Maedar

Janrith Baelriss's page

51 posts. Alias of Jal Dorak.


Full Name

Janrith Baelriss

Race

Half-Elf

Classes/Levels

Sorcerer [Draconic] 3

Gender

Male

Size

Medium

Age

31

Special Abilities

Keen Senses, Resist Acid 5

Alignment

Chaotic Good

Deity

Caiden Caylean

Languages

Common, Polyglot, Elven, Draconic, Celestial

Occupation

Conjurer

Homepage URL

Spells Cast: 0/7

Strength 9
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 7
Charisma 20

About Janrith Baelriss

Janrith Baelriss
CG Medium humanoid (elf)
hp 22 (19)
HD: 3d6+6+3
Init: +2
Speed: 30ft.
AC: 14, touch 12, flat-footed 12
BAB/Grapple: +1/+0
Melee: 2 claws +0 (1d6-1)
Ranged: heavy crossbow +3 (1d10/19-20) (120ft/600ft)
SQ: Low-Light Vision, keen senses, resist acid 5
Saves: Fort +3, Ref +4, Will +2; Immune to magic sleep, +2 vs enchantments
Abilities: Str 9, Dex 14, Con 12, Int 14, Wis 7, Cha 20
Skills:

Spoiler:

Appraise +6 (1 ranks, +2 Int, +3 class)
Bluff +9 (1 ranks, +5 Cha, +3 class)
Knowledge (arcana) +6 (1 ranks, +2 Int, +3 class)
Perception +2 (+4 sight/sound)(1 ranks, -2 Wis, +3 class)
Spellcraft +9 (4 ranks, +2 Int, +3 class)
Use Magic Device +15 (4 ranks, +5 Cha, +3 class, +3 skill focus)

Feats: Augment Summoning, Eschew Materials[s], Skill Focus (Use Magic Device)[r], Spell Focus (conjuration)

Spellcasting (DC 15+level, Conjuration DC 16+level):

Spoiler:

(Draconic Bloodline - Copper)

0th (at-will) - acid splash, detect magic, read magic, light, disrupt undead
1st (7/day)- grease, magic missile, summon monster I, mage armor


Summon Monster I
Spoiler:

Celestial Badger
Small Magical Beast
hp 8
AC 15/14/12
Init +3; Speed 30ft;
Senses: Low-Light Vision, Scent, Darkvision 60ft.; Perception +3
BAB +0; CMB -1;
Melee: 2 claws +4 (1d2+1) and bite -1 (1d3+1)
SQ: Rage (if damaged), smite evil (+0a, +1d)
SV: Fort +4, Ref +5, Will +1
Skills: Acrobatics +5, Escape Artist +9, Perception +3
Feats: Agile, Track, Weapon Finesse


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Equipment:
On person:
Spoiler:

bracers of armor +1 (1000 gp/1 lb)
cloak of resistance +1 (1000 gp/1 lb)
wand of cure light wounds (750 gp/0 lb) 40 charges, (UMD 20)
heavy crossbow (50 gp/8 lb)
20 bolts (2 gp/2 lb)
explorer's outfit (0 gp/8 lb)

backpack: (2 gp/2 lb)
Spoiler:

flint and steel (1 gp/0 lb)
blanket (5 sp/3 lb)

belt pouch (1 gp/0.5 lb)
Spoiler:

bell (wrapped in cotton) (1 gp/ 0 lb)
chalk x10 (1 sp/0 lb)

belt pouch (1 gp/0.5 lb)
Spoiler:

rations x4 (2 gp/4 lb)

Coins (in backpack): pp 7, gp 19, sp 2, cp 10 (1 lb)
Gems (in breast pocket): small emerald (100gp)
Capacity: Light 30 lb, Medium 60 lb, Heavy 90 lb
Current Load: Light (30)

Description:
Janrith is a slim, bronze-skinned man standing just over six feet tall. He carries himself with a slow, deliberate motion that is at once both noble and disconcerting. His speech is likewise slow and deliberate, with a smooth baritone that carries across a room. He is usually dressed in practical clothing suitable for a life of adventure, which is often at contrast with his stunningly handsome face. A sharp hawk-nose and pointed ears accentuate his long features, but most interesting of all are his pure dark green eyes, unmarred by even the smallest element of white - the pupils are somewhat cat-like.

Janrith is self-absorbed, and a bit awkward. His cautious movements are a result of an extreme detachment to the world around him - people and events are equally of no concern. He has a strange fascination with coins and gems, preferring to keep as many as possible with him at all times, and in as many varieties as available. He prefers shades of brown and green, which he believes (correctly) accentuate his physical appearance.