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male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16
![]() I move into the flank with Merlin and strike at F
and again, at F
then I raise my shield. also, I'll have used my reaction to glimpse of redemption the hit on Merlin from Babau F preventing 6 unholy and enfeebled 2 or no damage from the hit ![]()
male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16
![]() Shields of The Spirit only lasts until the start of my next turn or until I'm no longer raising my shield whichever comes first. I strike at CC
and again
and a 3rd time
Then I raise my shield ![]()
male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16
![]() I try and hit CC again
again, at CC
and a third time at CC
Then I raise shield D2 does not take the damage when it attacks me as I don't get the benefit from the spell as it only applies to allies besides for the raise shield. ![]()
male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16
![]() Strike at CC Warhammer: 1d20 + 14 ⇒ (3) + 14 = 171d8 + 4 ⇒ (8) + 4 = 12 2nd strike at CC Warhammer: 1d20 + 1d12 + 9 ⇒ (12) + (7) + 9 = 281d8 + 4 ⇒ (8) + 4 = 12 quickened
Then I cast Shield of the spirits using a focus point. While one of your allies is in your champion's aura, the shields grant them a +1 status bonus to AC, and each time an enemy makes an attack against the ally, the enemy takes 1d4 spirit damage (even if it misses).
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male Dwarf Champion/6 hp 94 ac 24 f14 r8 w13 perc 11 speed20ft class dc 23 melee 16
![]() save for slow fortitude: 1d20 + 13 ⇒ (12) + 13 = 25 save for fear will: 1d20 + 12 ⇒ (18) + 12 = 30 I strike at CC strike: 1d20 + 14 ⇒ (3) + 14 = 17
then I raise my shield bringing my ac to 25 |