Croaguhnka

Chirk Brillup's page

7 posts. Alias of fourah.


Classes/Levels

Grippli, Shaman 2|HP 17/17 |AC 18/T 13/FF 16 | F+1/R+4/W+7 | CMB - 1 | CMD 11 |init +4 | Perc +12 | darkvision

About Chirk Brillup

Grippli shaman 2 (Pathfinder RPG Advanced Class Guide 35, Pathfinder RPG Bestiary 2 149)
NG Small humanoid (grippli)
Init +4; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 17 (2d8+4)
Fort +1, Ref +4, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor), climb 20 ft.
Melee dagger +1 (1d3-1/19-20) or
. . net +1 (entangle)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks hex (evil eye)
Shaman Spells Prepared (CL 2nd; concentration +6)
. . 1st—bless, cure light wounds, produce flame (DC 15); charm animal[S] (DC 15)
. . 0 (at will)—create water, detect magic, guidance, purify food and drink (DC 14)
. . S spirit magic spell; Spirit Nature Wandering Spirit
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Statistics
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Str 9, Dex 14, Con 12, Int 10, Wis 18, Cha 14
Base Atk +1; CMB -1; CMD 11
Feats Alertness, Improved Familiar
Traits eyes and ears, frontier healer, reactionary
Skills Acrobatics -1 (-5 to jump), Climb +4, Diplomacy +6, Handle Animal +7, Heal +11, Knowledge (nature) +6, Perception +12, Profession (herbalist) +9, Sense Motive +6, Stealth +3 (+7 in marshes and forested areas.), Survival +9
Languages Common
SQ camouflage, spirit animal (arctic fox named Arcane Familiar), storm burst, swamp stride
Combat Gear wand of cure light wounds (20 charges), healer's kit; Other Gear mwk lamellar (horn) armor[UC], crossbow bolts (20), dagger, light crossbow, net, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holly and mistletoe, pot, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol, 541 gp
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Special Abilities
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Camouflage +4 Stealth in marshes and forested areas.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 rounds, DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Familiar Bonus: +2 to Reflex saves You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spirit Animal (spirit animal (arctic fox named Arcane Familiar)) If spirit animal is slain, cannot use spirit magic or prepare new spells.
Storm Burst (5/day) (Su) As a standard action, foe in 30 ft treats all others as concealed for 1 rd.
Swamp Stride (Ex) Not slowed by difficult terrain in swamps, unless magically manipulated.