Winter-Touched Sprite

Janica Doe's page

14 posts. Organized Play character for VampByDay.

Full Name

Ondrea Allahe (a.k.a. Janica Doe)




Occultist 9







Special Abilities

Occultist impliments (Transmutation, Abjuration, conjuration)


Neutral Good






Common, Celestial, Dwarven, Polyglot, Sylvan, Azlanti, Tien


Pathfinder, Merchant

Strength 16
Dexterity 12
Constitution 16
Intelligence 19
Wisdom 12
Charisma 9

About Janica Doe

Janica Doe
Occultist 9
NG Medium Outsider(Native)
Init+1 Senses,Darkvision 30, Perception +14
AC26, Flat footed 25 Touch 14 (+9 armor, +1dex, +2 Shield, +2 deflection, +1 natural armor, +1 insight)
HP 93( 9d8+45)
Fort+12, Ref+7, Will+10
ResistancesAcid, cold, and elec: 5
Melee Gamin +13/+8, 1d8+7, OR Power Attack Gamin +11/+6(1d8+11), OR Sap +11(1d6+5)
Ranged Javalin: +7 (1d6+5)
Space[b]5 ft.,[b]Reach5 ft.
Supernatural Abilities
Special Attacks Spells
Spell-Like Abilities:Alter self 1/day, Aura Sight At Will
Class Abilities +4 Strength if Gamin has any mental focus remaining, +3 to saves if shield has any mental focus remaining (already counted), 13 mental focus (typically: 7 into Gamin, 4 into shield, 2 into compass, none into book), Object reading (automatically identify an object by spending 1 min. examining it)
3 (4/day) Dispel Magic, Haste, Cure Serious Wounds, Retrocognition
2 (5/day) Resist Energy, Spider Climb, Glitterdust, See Invisibility
1 (6/day) Peacebond, Lead blades, Cure Light wounds. Heightened Awareness
0-Resistance, Mage Hand, Stabalize, Detect Magic

Base Atk+6; CMB +11CMD25
Feats : Extra Mental focus, toughness, Skill Focus-UMD, Power Attack
Skills Diplomacy +10/+16, Knowledge-Arcana+16, Knowledge-History, religion, Engineering +7, knowledge-planes+10, Linguistics +8, Perception+14, Profession-Merchant+14, Spellcraft+16, Use Magic Device+23
TraitsStudent of Philosophy, Pragmatic activator
Alternate Racial Traits None
LanguagesCommon, Celestial, Dwarven, Sylvan, Polyglot, Azlanti, Tien
Gear of note+3 Mithral breastplate, +2 ring of deflection Wayfinder, +1 amulet at armor, wand of CLW, psychic conjuration implement, book on trade laws (Mwk tool-profession merchant), Gamin the re-forged(+2 mithral allying longsword, intelligent, NG alignment), Heavy Shield, dusty rose ioun stone.

Abjuration (Standard Large Shield): (6 focus)
Warding Talisman (+2 to saves as long as it has one or more mental focus remaining)
Mind Barrier (1 mental focus=absorb 2xlevel damage)
Aegis (1 mental focus= Shield becomes +1 for one min, stacks with other enhancement bonuses)
Elemental ward: 1pt=protection from energy for 5xlvl points of damage
Unravel: 1pt =dispel magic if adjacent to effect, +5 to checks to dispel if effect is psychic.

Conjuration (Wayfinder's Compass) (0 Mental focus)
Servitor (1 pt=Summon monster 2 as a standard, single monster only)

Transmutation (Gamin the Misforged) (7 Mental Focus)
+4 to Str so long as 1 pt remains in sword
Legacy weapon (1 pt= Make a +1 weapon for one min, stacks with other enhancement bonuses)
Sudden Speed (1 pt=+30 move speed for 1 min.)
Quickness (1 pt= haste, but self only, +2 reflex and AC)
Mind over Gravity (1 pt= 60 ft. fly speed for lvl/min. Perfect manuverability)

Divination (Book of Trade Laws, Mwk Tool-Profession Merchant) (2 mental focus)
+1 perception per two mental focus)
Sudden Insight: (1 pt, swift action, adds +1/2 occultist level to an ability check, attack roll, or skill check)