Hrokon

Jareth Grimald's page

29 posts. Organized Play character for Mavacas.




Putting up a thread here to see if anyone has any good jokes to say as they cast this spell. I'm playing an enchanting sorcerer at the moment, and I wanted to RP this one up a bit. So here I am trying to pick people brains :)


Hello everyone, I've recently got my creative juices flowing and wanted to start framing up an adventure for some of my friends just incase our DM needs a break.

So I wanted to create an adventure that goes to some crazy locations, and with weird creatures. (and when I got here I saw the Spellgate thread so I might be stealing that lol)

But, there is a catch, Evil Outsiders are totally overdone by my group as either the BBEG or the Saturday morning cartoon evil-guy needed to fill out adventures.

Looking to probe your minds to see if any of you can think up some cool encounters on a different plane, the monsters themselves, and maybe even some sort of planar-political intrigue that doesn't involve the Hells, or the Abyss.

One Idea I had was once the characters get to plane hopping, Go to the Plane of air and do some cloud fighting. the twist is the enemies are fighting amongst themselves, Air elementals vs mephitis, the heroes choose who they want to help and go from there, the twist is they are on moving clouds, and can move to larger or more stable clouds through whatever means they have. etcetc. Another one is maybe sailing the astral sea and maybe fighting some followers of Besmara.

You guys have any idea you're willing to share?


Hey guys!

So this will be the Discussion thread for the CC campaign. Get yourselves aquainted, and please make sure everyone has all their gear and point-buys set to 25. Other Character creation rules are in the Campaign info tab.

I'm interested in how this party make-up can perfom in-combat. You guys don't neccesarily have a "Tank", but I feel you have enough mystical means to make that a non-issue.

Also, I plan on implementing Hero Points. I'll post up some rules for it soon. Once I have the Ok from you guys, go ahead and post in the gameplay thread.

Feel free to ask any questions.


Hey guys!! This will be the opening post for the game, now I'm new to the PBP thing, and I don't think my writing is at a very good level. So if you have problems understanding, or even critisisms, then please don't hesitate to let me know. This will be a learning experience for me.

It was a dark and stormy night...
Dark clouds blotch the sky, leaving what would normally be a adequately lit evening look like the dead of night, sparks of lightning streak far off in the distance with a low rumble several seconds later. Darkness stretches through the sky hold for a faint line of orange on the horizon. Water spits at you from above, not enough to soak your clothes, but enough to make you damp and uncomfortable. After such a long travel to get here, and now you stand waiting. You have had better days... but at least you made it on-time.
A few locals are also meandering the yard just outside of a tomb, they have long somber faces, displaying more boredom than mourning. Within the tomb, you notice what seems to be clergymen, dressed in brown drab robes, seemingly preparing a coffin for transport. Also, a young woman stands aside from them, onlooking the process. The woman's face is mournful, with red puffy eyes.

You guys are all located here, you are just coming in from some very long journeys, and you all still have your adventuring gear on your person. I'll let you guys take it from here.


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Hello Everyone!

I'm a newb DM looking to start up the Carrion Crown adventure path with a group of 5 individuals. Currently, I have a RL group that is going through the campaign and is just finishing up Book 3.

I have found some extra time, and I want to get my feet wet with PBP DM'ing. This will be my first foray into PBP DM'ing, so any players who would like to play must be able to deal with any shortcomings I may have on my side. I'm willing to learn, and I ask for patience.

So with that out of the way, who's interested in playing a horror campaign? ;)

====================================
Character creation guidlines
- Looking for characters with good flavor for the setting. Please read through the free Carrion Crown (CC) player's guide. Try and get into the mood presented throughout. :)

- Although a horror game it is, I want a heroic feel to the campaign as well. So I'm hesitant to allow Evil alignments. However, if I see a character with some good flavor, I'll handwave that restriction.

- All character's must have had a relationship to Professor Lorrimor. This will be represented mechanically with a trait from the CC player's guide. Lorrimor was a respected or an admired figure in your character's life.

- I would like to see a brief personality description, and some background info. A paragraph for each will suffice, your legacy is going to be crafted from this adventure, so it doesn't have to be extensive :)

The Crunch
- Allowed books : Pathfinder Core rules, Advanced player's Guide, Ultimate Combat, Ultimate Magic, Carrion Crown Player's guide.
All character choices must come from these books, this includes feats, race selections, spells, items, classes etc.

- All players will start at level 1, with Max HP, and Maximum starting gold.

- 25 point buy.

- 2 traits, one of which must come from the CC player's guide.
===================================

Any questions or comments please do not hesitate, I'll make my choices for character's by Sunday, June 10th.


2 people marked this as FAQ candidate.

I'm currently DM'ing for a group and a question was asked about FLesh golems and their Immunity to magic trait.

PFSRD wrote:

A flesh golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A magical attack that deals cold or fire damage slows a flesh golem (as the slow spell) for 2d6 rounds (no save).
A magical attack that deals electricity damage breaks any slow effect on the golem and heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. A flesh golem gets no saving throw against attacks that deal electricity damage.

The question was do magical attacks of the elements listed bypass the immunity even if they allow Spell resistance?

My current thoughts are that either the attacks have to come from an enchanted weapon or come from a spell that does not allow SR.

The player wants all Cold, Fire, and electircal damage dealing spells to work on the Flesh Golem, SR or not.

Anyone have any thoughts on this?


1 person marked this as FAQ candidate.

Hello, everyone. I have been lurking and DM'ing(A first timer) a Pathfinder game recently, and I had some questions about the ability 'Spellstrike' from the Magus class and how it works with multi-touch spells. Mainly Chill-touch...

'Spellstrike' wrote:

Spellstrike (Su)

At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

'Chill Touch' wrote:


Chill Touch
Range touch
Targets creature or creatures touched (up to one/level)
Duration instantaneous
Saving Throw Fortitude partial or Will negates; see text; Spell Resistance yes

From the reading I have done, I know my player cannot hold the charge beyond the round he casts it.

My player came to me and made the argument that in the round he casts the spell, he can make all attacks (Lets assume caster level 3) that the spell allows through his weapon. So he can target 3 different creatures with this spell and deliver all 3 touches with his weapon.

But the wording in Spellstrike suggests that using your weapon to deliver the touch attack would limit him to one swing. (in fact the wording in general seems to completly lack elaboration with what to do with multi-touch spells.)

So, how would you guys rule this?

1) Does Chill touch actually grant CasterLevel amount of touch attacks in a round?
2) If so, Does spell strike allow the player to replace all these touches with weapon strikes, OR is the player limited to one weapon strike. OR can the player make one touch with a weapon, and then the rest as normal? (Which is what I suggested to my player, he wasn't happy about that.)

Also, I get this nagging suspicion that the touches allowed by the spell are limited by his Base Attack. However, this might be an artifact from my 3.5e days. Since I cannot find this rule at the moment in the Pathfinder Core rulebook. Because Chill Touch seems to be a pretty natch spell for a magus for a level 1 slot.

I would greatly appreciate any insights on this topic from any viewpoint.