold iron/thrown) +4 (1d4+3/19-20), within 30 ft. +5 (1d4+3)
Melee dagger (alchemical silver) +3 (1d4+1/19-20)
Ranged dagger (alchemical silver/thrown) +4 (1d4+2/19-20), within 30 ft. +5 (1d4+2)

Special Qualities Elven Immunities, Elven Magic, Keen Senses, Low-Light Vision, Studied Target, Track +1, Weapon and Armor Proficiency, Weapon Familiarity,

Feats Point-Blank Shot

Skills (* Background skills)
Acrobatics +7, (+1)
Bluff +1,
Climb +6,
*Craft Traps +7, (+1)
Disable Device +4, (+1)
Disguise +1,
Escape Artist +3,
Heal +1,
Intimidate +1,
Knowledge (Dungeoneering) +7, (+1)
Knowledge (Local) +7, (+1)
Perception +8, (+1)
*Profession Cook +5, (+1)
Ride +3,
Sense Motive +5, (+1)
Stealth +7, (+1)
Survival +5, Survival (Follow or identify tracks) +6, (+1)
Swim +2,

Possessions leather; outfit (traveler's); thieves' tools; arrows (20) (x3); arrow, blunt (20); Composite Longbow STR +0 ; Wrist Sheath, Spring Loaded [ Dagger (Cold Iron); ]; Wrist Sheath, Spring Loaded [ Dagger (Alchemical Silver); ]; Backpack, Common [ Waterproof Bag; Waterproof Bag; Survival Kit (Common); Rope (Silk/50 ft.); Bedroll; Blanket; Grappling Arrow; Grooming Kit; Mess Kit; Oldlaw Whiskey (Bottle); ]; Waterproof Bag [ Elven Trail Rations (x8); ]; Waterproof Bag [ Soap (per lb.); ]; Belt Pouch [ Whetstone; Flint and Steel; String (50 feet); Sewing Needle; ]; Canteen ; Hip Flask ;

Elven Immunities (Ex) Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.

Elven Magic (Ex) Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

Frontier-Forged (Any Frontier Area) A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus on Perception checks and a +1 bonus on Survival checks made to get along in the wild.

Keen Senses (Ex) Elves receive a +2 bonus on Perception skill checks.

Low-Light Vision (Ex) You can see x2 as far as humans in low illumination. Characters with low-light vision have eyes that are so sensitive to light that they can see twice as far as normal in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can read a scroll as long as even the tiniest candle flame is next to her as a source of light. Characters with low-light vision can see outdoors on a moonlit night as well as they can during the day.

Studied Target (Ex) A slayer can study an opponent to gain a +1 bonus on Bluff, Knowledge, and Sense Motive; a +1 bonus on Perception, and Survival checks attempted against that opponent; and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against 1 opponents at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target. If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll). At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1.. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place. A slayer can study an opponent he can see as a move action.

Tactician You know how to take advantage of enemies who are unprepared for your assault. You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

Track (Ex) You gain +1 to Survival checks made to follow tracks.

Weapon and Armor Proficiency A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).

Weapon Familiarity (Ex) Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word "elven" in its name as a martial weapon.

Background elements.

Jathal is of the Tiri Kitor. While she understands the need to protect the Marth forest from those who would exploit it, she much prefers hunting down and removing Orcs and Hobgoblins to dealing with humans.
While Jathal is pleasant company, and attractive, her focus on hunting and killing those she considers a danger to her people can put some off. As she’s felt little or no interest in romance at this stage of her life, this doesn’t worry her.
Jathal is of average height, slender and attractive, with black hair tied back, and her skin lightly tanned from the time she spends outdoors. Her eyes are green, she prefers to wear her armor rather than dresses, and she has a habit of twirling a dagger in her fingers when she’s idle. Her sense of humor is very dry, and tends towards sardonic, black humor.
She does enjoy meeting those of other races, such as Humans, Dwarves and Halflings. As long as it’s somewhere the meeting can be peaceful, such as Brindol. There she can be quite sociable and enjoy herself browsing the market and sampling the various alcoholic drinks to be had.
Rather than deal with threats as they arise Jathal hopes to one day be involved in a campaign or organised hunt of those she hates. Getting together with others to hunt down and eliminate Orcs is something she thinks would serve Elsir vale better than waiting for another Red hand to arise.

Goals.

Jathal wants to be more active in seeking out and killing the enemies that threaten the vale. If that means working with Humans and Dwarves then so much the better.
She also has a strong case of wunderlust. While she loves her home, she wants to get out and see more of the world.

Secrets.

The one Jathal knows: She observed a group of Humans hiding a cache of treasure in the Marth forest. As they were not cutting trees, or hunting she didn’t confront them. Since they seemed a suspicious group Jathal waited until they left, then shifted the cache to a site only she knows of. Planning to open the chest and see what is inside it when she has the skills to deal with traps and locks.
The one she doesn’t: When the group of Humans discovered the cache was gone they argued among themselves and turned to conflict. The only survivor has since used scrying magic to find the identity of the person who moved the cache, and is now looking for Jathal.

People.

Ereval, the leader of the patrol group Jathal is a member of. A veteran of scouting and patrols, Ereval worries about Jathal’s obvious hunger for combat and danger. He tries to give her guidance and mentor her in patience.
Soumral Miteralia. Her mother is an Elven wizard. She loves her daughter but can’t begin to understand how the child of two scholarly Elves grew into such an adventurous combat seeker? This has left them little connection with each other and Soumral finds the gap growing wider the more time Jathal spends away from home.
Losk Orckiller. A Dwarven ranger with a deep hatred of Orcs. There is little they have in common aside from the mutual desire to rid the vale of Orcs and others like them. Jathal killed several Orcs who Losk had been hunting. The Dwarf regards that as theft of his rightful kills and insulted Jathal bitterly. The pair are now very hostile to each other.

Quirks.

Jathal has a sense of humor, she’s just remarkably deadpan in expression. Tending to be taken seriously even when she means to joke.
She has developed a taste for Whiskey, and drinks it like most Elves would drink wine, it also makes her feel flirty, and sadistic. Leaving the object of her attentions both confused, frightened and aroused.
Jathal can’t forget the look on her mother’s face when Jathal refused the train as a mage. It angers her because she had no desire to simply be what her parents thought she should be, and it saddens her because she loves her mother and wishes she could make her happy.