Aldronard

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Is everyone moving next to Jhereg?


The mitflit looks at you with a puzzled look, its ears droop, then it drops its small sword on the ground. It says something in an unknown dialect to you.

The buzzing noise gets louder


You can try


Jhereg manages to restrain the mitflit before it has a chance to act after Snag put it in a dazed state.
You all can hear a faint buzzing sound which seems to be coming from behind a door on the west side of the room.


After missing her last shot, Dhruva’s arrow flies trie this time and hits the maggot dead between the eyes. The creature drops to the ground motionless as green goo pours onto the rubble beneath it.

Back to the top of the order


Jhereg hefts his mighty maul once again smashing into the adjacent mitflits' head, smashing it in with a sickly thud. Fire errupts around its head leaving the creature slumped down on the ground as flames burn away the flesh.

Snag produces another spell picking up a a small piece of crumbled rubble and hurls it at the white skinned worm that's crawling its way toward Jhereg who is now face to face with creature. The debris strikes true, as it hits the worm in the head or what looks like a head. (critical success). The nasty creature howls in pain as it prepares to attack.

The mitflit stands as if lost in thought not moving other than slighty swaying in place.


I added a current map tab where I can drop screenshots so you can see the layout of the map you are exploring. My grid is fairly small for what we need, but it will have to suffice until I can get fantasy grounds to let me upload my maps.


I apologize for the late delay. I had to draw out the map and place the pawns in locations so I can keep track of where everyone is. I also had to read all the posts in the campaign thus far to refresh my memory of what took place. I had to laugh at Hammid's last post and all the comments that followed, especially Dak's calling him Sir Robyn lmao. Then he drops out smh....


Jhereg moves up to meet one of the mitlfits pummeling it with his dragon head maul. The blow to its body does a fair ammount of damage, but the fire that followed consumes the creature as it writhes in agony on the floor.

Snag begins making hand gestures and speaking some words that make even less sense than his hand movements, but the end result is that one of the 2 remaining mitflits yelps out in pain and then stops in its tracks looking like it's been caught in a trance (critical failed will save)

The last able mitflit rushes up to attack Jhereg, shortsword in hand. It lands a strike as the blade slices into Jheregs left calf. (3 damage)

Dhruva's fires a bolt at the mitflit that attacked Jhereg. It flies wide missing her intended target and breaking as it hits the wall behind the creatures.

The giant maggot is a slow creature and only manages to close in 10 feet closer to Jhereg. (20 feet away)


Sorry for the radio silence, things have been busy here. between my mom, looking for work and getting the outside ready for winter. I’m also bummed about losing 2 players. I really don’t want to run Dak’s character. We should just have him silently disappear and continue on. I will post tomorrow and try to keep this titanic afloat.


The mitflits all cautiously advance on the party giving you all the realization that they were never in danger. They close the gap between you by about 20 feet all holding small blades in their hands


Sorry Dak. I am taking care if my mom too. She has Alzheimer’s. Not easy to do sometimes.


Looking back, the wooden drawbridge, its timbers gray with age and
decay, spanned a 20-foot gap between the outbuilding and
sprawling ruin on the island. Rusty iron chains hang from the ruin’s northern wall to the drawbridge’s southern side.
The chains look ready to fall apart, giving the drawbridge’s
structural integrity an extra layer of dubiousness.
Through the arch of the drawbridge piles of rotting timbers and loose stones lie in heaps throughout this large, L-shaped hall. Clumps of moss and tangled vines spill down from gaps in the wooden ceiling above each pile of rubble. Several doors lead out to all sides, most barely clinging to their hinges and frames. Debris completely blocks a wooden stairwell that leads up to a large hole in the ceiling. Here and there, the stone walls bear the scars of fire or damage from an ancient battle.
Jhereg being cautious notices three more mitflits engaged with a large white worm-like creature with black beady eyes, but one of them also notices you.
The creatures are about 60 feet away there is some debris in your way which will slow both sides down a bit.

Initiative:

Jhereg
Snag
Mitflits
Dhruva
Maggot
Akka Dak


You are able to cross the bridge one at a time without causing any stress to the bridge.


We can add an NPC. If you wish to continue moving further into the ruins just let me know.


Dak are you playing or are you out?


Thank you


How does attack of opportunity work in 2E? Is it only fighters that take the feat?


Jhereg’s swings his mighty maul at the nearest mitflit and smashes his head in. Blood and gore fills the floor. Snag casts a spell to lift a stone from the rubble and flings it into the remaining creature. The stone hits it in the chest and it groans from the severe wound.
Knowing its way outmatched, it turns to scamper off.


Oksy sorry. We’ve been skipping days so play has been slow


Dhruva you start initiative 1


The body lying dead at Jhereg’s feet is a small blue-skinned almost goblin looking creature with big ears that stick straight out from its head, a bulbous nose and pointy sharp teeth. Its body it covered in bumps of various size. It’s wearing tattered leather armor with a rope tied around the waist, and a makeshift wooden bracelet of some sort that may possibly be used as a shield. A crude dagger is also tucked into the rope belt.


Dhruva’s bolt flies true as it sinks into the creature’s chest. It groans briefly before falling through the cobwebs to the stone floor motionless. You now see two more sets of green gleaming eyes.

Initiative:

Dhruva
Jhereg
Snag
Mitflits
Akka Dak


No. The room as i said is in the shape of a plus sign


Jhereg thrusts his spear where he thinks the objects came from.

Jhereg:
You hit a wooden beam and as the cobwebs are now open a little more, you see a pair of gleaming green eyes glaring at you.


Dhruva:
After scanning the area you look up at the cobwebs and notice 3 small holes.


Everyone in the party gets a reaction then the initiative kicks in


It’s basically a reaction to the leading event before initiative


As the group surveys the outbuilding, you hear 2 ticking sounds as if something hit stone and 1 soft thump sound as a dart hits Snag in the right arm.

Snag:
You take 2 points of of piercing damage from a single dart

Note:
You each get 1 action as you will notice the direction in which the darts came from. The cobwebs above you are moving a bit and you can see 3 small holes where the darts came through

Initiative:

Dhruva
Jhereg
Snag
Mitflits
Akka Dak


you can always hire an npc for heals.


GM Note:
If Druvah is checking on the rope bridge, only Jhereg notices the dagger.

Druvah:
You tug at the ropes and they seem pretty frail. Your intelligence tells you not everyone should cross at the same time.


Dhruva and Jhereg:
You both notice something shiny on the floor in one of the corners. Upon approach it looks like a dagger.


Having an issue with maps atm.


Also note 30-feet across from the entrance is another doorway that has rotted away and a wooden bridge which leads into the ruins.


Dhruva:
You know that mitflits are also known as mites. They are self-loathing and pitiful cowards. They tame creatures such as spiders and insects to serve as allies. They also use vermin as companions.


The layout of the building looks like a plus sign. 30-feet across and 10-feet wide both directions. Four arrow slits are set in the walls. One in the west side, one in the east side and one on each side facing south side.

Jhereg:
You notice through the cobwebs: soggy rope and some planks as well as a 3-foot hole in the roof of the northwest corner of the outbuilding.

Dhruva:
You notice deposits of gray material on the floor. With your great knowledge of the surrounding area , you identify the gray matter as mitflit dumg.


If i hear anything by noon tomorrow we’ll continue without him. I’ll either run him or he won’t have shown up yet.


It’s let’s say 9ish. The walk was only 3 miles like Snag said. Once Dak replies in gameplay we’ll continue on.


Dhruva there isn't a door. It has long since rotted to nothingness. I’ll assume you mean the opening where the door once stood. Lol


Dia frantically sniffs the ground running in circles. She then darts towards the outbuilding and begins barking.


The primary entrance to the Keep is a one-story outbuilding. It's constructed of sturdy stone, but the wooden doors that once kept intruders out have rotted away years ago. Opaque sheets of dusty cobwebs layer the ceiling of the building leaving about a 7-foot clearance to get through. The strong smell of urine permeates the area around the stone structure.


You gather your supplies and make your way to the Gauntlight Ruins. The weather is warm with clear sunny skies. Birds and other wildlife are active along the road. The closer you get to the ruins, the road become overgrown with vegetation and less happy wildlife is heard and is replaced by the sound of frogs and mosquitoes mixes with water sloshing against muddy shores, all muffled by the ever-present mists that linger in the aptly named Fogfen. As the mists clear, a shadow looms from the cloying swamp vapors a sprawling ruin of stone and wood squats atop an island in the soggy marsh. The upper floors have largely collapsed, leaving only the stone walls of the ground floor intact. Above these ruins towers an out-of-place monument a colossal lighthouse whose painted walls and iron-cased crown have resisted the corrosive effects of the surrounding swamp.


What marching order will you be in? And what is your chosen skill?


Wrin bows slightly back Hammid and bids the group a safe journey. She yells out to the goblin,"Snags, come back in one piece, you'll have work to do when you return!"


Wrin nods to Jhereg "You're customs are honorary Jhereg. I meant only to offer assistance, nothing more, nothing less. I will then send you off with good fortune of the Cosmic Caravan and a safe return."


i resent you the link. look in your trash or junk mail. for some reason that's where it goes.


I'm going to create a group inventory page where undivided items will go


you'll probably have someone on watch so only 4 of you will sleep at one time.


Wrin walks you all down to where her tents are set up. I will supply you with a few items. Afterall, I’m in the business to make coin not lose it. The town taxes don’t pay themselves you know! she laughs and continues to show you here stocks.

Party:
Wrin will offer each of you up to 2 gp worth of items or you may pool the 8 gp into group items, such as tents.


heading into late summer

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