Ranger

Jasariel's page

168 posts. Organized Play character for The Sesquipedalian Thaumaturge.


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Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

That is quite good to hear, thank you for finding it out Nefreet.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Keeping her shield raised, Jasariel repeats her efforts to stab the bunyip.

+1 striking trident: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d8 + 5 ⇒ (3, 2) + 5 = 10

+1 striking trident: 1d20 + 12 - 5 ⇒ (11) + 12 - 5 = 18
Damage: 2d8 + 5 ⇒ (4, 2) + 5 = 11

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel turns her focus to the bunyip as it flanks around the group. She tries a couple of stabs at the beast before bracing her shield against its retaliation.

+1 striking trident: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 2d8 + 5 ⇒ (7, 2) + 5 = 14

+1 striking trident: 1d20 + 12 - 7 ⇒ (1) + 12 - 7 = 6
Damage: 2d8 + 5 ⇒ (7, 4) + 5 = 16

Not Shield Blocking this time, just the AC bonus.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

As the sharks reach the party Jasariel raises her trident and summons a crash of sound which ripples outward through the water, slamming into three of the attacking animals before dissipating just as it reaches Hannah.

3rd level Sound Burst: 3d10 ⇒ (1, 8, 6) = 15 with a DC 21 basic Fort save.

Jasariel then lowers her weapon and attempts to drive it into the shark directly in front of her.

+1 striking trident @Cyan: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 2d8 + 5 ⇒ (6, 2) + 5 = 13

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel is about to perform an elaborate prayer to Gozreh asking her to sway the eel to join their cause, but just as she finishes finding a piece of coral to serve as a focus for the ritual she notices Dranald's success.

"I hope the battle goes as smoothly as your ally-gathering."

Nice!

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

"Well that went a lot better than I would have guessed."

Jasariel uses the brief respite to rest and recover from her repeated knockouts by the dragon turtle.

Removing wounded since she's at full HP.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

DC 15 Athletics to Swim: 1d20 + 11 ⇒ (19) + 11 = 30

Jasariel swims past Farryn to get a clearer shot at the enemy, then hurls her trident through the water at the animated corpse being engaged by Gedrim's summoned eel. After drawing the weapon back to her hand she raises her shield against the coming onslaught.

+1 striking returning trident -range @Yellow: 1d20 + 12 - 2 ⇒ (9) + 12 - 2 = 19
Damage: 2d8 + 5 ⇒ (6, 8) + 5 = 19

Will Shield Block if hit.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel tries to help deal with the kelp and disrupt the ritual, but much of her knowledge doesn't seem to apply underwater and she has some difficulty with both tasks.

Survival (T): 1d20 + 12 ⇒ (6) + 12 = 18

Nature (E): 1d20 + 13 ⇒ (5) + 13 = 18

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel floats unconscious in the water for a moment before Dranald's spell partially mends her wounds and she drifts back into awareness. She raises her shield to guard against more attacks from the enormous turtle, then circles part way around it to hopefully split its attention between her and Hannah.

DC 15 Athletics to Swim: 1d20 + 11 ⇒ (6) + 11 = 17

Once in position Jasariel makes another attempt at stabbing the beast with her trident.

+1 striking trident: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d8 + 5 ⇒ (6, 1) + 5 = 12

Will Shield Block if hit.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Reflex: 1d20 + 10 ⇒ (17) + 10 = 27

Jasariel hesitates briefly as she considers reversing course to come to Ukh's aid, but decides that the alchemists and Gedrim can handle his attacker.

DC 15 Athletics to Swim: 1d20 + 11 ⇒ (19) + 11 = 30
DC 15 Athletics to Swim: 1d20 + 11 ⇒ (7) + 11 = 18

Putting on a burst of speed Jasariel reaches the dragon turtle despite its blast of steam and attempts to drive her trident beneath its shell.

+1 striking trident: 1d20 + 12 ⇒ (4) + 12 = 16
Damage: 2d8 + 5 ⇒ (1, 4) + 5 = 10

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Right, thanks.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

DC 15 Athletics to Swim: 1d20 + 11 ⇒ (12) + 11 = 23
DC 15 Athletics to Swim: 1d20 + 11 ⇒ (3) + 11 = 14
DC 15 Athletics to Swim: 1d20 + 11 ⇒ (14) + 11 = 25

25 feet of movement total, I think.

Jasariel swims forward to join her allies on the front line, though her progress is slow.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel swims as quickly as she can to assist the unconscious sailor and corral the escaping supplies, mentally calling on She Who Guides the Waves to speed her passage through the water.

Athletics (T) to Rescue Survivor: 1d20 + 11 ⇒ (15) + 11 = 26

Athletics (T) to Salvage Crates: 1d20 + 11 ⇒ (17) + 11 = 28

If she has time, she also swims over to Hannah and rushes through the incantation on a scroll before the water renders it illegible, imbuing her with valor before the fight with the dragon turtle.

If it won't prevent her from trying both tasks (or in place of one of them if someone else has already succeeded at it) Jasariel will use her scroll of heroism on Hannah.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel moves sideways along the edge of the ship until three of the attackers are lined up in front of her, then levels her trident at them.

"Tempestuous Sky Father, grant me a shard of your eternal lightning that I may strike my enemies from the face of your creation!"

A crackling ball of electricity swells around the trident's prongs before leaping out and blasting through three of the scaled humanoids.

Lighting Bolt: 4d12 ⇒ (6, 6, 6, 1) = 19 with a DC 21 basic Reflex save

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

PLAYER: The Sesquipedalian Thaumaturge
CHARACTER: Jasariel
PFS ID#: 270872-2002
STARTING XP: 52
Item Purchases: +1 armor potency rune (160 gp)
STARTING GOLD after purchases: 1.15

Herbalism Lore DC 18 to Earn Income: 1d20 + 7 ⇒ (8) + 7 = 15
8cp x 8 = .64 gp

BOONS:
Faction: Verdant Wheel
Sand Slide (3 uses)
Cryptid Scholar (3 uses)
Doom Averted
Wayfinder
Amateur Genealogist (2 uses)
Big Game Hunter (3 uses)
Light in the Dark
Narsen's Web
Team Player (3 uses)
Engraved Wayfinder

Scenario Consumables: scroll of heroism

Verdant Wheel

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N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

I think I'll be sitting this one out, as I don't have a low enough level character or the time to make one right now, and I'd rather not use a pregen. Best of luck, and I'll create a new character at some point relatively soon so I can play in future 1-4s.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

When Merisiel's potion wakes her up again, she mutters, "Just run, we can't win this," and then pretends to be unconscious rather than risking more blows from the trolls.

Stealth (T) if necessary: 1d20 + 8 ⇒ (15) + 8 = 23

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Hannah's words filter slowly into Jasariel's brain as she regains consciousness, until a sudden realization of her predicament firmly restores her awareness. After a moment's hesitation she decides to follow Hannah's command, at least until she's out of the trolls' reach.

Raising her shield against a potential strike from the troll who didn't contribute to Ukh's fall, Jasariel staggers to her feet and then retreats.

Will Shield Block if hit.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Wow. The lack of AoOs on most enemies in 2E really lulls you into a false sense of security.

DC 11 flat check: 1d20 ⇒ 11

Verdant Wheel

1 person marked this as a favorite.
N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

When the trolls charge, Jasariel reflexively stabs at the one directly in front of her with her trident.

+1 striking trident @Purple: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d8 + 5 ⇒ (5, 2) + 5 = 12

Hearing Hannah's cry, she then looks back over her shoulder and calls down a blast of thunder on the three trolls to the north of the group.

3rd level sound burst: 3d10 ⇒ (9, 3, 10) = 22 with a DC 21 basic Fort save.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Reflex: 1d20 + 10 ⇒ (16) + 10 = 26

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Acrobatics (U): 1d20 + 1 ⇒ (5) + 1 = 6

Jasariel listens dubiously to Farryn's advice as she prepares to brave the ice. When she finally makes her attempt she slips in seconds, sending her trident spinning out across the ice as she sprawls.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Tried to post yesterday but the site must have eaten it. Farryn, did you mean to say Jasariel's shield in your post about healing and repairs? I don't think Hannah has one. If so thanks.

Jasariel joins the group visiting the Molwan family. She tries to assist Dranald by whispering a prayer for easy interactions with animals.

Nature (E) to Aid: 1d20 + 13 ⇒ (12) + 13 = 25

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Keeping her shield up, Jasariel goes after the remaining adjacent wolf with her trident.

+1 striking trident @Red: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 2d8 + 5 ⇒ (7, 8) + 5 = 20

+1 striking trident @Red: 1d20 + 12 - 5 ⇒ (18) + 12 - 5 = 25
Damage: 2d8 + 5 ⇒ (8, 8) + 5 = 21

Will Shield Block if hit.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel grabs her new shield from its position on her back and swings it up to provide a barrier against the wolves. She then levels her trident at the wolf Ukh targeted and attempts to skewer it.

+1 striking trident: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d8 + 5 ⇒ (8, 8) + 5 = 21

Will Shield Block 8 damage if hit.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

PLAYER: The Sesquipedalian Thaumaturge
CHARACTER: Jasariel
PFS ID#: 270872-2002
STARTING XP: 48
Item Purchases: minor sturdy shield (100 gp)
STARTING GOLD after purchases: 77.15

Herbalism Lore DC 18 to Earn Income: 1d20 + 7 ⇒ (11) + 7 = 18
5sp x 8 = 4 gp

BOONS:
Faction: Verdant Wheel
Sand Slide (3 uses)
Cryptid Scholar (3 uses)
Doom Averted
Wayfinder
Amateur Genealogist (2 uses)
Big Game Hunter (3 uses)
Light in the Dark
Narsen's Web
Team Player (3 uses)
Engraved Wayfinder

Scenario Consumables: scroll of heroism

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

Mentally reciting a litany to Gozreh, Jasariel slows her breathing to minimize the effect of the smoke as she runs.

Survival: 1d20 + 10 ⇒ (15) + 10 = 25

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Reflex: 1d20 + 9 ⇒ (4) + 9 = 13

Jasariel tries to dodge the falling segments of roof but isn't particularly successful. Upon encountering the acidic mist she does her best to use the chemicals in some of the intact flasks to create a gas which will counteract the danger, though her lack of familiarity with most of the ingredients forces a lot of guesswork.

Crafting (T): 1d20 + 6 ⇒ (8) + 6 = 14

Sorry for the intermittent posting, I've been really busy with school this week but should be more consistent now.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel tries to continue dodging past the roots, but finds herself blocked at every turn by their flailing.

DC 18 Nature: 1d20 + 11 ⇒ (3) + 11 = 14

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

With a muttered prayer and a wave of her trident, Jasariel tries to disrupt the power controlling the roots and return them to their natural state.

Nature (E): 1d20 + 11 ⇒ (8) + 11 = 19

Jasariel isn't taking the fingers but won't object if someone else wants to.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel nods. "I see no reason not to grant your request, Amkha."

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

@Papa Svirf: I believe Jasariel is still down 15 hp, so that would be appreciated.

Seeing that Farryn is having difficulty with the final inscription, Jasariel steps forward and murmurs, "Eternal and Transcendent Gozreh, may the runes of the one-eyed ancients be to me as the clearest birdsong." Her eyes glow with a faint green light and she translates the words on the basalt finger, along with any other writings that haven't been fully deciphered.

Casting comprehend language to understand Cyclops.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

I did not expect the hand to be the most difficult part of this fight....

Keeping her shield up, Jasariel continues doing her best to skewer the hand.

+1 striking trident: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d8 + 4 ⇒ (3, 8) + 4 = 15

+1 striking trident: 1d20 + 10 - 5 ⇒ (1) + 10 - 5 = 6
Damage: 2d8 + 4 ⇒ (2, 2) + 4 = 8

Will Shield Block if hit.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel decides to brave the hand's pus in order to prevent it from targeting Papa Svirf again. Raising her shield, she strides forward and tries to drive her trident into the undead.

+1 striking trident: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 2d8 + 4 ⇒ (8, 7) + 4 = 19

Will Shield Block if hit.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel hurls her trident at the remaining undead, draws it back to her hand, and aims it at Papa Svirf, providing him a short burst of healing energy.

+1 striking returning trident: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d8 + 4 ⇒ (4, 2) + 4 = 10

2 action, 1st level heal: 1d8 + 8 ⇒ (1) + 8 = 9

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel staggers as the giant corpse's swing catches her, but manages to keep her footing. She raises her shield defensively before circling around to get behind the undead. Once in position she stabs with her trident.

+1 striking trident: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 2d8 + 4 ⇒ (4, 6) + 4 = 14

Will Shield Block if hit.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

As she hurries to help Farryn, Jasariel rolls her eyes at his attempt to defeat the remaining monster single-handedly instead of pulling back and letting her take the front line.

She enhances her steps with small gusts of wind, getting her to the creature in time to stab at it twice.

Cast agile feet combined with Stride, Strike, Strike

+1 striking trident: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d8 + 4 ⇒ (3, 5) + 4 = 12

+1 striking trident: 1d20 + 10 - 5 ⇒ (14) + 10 - 5 = 19
Damage: 2d8 + 4 ⇒ (7, 8) + 4 = 19

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel switches her healing stream to target Okh, curtailing its strength somewhat to preserve her power.

2 action, 1st level heal: 1d8 + 8 ⇒ (7) + 8 = 15

She then hurls her trident at one of the monsters across the pit before raising her hand to catch the weapon as it comes flying back.

+1 returning striking trident @Yellow: 1d20 + 8 - 2 ⇒ (20) + 8 - 2 = 26
Damage: 2d8 + 4 ⇒ (7, 5) + 4 = 16
Bonus Damage: 2d8 + 4 ⇒ (3, 2) + 4 = 9

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel attempts to tug herself free of the ensnaring filament yet again, then aims her trident across the pit and sends a stream of invigorating energy into the fallen Papa Svirf.

Athletics to Escape: 1d20 + 9 ⇒ (15) + 9 = 24

2 action, 2nd level heal: 2d8 + 16 ⇒ (1, 1) + 16 = 18

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Seeing Fin-Rhir's plight before she is dragged off, Jasariel tries to yank herself free of the creature's filament so she can move back to help him.

Athletics to Escape: 1d20 + 9 ⇒ (19) + 9 = 28

Assuming that's successful...
She gives the monster a parting jab of her trident and then pulls back to within healing range of Fin-Thir.

+1 striking trident: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d8 + 4 ⇒ (5, 7) + 4 = 16

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

"What sort of bones were they, that the excavation team found?" Jasariel asks.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

PLAYER: The Sesquipedalian Thaumaturge
CHARACTER: Jasariel
PFS ID#: 270872-2002
STARTING XP: 40
Item Purchases: striking rune (65 gp)
STARTING GOLD after purchases: 65.23

Herbalism Lore DC 16 to Earn Income: 1d20 + 6 ⇒ (9) + 6 = 15
3cp x 8 = .32 gp

BOONS:
Faction: Verdant Wheel
Sand Slide (3 uses)
Cryptid Scholar (3 uses)
Doom Averted
Wayfinder
Amateur Genealogist (2 uses)
Big Game Hunter (3 uses)
Light in the Dark
Narsen's Web
Team Player (3 uses)
Engraved Wayfinder

Scenario Consumables: scroll of restoration

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel thanks Eliphaz for the healing once she finally regains consciousness.

"Well, that was certainly an... exciting conclusion to our task."

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel considers continuing her retreat, but doing so would only direct the statue's ire against her more vulnerable allies. Instead she steps forward and desperately attempts to chip away at the resilient construct with her trident.

+1 Trident: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

+1 Trident: 1d20 + 10 - 5 ⇒ (6) + 10 - 5 = 11
Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel runs past the statue to where Farryn was, quickly stabs at it with her trident, then follows her comrades in their retreat.

Stride, Strike, Stride

+1 Trident: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Looking increasingly worried by the construct's apparent power, Jasariel pulls out the healing scroll she brought for the mission and tries to get Hannah back on her feet.

2 action, 1st level heal: 1d8 + 8 ⇒ (4) + 8 = 12

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Fortitude (E): 1d20 + 9 ⇒ (6) + 9 = 15

"Probably not too fast, particularly with those roots entangling it. Everyone pull back to the south in a few seconds?"

Jasariel tries another stab now that the construct is hopefully distracted, then channels some positive energy into Hannah.

+1 Trident: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

2 action, 1st level heal: 1d8 + 8 ⇒ (6) + 8 = 14

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Ah, right. That is annoying. I guess Jasariel will cast sound burst instead of raising her shield then.

Sonic Damage: 2d10 ⇒ (7, 2) = 9 with a DC 19 basic Fort save.

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

"Looks like we may have discovered the source of the disruption, unless we were grossly misinformed about the intended effect of the ritual."

Jasariel draws and readies her shield, though she employs it cautiously to avoid the risk of a powerful blow shattering it. She then tries an experimental stab at the statue.

+1 Trident: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Verdant Wheel

N female half-elf warpriest of Gozreh 5 | HP 58/58 | AC 23+2 | F +11, R +10, W +13 | Per +13 (low-light) | Speed 30 ft | Focus 1/1 | Hero 1/3 | Shield HP 44/64 | Effects: raised shield

Jasariel adds her trident to the torrent of attacks attempting to finish off the final elemental, keeping her shield up.

+1 Trident: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

+1 Trident: 1d20 + 10 - 5 ⇒ (16) + 10 - 5 = 21
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

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