This map was actually a little difficult to read for me at first glance. I was unsure of where the forest was and if the temple was out over a ledge or if it was in a cave. od course after reading the text i was quickly able to ascertain what was the case, and it was easily read. This is a pretty simple straightforward map, and again, it would really shine depending on what the artist was going to put into it. I like the fallen statue which would be fun to paint:)
This is a fairly simple map, but it could really shine depending on how it was executed by the cartographer. If the interesting details such as the stitched together mannequin body were painted in, along with the creepy walls and Bride of Frankenstein esque imagery evoked, this map could be pretty awesome. As is it is simple and concise enough to use, though some of the door placement might be adjusted abit, and the hallways seem abnormally wide (10 foot wide corridors are pretty massive!).
This map is very clear on what it is which is great and I like the idea of any hedgemaze in a map. I wish there were more detail in the courtyard, as it seems pretty open and I wish there was more in the text which would translate to what I could do with it. The Maze is a little simple in the bottom left hand corner, and it would have been interesting to see some only 5 foot wide passages through the maze as well to further confuse PC's. Other than that straight forward and with flourishes this is some cool material.
I agree completely with Rob on this one. A fantastic idea and premise which really is at the heart of fantasy RPG...for some reason this map reminds me of the Never Ending Story. I think it would be a complete blast to paint and the inclusion of a very precise key by the author with notes is great. Just reading the text makes me want to play this adventure myself, the classic countdown that the heroes must defeat before the world is destroyed, all the while fought in an exciting and challenging setting. This def stands out:) Great job!
Fantastic reference that is quite precise, this map would come alive through the added details and flourishes of a finished product. As a pure gaming product, it stands alone by itself as and player or GM would be able to use this with having no trouble at all. Its clear he went through alot of trouble to put in exactly what he wants the players and GM to see which i admire. Love these types of interior maps.
I like the idea of a giant alien space head that shoots fire, haha. This map would be a ton of fun to do, and the artist could really go nuts with details and mechanisms inside the head. The Map is very clearly labelled and i dont think i would have to ask many questions to get it done. Cool stuff!
This map is pretty basic, though it could depend on what execution the artist would like to go for. I would personally have some fun with this map and render it in a 3/4 isometric view, allowing me to paint in the frozen chieftain in the ice, which is awesome, and make it really feel like a claustrophobic ravine. As is, its well labelled and is simple enough to be used by the players with little confusion.
Looks pretty straightfoward, clean reference with everything labelled, but leaving enough room for me to fill in details and use some artistic license. I like Map reference like this as its crytal clear clarity along with the written reference material is concise, but open to artistic interpretation. Bravo:) Plus i like killer wolves, haha.