Branda Tulles

Pa-Soa Sieng's page

78 posts. Alias of Azih.


Full Name

Pa-Soa Sieng

Classes/Levels

Lord General of Sector Insignia

Age

60s

Alignment

LI (Lawful Imperial)

Strength 12
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Pa-Soa Sieng

Archive
| HP: 44/44 | AC: 21 (20 Tch, 16 Ff) | CMB: 9, CMD: 25 | F: +7, R: +9, W: +7 | Init: +4 | Perc: +11, SM: +8
| Speed 40ft | Ki 7/7 | Stunning Fist 5/5 | Active Conditions: None
Male Human (Quain) Monk Unchained 21 Age
LG Medium (Humanoid)

Init (+4 dex); Senses Normal; Perception +10 (+3 wis +4 rank +3 class)

Favored Class: Monk Unchained

Racial Modifiers: +2 DEX, +2 WIS (Dual Talent)

Advancement Choices:

1st: Monk Unchained 1/4 ki FCB
2nd: Monk Unchained 1/4 ki FCB
3rd: Monk Unchained 1/4 ki FCB
4th: Monk Unchained 1/4 ki FCB +1 WIS
5th: Monk Unchained 1/4 ki FCB

[spoiler=STATISTICS]
STR: 12 DEX: 18 (16+2) CON: 14 INT: 10 WIS: 16(13+2+1) CHA: 10

Base Atk +5
CMB +9 (+5 BAB +4 DEX (Agile Maneuvers))
CMD 25 (10 + 5 BAB + 1 STR + 4 DEX +4 WIS +1 monk)
Conditional:
+2 to trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. (Deft Maneuvers Feat)

DEFENSE:

AC 21, touch 20, flat-footed 16 (+4 dex, +1 monk, + 4 wis +1 armor abp +1 deflection abp)
Conditional:
Lose wis bonus to AC and CMD when immobilized or helpless (Monk AC Bonus)

HP 44 (1d10(10)+4d10(5+1) + 2x5 con)

CMD: 25 (10 + 5 BAB + 1 STR + 4 DEX +4 WIS +1 monk)
Conditional:
+2 to trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. (Deft Maneuvers Feat)

Fort +7 (+4 base +2 con +1 abp)
Ref +9 (+4 base +4 dex +1 abp)
Will +7 (+1 base +3 wis + 2 Iron Will +1 abp)
Conditional
+2 on saving throws against enchantment spells and effects (Still Mind)

OFFENSE:

Speed 40 ft.

Melee:

Unarmed 1d20+10 1d8+6 (+5 BAB +4 DEX (Weapon Finesse) +1 abp) (1d8 monk +4 DEX/x2 (Agile AoMF) +1 Trait +1 abp)
Lungchuan Tamo 1d20+9 1d4+1 (+5 BAB +4 DEX (Weapon Finesse)) (1d4 weapon +1 str 19-20/x2)

Ranged:

Lungchuan Tamo 1d20+9 1d4+1 (+5 BAB +4 DEX) (1d4 weapon +1 str 19-20/x2) (10 feet)
Shortbow 1d20+9 1d6 (+5 BAB +4 DEX) (1d6 weapon /x3) (60 feet)

CMB +9 (+5 BAB +4 DEX (Agile Maneuvers))
Conditional:
+2 to trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. (Deft Maneuvers Feat)

Space 5 ft., Reach 5 ft.

SPECIAL ABILITIES:

Race:
Dual Talent get another +2 to attribute. Replaces Extra Feat and Bonus skill point
(+2 DEX, +2 WIS)

Class:
AC BONUS: Add wisdom bonus to AC

Flurry of Blows: When making a flurry the monk can make one additional attack at highest BAB, two additional attack at level 11

Bonus First Level Feat Improved Unarmed Strike 1d8

Bonus First Level Feat Stunning Fist. Can choose to make opponent fatigued rather than stunned.

Evasion: no damage on reflex save instead of 1/2

Fast Movement: +10 feet

Ki pool 1/2 monk level (2) + Wis (3) + Trait (1) + 1 FCB 7/7
By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack.

Ki strike unarmed is magic for purposes of overcoming damage reduction

Ki Power 4th Level Qinngong Power Barkskin

Purity of Body Immune to all diseases including supernatural and magical diseases

Style Strike: Head Butt if unarmed strike that is a Head Butt hits then make a free Combat maneuver check, if successful foe is staggered for one round.

TRACKED RESOURCES:

Ki: 7/7
Stunning Fist: 5/5
DC 10 + 1/2 level (2) + Wis (3) = 15

Traits:

Quan Martial Artist Gain a +1 trait bonus on damage rolls when using unarmed strikes.
Honored Fist of the Society +1 ki pool

Feats:

Class: Improved Unarmed Strike
First Level: Iron Will
Monk Bonus First: Dodge +1 dodge bonus to AC and Mobility +4 dodge bonus to AC against AOO when moving our or within threatened area.
Monk Bonus Second: Combat Reflexes
Third Level: Jabbing Style
Fifth Level: Deft Maneuvers

Skills:

4 ranks per level (4 class)
Adventuring:
Acrobatics +12 (5 rank, 4 dex, 3 class) Rank 5
Climb +6 (2 rank, 1 str, 3 class) Rank 2
Intimidate 4 (2 rank, 0 cha, 3 class) Rank 1
Perception +11 (5 rank, 3 wis, 3 class) Rank 5
Sense Motive +8 (2 rank, 4 wis, 3 class) Rank 1
Stealth +12 (5 rank, 4 dex, 3 class) Rank 5
Swim +5 (1 rank, 1 str, 3 class) Rank 1
Bluff 0 (0 cha)
Diplomacy 0 (0 cha)
Disguise 0 (0 cha)
Escape Artist +4 (4 dex)
Fly +4 (4 dex)
Heal +3 (3 wis)

Ride +4 (4 dex)
Survival +3 (3 wis)

Conditional:
+4 for Acrobatics moving through threatened square (feat)
+4 for Acrobatics moving through threatened square (belt of tumbling)

Disable Device UNTRAINED
Spellcraft UNTRAINED
Use Magic Device UNTRAINED

Background:

Perform Quain Folk Songs +7 (5 rank, -1 cha, 3 class, ) Rank 5
Handle Animal 4 (4 rank, 0 cha) Rank 4
Sleight of Hand +5 (1 rank, 4 dex) Rank 1
Profession Sailor: +8 (2 rank, 3 wis, 3 class) Rank 2 free!

Language:

Common, Tian

GEAR/POSSESSIONS:

Location: On Person
Monk's Outfit

MW Lungchuan Tamo
Shortbow
arrow common x 20
arrow blunt x 20

Neck: Amulet of Mighty Fist (Agile)
Belt: Belt of Tumbling

Location: In Sack
acid x 1
alchem fire x 2
Monk's kit
Potion of CLW

Money: 4 GP

Background:

Ht: 6' 1"

Wt: 190 lbs

Age: 22

Hair: Head is almost completely shaved. A patch of jet black hair is retained that sweeps back from high on Pa-Soa's head to fall into a neat ponytail that ends past his shoulders.

Eyes: Dark Brown

Skin: Tanned, Leathery

Pa-Soa is a taller than average man with sharp Tianeese features; sharp enough that some people who have not had contact with Tian people before think he's an elf or half-elf! His hair is a single neat pony tail that starts from a patch of hair high on his otherwisely cleanly shaved dome. He keeps his face clean shaven as well. He is wearing a loose gray robe that has obviously been cleaned and re-cleaned many times over but is made of cloth tough even to withstand rough use and hard travel.

A simple amulet hangs from his neck that is a small rectangle of Tianese lettering. This thin and flexible cotton cord is wrapped several times around Pa-Soa's waist. These items detect with auras of faint evocation and transmutation if Detect Magic is used.

Less than 10 minute background:
Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.

1. Aggrieved, the events that caused him to flee Quain seem profoundly unfair to him
2. Conflicted, he believes in laws and rules and his personal training is one of rigorous discipline and yet he fled the law
3. Self Confident, he is proud of his training and what he can accomplish
4. Dedicated, he certainly wants to continue on the quest for self perfection that is the ethos of many monks, even without formal training.
5. Empathic, he is a young man that truly feels for others and wishes to help if he can with the skills that he has.
6. Jovial, outside of his training and combat he does enjoy the finer things in life.

Step 2: List at least 2 goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1. Ensure that he either stays one step ahead of anyone who might be pursuing him, or be assured that the chase has ceased
2. Find some way to resolve his chaotic action with his lawful frame of mind.

Step 3: List at least 2 secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet

1. The reason he fled!
2. Don't know what he is not aware of!

Step 4: Describe at least 3 people that are tied to the character. Two of them are friendly to the character, one is hostile.

Thom Jonisson - Friendly : A local innkeeper who has taken a liking to the obviously fish out of water Tian in the Land of the Linnorm Kings. Lets Pa-Soa do manual labour around the inn in exchange for free room and board. Currently Pa-Soa is trying to save up to get some cold weather clothing!

Kung Hajio - Hostile: A particularly dogged manhunter who had chased Pa-Soa to bring him to justice

Step 5: Describe at least 3 mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

* Trains daily rigoroulsy
* Oddly enough not very strong and has a bit of a hard time with the manual tasks that require pure strength at the inn such as hauling around kegs. He gets by though by using his incredible agility to yank heavy things to their destination.
* Has started to take part in bar fights as he feels his combat skills languishing.

Step 6: List one fear

* Getting caught and being hauled back in shame to Quain.